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📄 listviews.h

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/***************************************************************************** * ListViews.h: BeOS interface list view class prototype ***************************************************************************** * Copyright (C) 1999, 2000, 2001 VideoLAN * $Id: ListViews.h 10101 2005-03-02 16:47:31Z robux4 $ * * Authors: Stephan Aßmus <stippi@yellowbites.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************/#ifndef LIST_VIEWS_H#define LIST_VIEWS_H#include <ListItem.h>#include <ListView.h>#include <String.h>enum{	DISPLAY_PATH	= 0,	DISPLAY_NAME,};class InterfaceWindow;// PlaylistItemclass PlaylistItem : public BStringItem{ public:							PlaylistItem( const char* name );		virtual				~PlaylistItem();		virtual	void		Draw( BView* owner, BRect frame,								  bool tintedLine,								  uint32 mode,								  bool active = false,								  bool playing = false ); private:		BString				fName;	// additional to BStringItem::Text()};// DragSortableListViewclass DragSortableListView : public BListView{ public:							DragSortableListView( BRect frame,												  const char* name,												  list_view_type type														= B_SINGLE_SELECTION_LIST,												  uint32 resizingMode														= B_FOLLOW_LEFT														  | B_FOLLOW_TOP,												  uint32 flags														= B_WILL_DRAW														  | B_NAVIGABLE														  | B_FRAME_EVENTS );	virtual					~DragSortableListView();							// BListView	virtual	void			Draw( BRect updateRect );	virtual	bool			InitiateDrag( BPoint point, int32 index,										  bool wasSelected );	virtual void			MessageReceived( BMessage* message );	virtual void			MouseMoved( BPoint where, uint32 transit,										const BMessage* dragMessage );	virtual void			MouseUp( BPoint where );	virtual	void			WindowActivated( bool active );	virtual void			DrawItem( BListItem *item, BRect itemFrame,									  bool complete = false);							// DragSortableListView	virtual	void			ModifiersChanged();	// called by window	virtual	void			MoveItems( BList& items, int32 toIndex );	virtual	void			CopyItems( BList& items, int32 toIndex );	virtual	void			RemoveItemList( BList& indices );			void			RemoveSelected(); // uses RemoveItemList()			int32			CountSelectedItems() const;	virtual	BListItem*		CloneItem( int32 atIndex ) const = 0;	virtual	void			DrawListItem( BView* owner, int32 index,										  BRect itemFrame ) const = 0;	virtual	void			MakeDragMessage( BMessage* message ) const = 0; private:			void			_SetDropAnticipationRect( BRect r );			void			_SetDropIndex( int32 index );			void			_RemoveDropAnticipationRect();	BRect					fDropRect;	BMessage				fDragMessageCopy; protected:	int32					fDropIndex;};// PlaylistViewclass PlaylistView : public DragSortableListView{ public:							PlaylistView( intf_thread_t * p_intf,							              BRect frame,										  InterfaceWindow* mainWindow,										  BMessage* selectionChangeMessage = NULL );							~PlaylistView();							// BListView	virtual	void			AttachedToWindow();	virtual void			MessageReceived( BMessage* message );	virtual void			MouseDown( BPoint where );	virtual	void			KeyDown( const char* bytes, int32 numBytes );	virtual	void			Pulse();	virtual	void			SelectionChanged();							// DragSortableListView	virtual	void			MoveItems( BList& items, int32 toIndex );	virtual	void			CopyItems( BList& items, int32 toIndex );	virtual	void			RemoveItemList( BList& indices );	virtual	BListItem*		CloneItem( int32 atIndex ) const;	virtual	void			DrawListItem( BView* owner, int32 index,										  BRect itemFrame ) const;	virtual	void			MakeDragMessage( BMessage* message ) const;							// PlaylistView			void			SetCurrent( int32 index );			void			SetPlaying( bool playing );			void			RebuildList();			void			SortReverse();			void			SortByPath();			void			SortByName();			void			SetDisplayMode( uint32 mode );			uint32			DisplayMode() const								{ return fDisplayMode; } private:			BListItem*		_PlayingItem() const;			void			_SetPlayingIndex( BListItem* item );    intf_thread_t * p_intf;	int32					fCurrentIndex;	bool					fPlaying;	uint32					fDisplayMode;	InterfaceWindow*		fMainWindow;	BMessage*				fSelectionChangeMessage;	PlaylistItem*			fLastClickedItem;};#endif // LIST_VIEWS_H

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