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📄 voutgl.m

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/***************************************************************************** * voutgl.m: MacOS X OpenGL provider ***************************************************************************** * Copyright (C) 2001-2004 VideoLAN * $Id: vout.m 8351 2004-08-02 13:06:38Z hartman $ * * Authors: Colin Delacroix <colin@zoy.org> *          Florian G. Pflug <fgp@phlo.org> *          Jon Lech Johansen <jon-vl@nanocrew.net> *          Derk-Jan Hartman <hartman at videolan dot org> *          Eric Petit <titer@m0k.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#include <errno.h>                                                 /* ENOMEM */#include <stdlib.h>                                                /* free() */#include <string.h>                                            /* strerror() */#include <vlc_keys.h>#include "intf.h"#include "vout.h"#include <OpenGL/OpenGL.h>#include <OpenGL/gl.h>/***************************************************************************** * VLCView interface *****************************************************************************/@interface VLCGLView : NSOpenGLView{    vout_thread_t * p_vout;}- (id) initWithVout: (vout_thread_t *) p_vout;@endstruct vout_sys_t{    NSAutoreleasePool * o_pool;    VLCWindow         * o_window;    VLCGLView         * o_glview;    vlc_bool_t          b_saved_frame;    NSRect              s_frame;    vlc_bool_t          b_got_frame;    vlc_mutex_t         lock;};/***************************************************************************** * Local prototypes *****************************************************************************/static int  Init   ( vout_thread_t * p_vout );static void End    ( vout_thread_t * p_vout );static int  Manage ( vout_thread_t * p_vout );static int  Control( vout_thread_t *, int, va_list );static void Swap   ( vout_thread_t * p_vout );static int  Lock   ( vout_thread_t * p_vout );static void Unlock ( vout_thread_t * p_vout );int E_(OpenVideoGL)  ( vlc_object_t * p_this ){    vout_thread_t * p_vout = (vout_thread_t *) p_this;    if( !CGDisplayUsesOpenGLAcceleration( kCGDirectMainDisplay ) )    {        msg_Warn( p_vout, "no hardware acceleration" );        return( 1 );    }    msg_Dbg( p_vout, "display is Quartz Extreme accelerated" );    p_vout->p_sys = malloc( sizeof( vout_sys_t ) );    if( p_vout->p_sys == NULL )    {        msg_Err( p_vout, "out of memory" );        return( 1 );    }    memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) );    p_vout->p_sys->o_pool = [[NSAutoreleasePool alloc] init];    vlc_mutex_init( p_vout, &p_vout->p_sys->lock );    /* Create the GL view */    p_vout->p_sys->o_glview = [[VLCGLView alloc] initWithVout: p_vout];    [p_vout->p_sys->o_glview autorelease];    /* Spawn the window */    p_vout->p_sys->b_got_frame = VLC_FALSE;    p_vout->p_sys->o_window = [[VLCWindow alloc] initWithVout: p_vout        view: p_vout->p_sys->o_glview frame: nil];    if( !p_vout->p_sys->o_window )    {        return VLC_EGENERIC;    }    p_vout->pf_init   = Init;    p_vout->pf_end    = End;    p_vout->pf_manage = Manage;    p_vout->pf_control= Control;    p_vout->pf_swap   = Swap;    p_vout->pf_lock   = Lock;    p_vout->pf_unlock = Unlock;    return VLC_SUCCESS;}void E_(CloseVideoGL) ( vlc_object_t * p_this ){    vout_thread_t * p_vout = (vout_thread_t *) p_this;    NSAutoreleasePool *o_pool = [[NSAutoreleasePool alloc] init];    /* Close the window */    [p_vout->p_sys->o_window close];    /* Clean up */    vlc_mutex_destroy( &p_vout->p_sys->lock );    [o_pool release];    free( p_vout->p_sys );}static int Init( vout_thread_t * p_vout ){    [[p_vout->p_sys->o_glview openGLContext] makeCurrentContext];    return VLC_SUCCESS;}static void End( vout_thread_t * p_vout ){    [[p_vout->p_sys->o_glview openGLContext] makeCurrentContext];}static int Manage( vout_thread_t * p_vout ){    if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE )    {        NSAutoreleasePool *o_pool = [[NSAutoreleasePool alloc] init];        if( !p_vout->b_fullscreen )        {            /* Save window size and position */            p_vout->p_sys->s_frame.size =                [[p_vout->p_sys->o_window contentView] frame].size;            p_vout->p_sys->s_frame.origin =                [p_vout->p_sys->o_window frame].origin;            p_vout->p_sys->b_saved_frame = VLC_TRUE;        }        [p_vout->p_sys->o_window close];        p_vout->b_fullscreen = !p_vout->b_fullscreen;#define o_glview p_vout->p_sys->o_glview        o_glview = [[VLCGLView alloc] initWithVout: p_vout];        [o_glview autorelease];        if( p_vout->p_sys->b_saved_frame )        {            p_vout->p_sys->o_window = [[VLCWindow alloc]                initWithVout: p_vout view: o_glview                frame: &p_vout->p_sys->s_frame];        }        else        {            p_vout->p_sys->o_window = [[VLCWindow alloc]                initWithVout: p_vout view: o_glview frame: nil];        }        [[o_glview openGLContext] makeCurrentContext];#undef o_glview        [o_pool release];        p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;    }    [p_vout->p_sys->o_window manage];    return VLC_SUCCESS;}/***************************************************************************** * Control: control facility for the vout *****************************************************************************/static int Control( vout_thread_t *p_vout, int i_query, va_list args ){    vlc_bool_t b_arg;    switch( i_query )    {        case VOUT_SET_STAY_ON_TOP:            b_arg = va_arg( args, vlc_bool_t );            [p_vout->p_sys->o_window setOnTop: b_arg];            return VLC_SUCCESS;        case VOUT_CLOSE:        case VOUT_REPARENT:        default:            return vout_vaControlDefault( p_vout, i_query, args );    }}static void Swap( vout_thread_t * p_vout ){    p_vout->p_sys->b_got_frame = VLC_TRUE;    [[p_vout->p_sys->o_glview openGLContext] makeCurrentContext];    glFlush();}static int Lock( vout_thread_t * p_vout ){    vlc_mutex_lock( &p_vout->p_sys->lock );    return 0;}static void Unlock( vout_thread_t * p_vout ){    vlc_mutex_unlock( &p_vout->p_sys->lock );}/***************************************************************************** * VLCGLView implementation *****************************************************************************/@implementation VLCGLView- (id) initWithVout: (vout_thread_t *) vout{    p_vout = vout;    NSOpenGLPixelFormatAttribute attribs[] =    {        NSOpenGLPFAAccelerated,        NSOpenGLPFANoRecovery,        NSOpenGLPFAColorSize, 24,        NSOpenGLPFAAlphaSize, 8,        NSOpenGLPFADepthSize, 24,        NSOpenGLPFAWindow,        0    };    NSOpenGLPixelFormat * fmt = [[NSOpenGLPixelFormat alloc]        initWithAttributes: attribs];    if( !fmt )    {        msg_Warn( p_vout, "Cannot create NSOpenGLPixelFormat" );        return nil;    }    self = [super initWithFrame: NSMakeRect(0,0,10,10) pixelFormat: fmt];    [fmt release];    [[self openGLContext] makeCurrentContext];    [[self openGLContext] update];    /* Swap buffers only during the vertical retrace of the monitor.       http://developer.apple.com/documentation/GraphicsImaging/       Conceptual/OpenGL/chap5/chapter_5_section_44.html */    long params[] = { 1 };    CGLSetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval,                     params );    return self;}- (void) reshape{    int x, y;    vlc_value_t val;    Lock( p_vout );    NSRect bounds = [self bounds];    [[self openGLContext] makeCurrentContext];    var_Get( p_vout, "macosx-stretch", &val );    if( val.b_bool )    {        x = bounds.size.width;        y = bounds.size.height;    }    else if( bounds.size.height * p_vout->render.i_aspect <             bounds.size.width * VOUT_ASPECT_FACTOR )    {        x = bounds.size.height * p_vout->render.i_aspect / VOUT_ASPECT_FACTOR;        y = bounds.size.height;    }    else    {        x = bounds.size.width;        y = bounds.size.width * VOUT_ASPECT_FACTOR / p_vout->render.i_aspect;    }    glViewport( ( bounds.size.width - x ) / 2,                ( bounds.size.height - y ) / 2, x, y );    if( p_vout->p_sys->b_got_frame )    {        /* Ask the opengl module to redraw */        vout_thread_t * p_parent;        p_parent = (vout_thread_t *) p_vout->p_parent;        Unlock( p_vout );        if( p_parent && p_parent->pf_display )        {            p_parent->pf_display( p_parent, NULL );        }    }    else    {        glClear( GL_COLOR_BUFFER_BIT );        Unlock( p_vout );    }    [super reshape];}- (void) update{    Lock( p_vout );    [super update];    Unlock( p_vout );}- (void) drawRect: (NSRect) rect{    Lock( p_vout );    [[self openGLContext] makeCurrentContext];    glFlush();    [super drawRect:rect];    Unlock( p_vout );}@end

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