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📄 transportbutton.h

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/***************************************************************************** * TransportButton.h ***************************************************************************** * Copyright (C) 2001 VideoLAN * $Id: TransportButton.h 10101 2005-03-02 16:47:31Z robux4 $ * * Authors: Tony Castley <tcastley@mail.powerup.com.au> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************/#ifndef __MEDIA_BUTTON__#define __MEDIA_BUTTON__#include <Control.h>class BMessage;class BBitmap;class PeriodicMessageSender;class BitmapStash;// TransportButton must be installed into a window with B_ASYNCHRONOUS_CONTROLS on// currently no button focus drawingclass TransportButton : public BControl {public:	TransportButton(BRect frame, const char *name,		const unsigned char *normalBits,		const unsigned char *pressedBits,		const unsigned char *disabledBits,		BMessage *invokeMessage,			// done pressing over button		BMessage *startPressingMessage = 0, // just clicked button		BMessage *pressingMessage = 0, 		// periodical still pressing		BMessage *donePressing = 0, 		// tracked out of button/didn't invoke		bigtime_t period = 0,				// pressing message period		uint32 key = 0,						// optional shortcut key		uint32 modifiers = 0,				// optional shortcut key modifier		uint32 resizeFlags = B_FOLLOW_LEFT | B_FOLLOW_TOP);		virtual ~TransportButton();	void SetStartPressingMessage(BMessage *);	void SetPressingMessage(BMessage *);	void SetDonePressingMessage(BMessage *);	void SetPressingPeriod(bigtime_t);	virtual void SetEnabled(bool);protected:			enum {		kDisabledMask = 0x1,		kPressedMask = 0x2	};		virtual void AttachedToWindow();	virtual void DetachedFromWindow();	virtual void Draw(BRect);	virtual void MouseDown(BPoint);	virtual	void MouseMoved(BPoint, uint32 code, const BMessage *);	virtual	void MouseUp(BPoint);	virtual	void WindowActivated(bool);	virtual BBitmap *MakeBitmap(uint32);		// lazy bitmap builder		virtual uint32 ModeMask() const;		// mode mask corresponding to the current button state		// - determines which bitmap will be used	virtual const unsigned char *BitsForMask(uint32) const;		// pick the right bits based on a mode mask		// overriding class can add swapping between two pairs of bitmaps, etc.	virtual void StartPressing();	virtual void MouseCancelPressing();	virtual void DonePressing();private:	void ShortcutKeyDown();	void ShortcutKeyUp();		void MouseStartPressing();	void MouseDonePressing();	BitmapStash *bitmaps;		// using BitmapStash * here instead of a direct member so that the class can be private in		// the .cpp file	// bitmap bits used to build bitmaps for the different states	const unsigned char *normalBits;	const unsigned char *pressedBits;	const unsigned char *disabledBits;		BMessage *startPressingMessage;	BMessage *pressingMessage;	BMessage *donePressingMessage;	bigtime_t pressingPeriod;		bool mouseDown;	bool keyDown;	PeriodicMessageSender *messageSender;	BMessageFilter *keyPressFilter;	typedef BControl _inherited;		friend class SkipButtonKeypressFilter;	friend class BitmapStash;};class PlayPauseButton : public TransportButton {// Knows about playing and paused states, blinks// the pause LED during paused statepublic:	PlayPauseButton(BRect frame, const char *name,		const unsigned char *normalBits,		const unsigned char *pressedBits,		const unsigned char *disabledBits,		const unsigned char *normalPlayingBits,		const unsigned char *pressedPlayingBits,		const unsigned char *normalPausedBits,		const unsigned char *pressedPausedBits,		BMessage *invokeMessage,			// done pressing over button		uint32 key = 0,						// optional shortcut key		uint32 modifiers = 0,				// optional shortcut key modifier		uint32 resizeFlags = B_FOLLOW_LEFT | B_FOLLOW_TOP);		// These need get called periodically to update the button state	// OK to call them over and over - once the state is correct, the call	// is very low overhead	void SetStopped();	void SetPlaying();	void SetPaused();protected:		virtual uint32 ModeMask() const;	virtual const unsigned char *BitsForMask(uint32) const;	virtual void StartPressing();	virtual void MouseCancelPressing();	virtual void DonePressing();private:	const unsigned char *normalPlayingBits;	const unsigned char *pressedPlayingBits;	const unsigned char *normalPausedBits;	const unsigned char *pressedPausedBits;		enum PlayState {		kStopped,		kAboutToPlay,		kPlaying,		kAboutToPause,		kPausedLedOn,		kPausedLedOff	};		enum {		kPlayingMask = 0x4,		kPausedMask = 0x8	};		PlayState state;	bigtime_t lastPauseBlinkTime;	uint32 lastModeMask;		typedef TransportButton _inherited;};#endif	// __MEDIA_BUTTON__

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