📄 win32_graphics.hpp
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/***************************************************************************** * win32_graphics.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: win32_graphics.hpp 10861 2005-05-01 13:19:04Z asmax $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************/#ifndef WIN32_GRAPHICS_HPP#define WIN32_GRAPHICS_HPP#include "../src/os_graphics.hpp"#include <windows.h>class GenericBitmap;/// Win32 implementation of OSGraphicsclass Win32Graphics: public OSGraphics{ public: Win32Graphics( intf_thread_t *pIntf, int width, int height ); virtual ~Win32Graphics(); /// Clear the graphics virtual void clear(); /// Render a bitmap on this graphics virtual void drawBitmap( const GenericBitmap &rBitmap, int xSrc = 0, int ySrc = 0, int xDest = 0, int yDest = 0, int width = -1, int height = -1, bool blend = false ); /// Draw another graphics on this one virtual void drawGraphics( const OSGraphics &rGraphics, int xSrc = 0, int ySrc = 0, int xDest = 0, int yDest = 0, int width = -1, int height = -1 ); /// Draw an empty rectangle on the grahics (color is #RRGGBB) virtual void drawRect( int left, int top, int width, int height, uint32_t color ); /// Draw a filled rectangle on the grahics (color is #RRGGBB) virtual void fillRect( int left, int top, int width, int height, uint32_t color ); /// Set the shape of a window with the mask of this graphics. virtual void applyMaskToWindow( OSWindow &rWindow ); /// Copy the graphics on a window virtual void copyToWindow( OSWindow &rWindow, int xSrc, int ySrc, int width, int height, int xDest, int yDest ); /// Tell whether the pixel at the given position is visible virtual bool hit( int x, int y ) const; /// Getters for the size virtual int getWidth() const { return m_width; } virtual int getHeight() const { return m_height; } /// Get the device context handler virtual HDC getDC() const { return m_hDC; } /// Get the mask virtual HRGN getMask() const { return m_mask; } private: /// Size of the image int m_width, m_height; /// Device context HDC m_hDC; /// Transparency mask HRGN m_mask; /// Add a segment in a region void addSegmentInRegion( HRGN &rMask, int start, int end, int line );};#endif
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