📄 voutgl.m
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/***************************************************************************** * voutgl.m: MacOS X OpenGL provider ***************************************************************************** * Copyright (C) 2001-2004 VideoLAN * $Id: vout.m 8351 2004-08-02 13:06:38Z hartman $ * * Authors: Colin Delacroix <colin@zoy.org> * Florian G. Pflug <fgp@phlo.org> * Jon Lech Johansen <jon-vl@nanocrew.net> * Derk-Jan Hartman <hartman at videolan dot org> * Eric Petit <titer@m0k.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#include <errno.h> /* ENOMEM */#include <stdlib.h> /* free() */#include <string.h> /* strerror() */#include <vlc_keys.h>#include "intf.h"#include "vout.h"#include <OpenGL/OpenGL.h>#include <OpenGL/gl.h>/***************************************************************************** * VLCView interface *****************************************************************************/@interface VLCGLView : NSOpenGLView{ vout_thread_t * p_vout;}- (id) initWithVout: (vout_thread_t *) p_vout;@endstruct vout_sys_t{ NSAutoreleasePool * o_pool; VLCWindow * o_window; VLCGLView * o_glview; vlc_bool_t b_saved_frame; NSRect s_frame; vlc_bool_t b_got_frame; vlc_mutex_t lock;};/***************************************************************************** * Local prototypes *****************************************************************************/static int Init ( vout_thread_t * p_vout );static void End ( vout_thread_t * p_vout );static int Manage ( vout_thread_t * p_vout );static int Control( vout_thread_t *, int, va_list );static void Swap ( vout_thread_t * p_vout );static int Lock ( vout_thread_t * p_vout );static void Unlock ( vout_thread_t * p_vout );int E_(OpenVideoGL) ( vlc_object_t * p_this ){ vout_thread_t * p_vout = (vout_thread_t *) p_this; if( !CGDisplayUsesOpenGLAcceleration( kCGDirectMainDisplay ) ) { msg_Warn( p_vout, "no hardware acceleration" ); return( 1 ); } msg_Dbg( p_vout, "display is Quartz Extreme accelerated" ); p_vout->p_sys = malloc( sizeof( vout_sys_t ) ); if( p_vout->p_sys == NULL ) { msg_Err( p_vout, "out of memory" ); return( 1 ); } memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) ); p_vout->p_sys->o_pool = [[NSAutoreleasePool alloc] init]; vlc_mutex_init( p_vout, &p_vout->p_sys->lock ); /* Create the GL view */ p_vout->p_sys->o_glview = [[VLCGLView alloc] initWithVout: p_vout]; [p_vout->p_sys->o_glview autorelease]; /* Spawn the window */ p_vout->p_sys->b_got_frame = VLC_FALSE; p_vout->p_sys->o_window = [[VLCWindow alloc] initWithVout: p_vout view: p_vout->p_sys->o_glview frame: nil]; if( !p_vout->p_sys->o_window ) { return VLC_EGENERIC; } p_vout->pf_init = Init; p_vout->pf_end = End; p_vout->pf_manage = Manage; p_vout->pf_control= Control; p_vout->pf_swap = Swap; p_vout->pf_lock = Lock; p_vout->pf_unlock = Unlock; return VLC_SUCCESS;}void E_(CloseVideoGL) ( vlc_object_t * p_this ){ vout_thread_t * p_vout = (vout_thread_t *) p_this; NSAutoreleasePool *o_pool = [[NSAutoreleasePool alloc] init]; /* Close the window */ [p_vout->p_sys->o_window close]; /* Clean up */ vlc_mutex_destroy( &p_vout->p_sys->lock ); [o_pool release]; free( p_vout->p_sys );}static int Init( vout_thread_t * p_vout ){ [[p_vout->p_sys->o_glview openGLContext] makeCurrentContext]; return VLC_SUCCESS;}static void End( vout_thread_t * p_vout ){ [[p_vout->p_sys->o_glview openGLContext] makeCurrentContext];}static int Manage( vout_thread_t * p_vout ){ if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE ) { NSAutoreleasePool *o_pool = [[NSAutoreleasePool alloc] init]; if( !p_vout->b_fullscreen ) { /* Save window size and position */ p_vout->p_sys->s_frame.size = [[p_vout->p_sys->o_window contentView] frame].size; p_vout->p_sys->s_frame.origin = [p_vout->p_sys->o_window frame].origin; p_vout->p_sys->b_saved_frame = VLC_TRUE; } [p_vout->p_sys->o_window close]; p_vout->b_fullscreen = !p_vout->b_fullscreen;#define o_glview p_vout->p_sys->o_glview o_glview = [[VLCGLView alloc] initWithVout: p_vout]; [o_glview autorelease]; if( p_vout->p_sys->b_saved_frame ) { p_vout->p_sys->o_window = [[VLCWindow alloc] initWithVout: p_vout view: o_glview frame: &p_vout->p_sys->s_frame]; } else { p_vout->p_sys->o_window = [[VLCWindow alloc] initWithVout: p_vout view: o_glview frame: nil]; } [[o_glview openGLContext] makeCurrentContext];#undef o_glview [o_pool release]; p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE; } [p_vout->p_sys->o_window manage]; return VLC_SUCCESS;}/***************************************************************************** * Control: control facility for the vout *****************************************************************************/static int Control( vout_thread_t *p_vout, int i_query, va_list args ){ vlc_bool_t b_arg; switch( i_query ) { case VOUT_SET_STAY_ON_TOP: b_arg = va_arg( args, vlc_bool_t ); [p_vout->p_sys->o_window setOnTop: b_arg]; return VLC_SUCCESS; case VOUT_CLOSE: case VOUT_REPARENT: default: return vout_vaControlDefault( p_vout, i_query, args ); }}static void Swap( vout_thread_t * p_vout ){ p_vout->p_sys->b_got_frame = VLC_TRUE; [[p_vout->p_sys->o_glview openGLContext] makeCurrentContext]; glFlush();}static int Lock( vout_thread_t * p_vout ){ vlc_mutex_lock( &p_vout->p_sys->lock ); return 0;}static void Unlock( vout_thread_t * p_vout ){ vlc_mutex_unlock( &p_vout->p_sys->lock );}/***************************************************************************** * VLCGLView implementation *****************************************************************************/@implementation VLCGLView- (id) initWithVout: (vout_thread_t *) vout{ p_vout = vout; NSOpenGLPixelFormatAttribute attribs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFAColorSize, 24, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFADepthSize, 24, NSOpenGLPFAWindow, 0 }; NSOpenGLPixelFormat * fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: attribs]; if( !fmt ) { msg_Warn( p_vout, "Cannot create NSOpenGLPixelFormat" ); return nil; } self = [super initWithFrame: NSMakeRect(0,0,10,10) pixelFormat: fmt]; [fmt release]; [[self openGLContext] makeCurrentContext]; [[self openGLContext] update]; /* Swap buffers only during the vertical retrace of the monitor. http://developer.apple.com/documentation/GraphicsImaging/ Conceptual/OpenGL/chap5/chapter_5_section_44.html */ long params[] = { 1 }; CGLSetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval, params ); return self;}- (void) reshape{ int x, y; vlc_value_t val; Lock( p_vout ); NSRect bounds = [self bounds]; [[self openGLContext] makeCurrentContext]; var_Get( p_vout, "macosx-stretch", &val ); if( val.b_bool ) { x = bounds.size.width; y = bounds.size.height; } else if( bounds.size.height * p_vout->render.i_aspect < bounds.size.width * VOUT_ASPECT_FACTOR ) { x = bounds.size.height * p_vout->render.i_aspect / VOUT_ASPECT_FACTOR; y = bounds.size.height; } else { x = bounds.size.width; y = bounds.size.width * VOUT_ASPECT_FACTOR / p_vout->render.i_aspect; } glViewport( ( bounds.size.width - x ) / 2, ( bounds.size.height - y ) / 2, x, y ); if( p_vout->p_sys->b_got_frame ) { /* Ask the opengl module to redraw */ vout_thread_t * p_parent; p_parent = (vout_thread_t *) p_vout->p_parent; Unlock( p_vout ); if( p_parent && p_parent->pf_display ) { p_parent->pf_display( p_parent, NULL ); } } else { glClear( GL_COLOR_BUFFER_BIT ); Unlock( p_vout ); } [super reshape];}- (void) update{ Lock( p_vout ); [super update]; Unlock( p_vout );}- (void) drawRect: (NSRect) rect{ Lock( p_vout ); [[self openGLContext] makeCurrentContext]; glFlush(); [super drawRect:rect]; Unlock( p_vout );}@end
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