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📄 mediacontrolview.cpp

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	// add up width of controls along bottom (seek slider will likely adopt)	float minWidth = 2 * BORDER_INSET;	minWidth += fSkipBack->Bounds().Width() + MIN_SPACE;//	minWidth += fRewind->Bounds().Width() + MIN_SPACE;	minWidth += fStop->Bounds().Width() + MIN_SPACE;	minWidth += fPlayPause->Bounds().Width() + MIN_SPACE;//	minWidth += fForward->Bounds().Width() + MIN_SPACE;	minWidth += fSkipForward->Bounds().Width() + MIN_SPACE + MIN_SPACE;	minWidth += fMute->Bounds().Width() + SPEAKER_SLIDER_DIST;	minWidth += VOLUME_MIN_WIDTH;	// add up height of seek slider and heighest control on bottom	float minHeight = 2 * BORDER_INSET;	minHeight += fSeekSlider->Bounds().Height() + MIN_SPACE + MIN_SPACE / 2.0;	minHeight += fBottomControlHeight;	return BRect(0.0, 0.0, minWidth - 1.0, minHeight - 1.0);}// _LayoutControlvoidMediaControlView::_LayoutControl(BView* view, BRect frame,                                 bool resizeWidth, bool resizeHeight) const{    if (!resizeHeight)	    // center vertically	    frame.top = (frame.top + frame.bottom) / 2.0 - view->Bounds().Height() / 2.0;	if (!resizeWidth)	    //center horizontally		frame.left = (frame.left + frame.right) / 2.0 - view->Bounds().Width() / 2.0;	view->MoveTo(frame.LeftTop());	float width = resizeWidth ? frame.Width() : view->Bounds().Width();	float height = resizeHeight ? frame.Height() : view->Bounds().Height();    if (resizeWidth || resizeHeight)        view->ResizeTo(width, height);}/***************************************************************************** * SeekSlider *****************************************************************************/SeekSlider::SeekSlider( intf_thread_t * _p_intf,                        BRect frame, const char* name, MediaControlView *owner )	: BControl(frame, name, NULL, NULL, B_FOLLOW_NONE,			   B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE),	  p_intf(_p_intf),	  fOwner(owner),	  fTracking(false){	BFont font(be_plain_font);	font.SetSize(9.0);	SetFont(&font);}SeekSlider::~SeekSlider(){}/***************************************************************************** * VolumeSlider::AttachedToWindow *****************************************************************************/voidSeekSlider::AttachedToWindow(){	BControl::AttachedToWindow();	SetViewColor(B_TRANSPARENT_32_BIT);}/***************************************************************************** * VolumeSlider::Draw *****************************************************************************/voidSeekSlider::Draw(BRect updateRect){	BRect r(Bounds());	float knobWidth2 = SEEK_SLIDER_KNOB_WIDTH / 2.0;	float sliderStart = (r.left + knobWidth2);	float sliderEnd = (r.right - knobWidth2);	float knobPos = sliderStart					+ floorf((sliderEnd - sliderStart - 1.0) * Value()					/ SEEKSLIDER_RANGE);	// draw both sides (the original from Be doesn't seem	// to make a difference for enabled/disabled state)//	DrawBitmapAsync(fLeftSideBits, r.LeftTop());//	DrawBitmapAsync(fRightSideBits, BPoint(sliderEnd + 1.0, r.top));	// colors for the slider area between the two bitmaps	rgb_color background = kBackground;//ui_color(B_PANEL_BACKGROUND_COLOR);	rgb_color shadow = tint_color(background, B_DARKEN_2_TINT);	rgb_color softShadow = tint_color(background, B_DARKEN_1_TINT);	rgb_color darkShadow = tint_color(background, B_DARKEN_4_TINT);	rgb_color midShadow = tint_color(background, B_DARKEN_3_TINT);	rgb_color light = tint_color(background, B_LIGHTEN_MAX_TINT);	rgb_color softLight = tint_color(background, B_LIGHTEN_1_TINT);	rgb_color green = kSeekGreen;	rgb_color greenShadow = kSeekGreenShadow;	rgb_color black = kBlack;	rgb_color dotGrey = midShadow;	rgb_color dotGreen = greenShadow;	// draw frame	_StrokeFrame(r, softShadow, softShadow, softLight, softLight);	r.InsetBy(1.0, 1.0);	_StrokeFrame(r, black, black, light, light);	if (IsEnabled())	{		r.InsetBy(1.0, 1.0);		// inner shadow		_StrokeFrame(r, greenShadow, greenShadow, green, green);		r.top++;		r.left++;		