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📄 vout.h

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/***************************************************************************** * vout.h: Windows DirectX video output header file ***************************************************************************** * Copyright (C) 2001-2004 VideoLAN * $Id: vout.h 10101 2005-03-02 16:47:31Z robux4 $ * * Authors: Gildas Bazin <gbazin@videolan.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************//***************************************************************************** * event_thread_t: DirectX event thread *****************************************************************************/typedef struct event_thread_t{    VLC_COMMON_MEMBERS    vout_thread_t * p_vout;} event_thread_t;/***************************************************************************** * vout_sys_t: video output DirectX method descriptor ***************************************************************************** * This structure is part of the video output thread descriptor. * It describes the DirectX specific properties of an output thread. *****************************************************************************/struct vout_sys_t{    LPDIRECTDRAW2        p_ddobject;                    /* DirectDraw object */    LPDIRECTDRAWSURFACE2 p_display;                        /* Display device */    LPDIRECTDRAWSURFACE2 p_current_surface;   /* surface currently displayed */    LPDIRECTDRAWCLIPPER  p_clipper;             /* clipper used for blitting */    HINSTANCE            hddraw_dll;       /* handle of the opened ddraw dll */    HWND                 hwnd;                  /* Handle of the main window */    HWND                 hvideownd;        /* Handle of the video sub-window */    HWND                 hparent;             /* Handle of the parent window */    HWND                 hfswnd;          /* Handle of the fullscreen window */    WNDPROC              pf_wndproc;             /* Window handling callback */    /* Multi-monitor support */    HMONITOR             hmonitor;          /* handle of the current monitor */    GUID                 *p_display_driver;    HMONITOR             (WINAPI* MonitorFromWindow)( HWND, DWORD );    BOOL                 (WINAPI* GetMonitorInfo)( HMONITOR, LPMONITORINFO );    vlc_bool_t   b_using_overlay;         /* Are we using an overlay surface */    vlc_bool_t   b_use_sysmem;   /* Should we use system memory for surfaces */    vlc_bool_t   b_hw_yuv;    /* Should we use hardware YUV->RGB conversions */    vlc_bool_t   b_3buf_overlay;   /* Should we use triple buffered overlays */    /* size of the display */    RECT         rect_display;    int          i_display_depth;    /* Window position and size */    int          i_window_x;    int          i_window_y;    int          i_window_width;    int          i_window_height;    int          i_window_style;    /* Coordinates of src and dest images (used when blitting to display) */    RECT         rect_src;    RECT         rect_src_clipped;    RECT         rect_dest;    RECT         rect_dest_clipped;    RECT         rect_parent;    /* Overlay alignment restrictions */    int          i_align_src_boundary;    int          i_align_src_size;    int          i_align_dest_boundary;    int          i_align_dest_size;    /* DDraw capabilities */    int          b_caps_overlay_clipping;    int          i_rgb_colorkey;      /* colorkey in RGB used by the overlay */    int          i_colorkey;                 /* colorkey used by the overlay */    volatile uint16_t i_changes;        /* changes made to the video display */    /* Mouse */    volatile vlc_bool_t b_cursor_hidden;    volatile mtime_t    i_lastmoved;    /* Misc */    vlc_bool_t      b_on_top_change;    vlc_bool_t      b_wallpaper;    COLORREF        color_bkg;    COLORREF        color_bkgtxt;#ifdef MODULE_NAME_IS_glwin32    HDC hGLDC;    HGLRC hGLRC;#endif    event_thread_t *p_event;    vlc_mutex_t    lock;};/***************************************************************************** * picture_sys_t: direct buffer method descriptor ***************************************************************************** * This structure is part of the picture descriptor, it describes the * DirectX specific properties of a direct buffer. *****************************************************************************/struct picture_sys_t{    LPDIRECTDRAWSURFACE2 p_surface;    DDSURFACEDESC        ddsd;    LPDIRECTDRAWSURFACE2 p_front_surface;};/***************************************************************************** * Prototypes from vout.c *****************************************************************************/int E_(DirectXUpdateOverlay)( vout_thread_t *p_vout );/***************************************************************************** * Prototypes from events.c *****************************************************************************/void E_(DirectXEventThread) ( event_thread_t *p_event );void E_(DirectXUpdateRects) ( vout_thread_t *p_vout, vlc_bool_t b_force );/***************************************************************************** * Constants *****************************************************************************/#define WM_VLC_HIDE_MOUSE WM_APP#define WM_VLC_SHOW_MOUSE WM_APP + 1#define WM_VLC_CREATE_VIDEO_WIN WM_APP + 2#define WM_VLC_CHANGE_TEXT WM_APP + 3#define IDM_TOGGLE_ON_TOP WM_USER + 1#define DX_POSITION_CHANGE 0x1000#define DX_WALLPAPER_CHANGE 0x2000/***************************************************************************** * WinCE helpers *****************************************************************************/#ifdef UNDER_CE#define AdjustWindowRect(a,b,c)#ifndef GCL_HBRBACKGROUND#   define GCL_HBRBACKGROUND (-10)#endif#define FindWindowEx(a,b,c,d) 0#define GetWindowPlacement(a,b)#define SetWindowPlacement(a,b)typedef struct _WINDOWPLACEMENT {    UINT length;    UINT flags;    UINT showCmd;    POINT ptMinPosition;    POINT ptMaxPosition;    RECT rcNormalPosition;} WINDOWPLACEMENT;#ifndef WM_NCMOUSEMOVE#   define WM_NCMOUSEMOVE 160#endif#ifndef CS_OWNDC#   define CS_OWNDC 32#endif#ifndef SC_SCREENSAVE#   define SC_SCREENSAVE 0xF140#endif#ifndef SC_MONITORPOWER#   define SC_MONITORPOWER 0xF170#endif#ifndef WM_NCPAINT#   define WM_NCPAINT 133#endif#ifndef WS_OVERLAPPEDWINDOW#   define WS_OVERLAPPEDWINDOW 0xcf0000#endif#ifndef WS_EX_NOPARENTNOTIFY#   define WS_EX_NOPARENTNOTIFY 4#endif#ifndef WS_EX_APPWINDOW#define WS_EX_APPWINDOW 0x40000#endif#define SetWindowLongPtr SetWindowLong#define GetWindowLongPtr GetWindowLong#define GWLP_USERDATA GWL_USERDATA#endif //UNDER_CE

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