📄 listviews.h
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/***************************************************************************** * ListViews.h: BeOS interface list view class prototype ***************************************************************************** * Copyright (C) 1999, 2000, 2001 VideoLAN * $Id: ListViews.h 10101 2005-03-02 16:47:31Z robux4 $ * * Authors: Stephan Aßmus <stippi@yellowbites.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************/#ifndef LIST_VIEWS_H#define LIST_VIEWS_H#include <ListItem.h>#include <ListView.h>#include <String.h>enum{ DISPLAY_PATH = 0, DISPLAY_NAME,};class InterfaceWindow;// PlaylistItemclass PlaylistItem : public BStringItem{ public: PlaylistItem( const char* name ); virtual ~PlaylistItem(); virtual void Draw( BView* owner, BRect frame, bool tintedLine, uint32 mode, bool active = false, bool playing = false ); private: BString fName; // additional to BStringItem::Text()};// DragSortableListViewclass DragSortableListView : public BListView{ public: DragSortableListView( BRect frame, const char* name, list_view_type type = B_SINGLE_SELECTION_LIST, uint32 resizingMode = B_FOLLOW_LEFT | B_FOLLOW_TOP, uint32 flags = B_WILL_DRAW | B_NAVIGABLE | B_FRAME_EVENTS ); virtual ~DragSortableListView(); // BListView virtual void Draw( BRect updateRect ); virtual bool InitiateDrag( BPoint point, int32 index, bool wasSelected ); virtual void MessageReceived( BMessage* message ); virtual void MouseMoved( BPoint where, uint32 transit, const BMessage* dragMessage ); virtual void MouseUp( BPoint where ); virtual void WindowActivated( bool active ); virtual void DrawItem( BListItem *item, BRect itemFrame, bool complete = false); // DragSortableListView virtual void ModifiersChanged(); // called by window virtual void MoveItems( BList& items, int32 toIndex ); virtual void CopyItems( BList& items, int32 toIndex ); virtual void RemoveItemList( BList& indices ); void RemoveSelected(); // uses RemoveItemList() int32 CountSelectedItems() const; virtual BListItem* CloneItem( int32 atIndex ) const = 0; virtual void DrawListItem( BView* owner, int32 index, BRect itemFrame ) const = 0; virtual void MakeDragMessage( BMessage* message ) const = 0; private: void _SetDropAnticipationRect( BRect r ); void _SetDropIndex( int32 index ); void _RemoveDropAnticipationRect(); BRect fDropRect; BMessage fDragMessageCopy; protected: int32 fDropIndex;};// PlaylistViewclass PlaylistView : public DragSortableListView{ public: PlaylistView( intf_thread_t * p_intf, BRect frame, InterfaceWindow* mainWindow, BMessage* selectionChangeMessage = NULL ); ~PlaylistView(); // BListView virtual void AttachedToWindow(); virtual void MessageReceived( BMessage* message ); virtual void MouseDown( BPoint where ); virtual void KeyDown( const char* bytes, int32 numBytes ); virtual void Pulse(); virtual void SelectionChanged(); // DragSortableListView virtual void MoveItems( BList& items, int32 toIndex ); virtual void CopyItems( BList& items, int32 toIndex ); virtual void RemoveItemList( BList& indices ); virtual BListItem* CloneItem( int32 atIndex ) const; virtual void DrawListItem( BView* owner, int32 index, BRect itemFrame ) const; virtual void MakeDragMessage( BMessage* message ) const; // PlaylistView void SetCurrent( int32 index ); void SetPlaying( bool playing ); void RebuildList(); void SortReverse(); void SortByPath(); void SortByName(); void SetDisplayMode( uint32 mode ); uint32 DisplayMode() const { return fDisplayMode; } private: BListItem* _PlayingItem() const; void _SetPlayingIndex( BListItem* item ); intf_thread_t * p_intf; int32 fCurrentIndex; bool fPlaying; uint32 fDisplayMode; InterfaceWindow* fMainWindow; BMessage* fSelectionChangeMessage; PlaylistItem* fLastClickedItem;};#endif // LIST_VIEWS_H
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