_StrokeFrame(r, greenShadow, greenShadow, green, green);		// inside area		r.InsetBy(1.0, 1.0);		SetHighColor(green);		FillRect(r);		// dots		int32 dotCount = (int32)(r.Width() / 6.0);		BPoint dotPos;		dotPos.y = r.top + 2.0;		SetHighColor(dotGreen);		for (int32 i = 0; i < dotCount; i++)		{			dotPos.x = sliderStart + i * 6.0 + 5.0;			StrokeLine(dotPos, BPoint(dotPos.x, dotPos.y + 6.0));		}		// slider handle		r.top -= 4.0;		r.bottom += 3.0;		r.left = knobPos - knobWidth2;		r.right = knobPos + knobWidth2;		// black outline		float handleBottomSize = 2.0;		float handleArrowSize = 6.0;		BeginLineArray(10);			// upper handle			AddLine(BPoint(r.left, r.top + handleBottomSize),					BPoint(r.left, r.top), black);			AddLine(BPoint(r.left + 1.0, r.top),					BPoint(r.right, r.top), black);			AddLine(BPoint(r.right, r.top + 1.0),					BPoint(r.right, r.top + handleBottomSize), black);			AddLine(BPoint(r.right - 1.0, r.top + handleBottomSize + 1.0),					BPoint(knobPos, r.top + handleArrowSize), black);			AddLine(BPoint(knobPos - 1.0, r.top + handleArrowSize - 1.0),					BPoint(r.left + 1.0, r.top + handleBottomSize + 1.0), black);			// lower handle			AddLine(BPoint(r.left, r.bottom),					BPoint(r.left, r.bottom - handleBottomSize), black);			AddLine(BPoint(r.left + 1.0, r.bottom - handleBottomSize - 1.0),					BPoint(knobPos, r.bottom - handleArrowSize), black);			AddLine(BPoint(knobPos + 1.0, r.bottom - handleArrowSize + 1.0),					BPoint(r.right, r.bottom - handleBottomSize), black);			AddLine(BPoint(r.right, r.bottom - handleBottomSize + 1.0),					BPoint(r.right, r.bottom), black);			AddLine(BPoint(r.right - 1.0, r.bottom),					BPoint(r.left + 1.0, r.bottom), black);		EndLineArray();		// inner red light and shadow lines		r.InsetBy(1.0, 1.0);		handleBottomSize--;		handleArrowSize -= 2.0;		BeginLineArray(10);			// upper handle			AddLine(BPoint(r.left, r.top + handleBottomSize),					BPoint(r.left, r.top), kSeekRedLight);			AddLine(BPoint(r.left + 1.0, r.top),					BPoint(r.right, r.top), kSeekRedLight);			AddLine(BPoint(r.right, r.top + 1.0),					BPoint(r.right, r.top + handleBottomSize), kSeekRedShadow);			AddLine(BPoint(r.right - 1.0, r.top + handleBottomSize + 1.0),					BPoint(knobPos, r.top + handleArrowSize), kSeekRedShadow);			AddLine(BPoint(knobPos - 1.0, r.top + handleArrowSize - 1.0),					BPoint(r.left + 1.0, r.top + handleBottomSize + 1.0), kSeekRedLight);			// lower handle			AddLine(BPoint(r.left, r.bottom),					BPoint(r.left, r.bottom - handleBottomSize), kSeekRedLight);			AddLine(BPoint(r.left + 1.0, r.bottom - handleBottomSize - 1.0),					BPoint(knobPos, r.bottom - handleArrowSize), kSeekRedLight);			AddLine(BPoint(knobPos + 1.0, r.bottom - handleArrowSize + 1.0),					BPoint(r.right, r.bottom - handleBottomSize), kSeekRedShadow);			AddLine(BPoint(r.right, r.bottom - handleBottomSize + 1.0),					BPoint(r.right, r.bottom), kSeekRedShadow);			AddLine(BPoint(r.right - 1.0, r.bottom),					BPoint(r.left + 1.0, r.bottom), kSeekRedShadow);		EndLineArray();		// fill rest of handles with red		SetHighColor(kSeekRed);		r.InsetBy(1.0, 1.0);		handleArrowSize -= 2.0;		BPoint arrow[3];		// upper handle arrow		arrow[0].x = r.left;		arrow[0].y = r.top;		arrow[1].x = r.right;		arrow[1].y = r.top;		arrow[2].x = knobPos;		arrow[2].y = r.top + handleArrowSize;		FillPolygon(arrow, 3);		// lower handle arrow		arrow[0].x = r.left;		arrow[0].y = r.bottom;		arrow[1].x = r.right;		arrow[1].y = r.bottom;		arrow[2].x = knobPos;		arrow[2].y = r.bottom - handleArrowSize;		FillPolygon(arrow, 3);	}	else	{		r.InsetBy(1.0, 1.0);		_StrokeFrame(r, darkShadow, darkShadow, darkShadow, darkShadow);		r.InsetBy(1.0, 1.0);		_StrokeFrame(r, darkShadow, darkShadow, darkShadow, darkShadow);		r.InsetBy(1.0, 1.0);		SetHighColor(darkShadow);		SetLowColor(shadow);		// stripes		float width = floorf(StringWidth(DISABLED_SEEK_MESSAGE));		float textPos = r.left + r.Width() / 2.0 - width / 2.0;		pattern stripes = {{ 0xc7, 0x8f, 0x1f, 0x3e, 0x7c, 0xf8, 0xf1, 0xe3 }};		BRect stripesRect(r);		stripesRect.right = textPos - 5.0;		FillRect(stripesRect, stripes);		stripesRect.left = textPos + width + 3.0;		stripesRect.right = r.right;		FillRect(stripesRect, stripes);		// info text		r.left = textPos - 4.0;		r.right = textPos + width + 2.0;		FillRect(r);		SetHighColor(shadow);		SetLowColor(darkShadow);		font_height fh;		GetFontHeight(&fh);		DrawString(DISABLED_SEEK_MESSAGE, BPoint(textPos, r.top + ceilf(fh.ascent) - 1.0));	}}/***************************************************************************** * SeekSlider::MouseDown *****************************************************************************/voidSeekSlider::MouseDown(BPoint where){	if (IsEnabled() && Bounds().Contains(where))	{		SetValue(_ValueFor(where.x));		fTracking = true;		SetMouseEventMask(B_POINTER_EVENTS, B_LOCK_WINDOW_FOCUS);	}}/***************************************************************************** * SeekSlider::MouseMoved *****************************************************************************/voidSeekSlider::MouseMoved(BPoint where, uint32 code, const BMessage* dragMessage){	if (fTracking)	{		SetValue(_ValueFor(where.x));	}}/***************************************************************************** * SeekSlider::MouseUp *****************************************************************************/voidSeekSlider::MouseUp(BPoint where){	if (fTracking)	{		fTracking = false;		input_thread_t * p_input;		p_input = (input_thread_t *)            vlc_object_find( p_intf, VLC_OBJECT_INPUT, FIND_ANYWHERE );        if( p_input )        {		    var_SetFloat( p_input, "position",		                  (float) Value() / SEEKSLIDER_RANGE );		    vlc_object_release( p_input );		}	}}/***************************************************************************** * SeekSlider::ResizeToPreferred *****************************************************************************/voidSeekSlider::ResizeToPreferred(){	float width = 15.0 + StringWidth(DISABLED_SEEK_MESSAGE) + 15.0;	ResizeTo(width, 17.0);}/***************************************************************************** * SeekSlider::SetPosition *****************************************************************************/voidSeekSlider::SetPosition(float position){	if ( LockLooper() )	{	    if( !fTracking )	    {		    SetValue( SEEKSLIDER_RANGE * position );		}		UnlockLooper();	}}/***************************************************************************** * SeekSlider::_ValueFor *****************************************************************************/int32SeekSlider::_ValueFor(float xPos) const{	BRect r(Bounds());	float knobWidth2 = SEEK_SLIDER_KNOB_WIDTH / 2.0;	float sliderStart = (r.left + knobWidth2);	float sliderEnd = (r.right - knobWidth2);	int32 value =  (int32)(((xPos - sliderStart) * SEEKSLIDER_RANGE)				  / (sliderEnd - sliderStart - 1.0));	if (value < 0)		value = 0;	if (value > SEEKSLIDER_RANGE)		value = SEEKSLIDER_RANGE;	return value;}/***************************************************************************** * SeekSlider::_StrokeFrame *****************************************************************************/voidSeekSlider::_StrokeFrame(BRect r, rgb_color left, rgb_color top,						 rgb_color right, rgb_color bottom){	BeginLineArray(4);		AddLine(BPoint(r.left, r.bottom), BPoint(r.left, r.top), left);		AddLine(BPoint(r.left + 1.0, r.top), BPoint(r.right, r.top), top);		AddLine(BPoint(r.right, r.top + 1.0), BPoint(r.right, r.bottom), right);		AddLine(BPoint(r.right - 1.0, r.bottom), BPoint(r.left + 1.0, r.bottom), bottom);	EndLineArray();}/***************************************************************************** * VolumeSlider *****************************************************************************/VolumeSlider::VolumeSlider(BRect frame, const char* name, int32 minValue, int32 maxValue,						   BMessage* message, BHandler* target)	: BControl(frame, name, NULL, message, B_FOLLOW_NONE,			   B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE),	  fLeftSideBits(NULL),	  fRightSideBits(NULL),	  fKnobBits(NULL),	  fTracking(false),	  fMuted(false),	  fMinValue(minValue),	  fMaxValue(maxValue){	SetTarget(target);	// create bitmaps	BRect r(BPoint(0.0, 0.0), kVolumeSliderBitmapSize);	fLeftSideBits = new BBitmap(r, B_CMAP8);	fRightSideBits = new BBitmap(r, B_CMAP8);	r.Set(0.0, 0.0, kVolumeSliderKnobBitmapSize.x, kVolumeSliderKnobBitmapSize.y);	fKnobBits = new BBitmap(r, B_CMAP8);	_MakeBitmaps();}/***************************************************************************** * VolumeSlider destructor *****************************************************************************/VolumeSlider::~VolumeSlider(){	delete fLeftSideBits;	delete fRightSideBits;	delete fKnobBits;}/***************************************************************************** * VolumeSlider::AttachedToWindow *****************************************************************************/voidVolumeSlider::AttachedToWindow(){	BControl::AttachedToWindow();	SetViewColor(B_TRANSPARENT_32_BIT);}/***************************************************************************** * VolumeSlider::SetValue *****************************************************************************/voidVolumeSlider::SetValue(int32 value){	if (value != Value())	{		BControl::SetValue(value);		Invoke();	}}/***************************************************************************** * VolumeSlider::SetEnabled *****************************************************************************/voidVolumeSlider::SetEnabled(bool enable){	if (enable != IsEnabled())	{		BControl::SetEnabled(enable);		_MakeBitmaps();		Invalidate();	}}/***************************************************************************** * VolumeSlider::Draw *****************************************************************************/voidVolumeSlider::Draw(BRect updateRect){	if (IsValid())	{		BRect r(Bounds());		float sliderSideWidth = kVolumeSliderBitmapWidth;		float sliderStart = (r.left + sliderSideWidth);		float sliderEnd = (r.right - sliderSideWidth);		float knobPos = sliderStart						+ (sliderEnd - sliderStart - 1.0) * (Value() - fMinValue)						/ (fMaxValue - fMinValue);		// draw both sides (the original from Be doesn't seem		// to make a difference for enabled/disabled state)		DrawBitmapAsync(fLeftSideBits, r.LeftTop());		DrawBitmapAsync(fRightSideBits, BPoint(sliderEnd + 1.0, r.top));		// colors for the slider area between the two bitmaps		rgb_color background = kBackground;//ui_color(B_PANEL_BACKGROUND_COLOR);		rgb_color shadow = tint_color(background, B_DARKEN_2_TINT);		rgb_color softShadow = tint_color(background, B_DARKEN_1_TINT);		rgb_color darkShadow = tint_color(background, B_DARKEN_4_TINT);		rgb_color midShadow = tint_color(background, B_DARKEN_3_TINT);		rgb_color light = tint_color(background, B_LIGHTEN_MAX_TINT);		rgb_color softLight = tint_color(background, B_LIGHTEN_1_TINT);		rgb_color green = kGreen;		rgb_color greenShadow = kGreenShadow;		rgb_color black = kBlack;		rgb_color dotGrey = midShadow;		rgb_color dotGreen = greenShadow;		// make dimmed version of colors if we're disabled		if (!IsEnabled())		{			shadow = (rgb_color){ 200, 200, 200, 255 };			softShadow = dimmed_color_cmap8(softShadow, background, DIM_LEVEL);			darkShadow = dimmed_color_cmap8(darkShadow, background, DIM_LEVEL);			midShadow = shadow;			light = dimmed_color_cmap8(light, background, DIM_LEVEL);			softLight = dimmed_color_cmap8(softLight, background, DIM_LEVEL);			green = dimmed_color_cmap8(green, background, DIM_LEVEL);			greenShadow = dimmed_color_cmap8(greenShadow, background, DIM_LEVEL);			black = dimmed_color_cmap8(black, background, DIM_LEVEL);			dotGreen = dotGrey;		}		else if (fMuted)		{			green = tint_color(kBackground, B_DARKEN_3_TINT);			greenShadow = tint_color(kBackground, B_DARKEN_4_TINT);			dotGreen = greenShadow;		}		// draw slider edges between bitmaps		BeginLineArray(7);			AddLine(BPoint(sliderStart, r.top),					BPoint(sliderEnd, r.top), softShadow);			AddLine(BPoint(sliderStart, r.bottom),					BPoint(sliderEnd, r.bottom), softLight);			r.InsetBy(0.0, 1.0);			AddLine(BPoint(sliderStart, r.top),					BPoint(sliderEnd, r.top), black);			AddLine(BPoint(sliderStart, r.bottom),					BPoint(sliderEnd, r.bottom), light);

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