📄 loops.hpp
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/*=============================================================================
Parser Loops
Spirit V1.3.1
Copyright (c) 2001, Joel de Guzman
Copyright (c) 2001, Daniel C. Nuffer
This software is provided 'as-is', without any express or implied
warranty. In no event will the copyright holder be held liable for
any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute
it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Acknowledgements:
Special thanks to Dan Nuffer, John (EBo) David, Chris Uzdavinis,
and Doug Gregor. These people are most instrumental in steering
Spirit in the right direction.
Special thanks also to people who have contributed to the code base
and sample code, ported Spirit to various platforms and compilers,
gave suggestions, reported and provided bug fixes. Alexander
Hirner, Andy Elvey, Bogdan Kushnir, Brett Calcott, Bruce Florman,
Changzhe Han, Colin McPhail, Hakki Dogusan, Jan Bares, Joseph
Smith, Martijn W. van der Lee, Raghavendra Satish, Remi Delcos, Tom
Spilman, Vladimir Prus, W. Scott Dillman, David A. Greene, Bob
Bailey, Hartmut Kaiser.
Finally special thanks also to people who gave feedback and
valuable comments, particularly members of Spirit's Source Forge
mailing list and boost.org.
URL: http://spirit.sourceforge.net/
=============================================================================*/
#ifndef SPIRIT_LOOPS_HPP
#define SPIRIT_LOOPS_HPP
///////////////////////////////////////////////////////////////////////////////
#include <cassert>
#include "boost/spirit/MSVC/parser.hpp"
#include "boost/spirit/MSVC/composite.hpp"
///////////////////////////////////////////////////////////////////////////////
namespace spirit {
///////////////////////////////////////////////////////////////////////////////
//
// fixed_loop class
//
// This class takes care of the constructs:
//
// p.repeat(exact)
// p(exact)
//
// where p is a parser and exact is the number of times to repeat.
// The parser iterates over the input exactly 'exact' times. The
// parse function fails if the parser does not match the input
// exactly 'exact' times.
//
// This class is parametizable and can accept constant arguments
// (e.g. p.repeat(5)) as well as references to variables (e.g.
// p.repeat(ref(n))).
//
///////////////////////////////////////////////////////////////////////////////
template <typename S, typename ExactT>
class fixed_loop
: public unary<S>,
public parser<fixed_loop<S, ExactT> > {
public:
fixed_loop(S const& subject, ExactT const& exact_)
: unary<S>(subject),
exact(exact_)
{
}
template <typename IteratorT>
match
parse(IteratorT& first, IteratorT const& last) const
{
unsigned n = exact;
if (n == 0)
return match();
match hit(0);
for (unsigned i = 0; i < n; ++i)
{
match next = this->subject().parse(first, last);
if (!next)
return match();
hit += next;
}
return hit;
}
private:
ExactT exact;
};
///////////////////////////////////////////////////////////////////////////////
//
// finite_loop class
//
// This class takes care of the constructs:
//
// p.repeat(min, max)
// p(min, max)
//
// where p is a parser, min and max specifies the minimum and maximum
// iterations over p. The parser iterates over the input at least
// 'min' times and at most 'max' times. The parse function fails if
// the parser does not match the input at least 'min' times and at
// most 'max' times.
//
// This class is parametizable and can accept constant arguments
// (e.g. p.repeat(5, 10)) as well as references to variables (e.g.
// p.repeat(ref(n1), ref(n2))).
//
///////////////////////////////////////////////////////////////////////////////
template <typename S, typename MinT, typename MaxT>
class finite_loop
: public unary<S>,
public parser<finite_loop<S, MinT, MaxT> > {
public:
finite_loop(S const& s, MinT const& minimum_, MaxT const& maximum_)
: unary<S>(s),
minimum(minimum_),
maximum(maximum_)
{
}
template <typename IteratorT>
match
parse(IteratorT& first, IteratorT const& last) const
{
unsigned n1 = minimum;
unsigned n2 = maximum;
assert(n1 < n2);
IteratorT s = first;
match hit(0);
for (unsigned i = 0; i < n2; ++i)
{
match next = this->subject().parse(s, last);
if (!next)
if (i >= n1)
{
break;
}
else
{
first = s;
return match();
}
first = s;
hit += next;
}
return hit;
}
private:
MinT minimum;
MaxT maximum;
};
///////////////////////////////////////////////////////////////////////////////
//
// infinite_loop class
//
// This class takes care of the constructs:
//
// p.repeat(min, more)
// p(min, more)
//
// where p is a parser, min is the minimum iteration over p and more
// specifies the iteration to proceed indefinitely. The parser iterates
// over the input at least 'min' times and continues indefinitely until
// p fails. The parse function fails if the parser does not match the
// input at least 'min' times.
//
// This class is parametizable and can accept constant arguments
// (e.g. p.repeat(5, more)) as well as references to variables (e.g.
// p.repeat(ref(n), more)).
//
///////////////////////////////////////////////////////////////////////////////
template <typename S, typename MinT>
class infinite_loop
: public unary<S>,
public parser<infinite_loop<S, MinT> > {
public:
infinite_loop(S const& s, MinT const& minimum_, more_t)
: unary<S>(s),
minimum(minimum_)
{
}
template <typename IteratorT>
match
parse(IteratorT& first, IteratorT const& last) const
{
unsigned n = minimum;
match hit(0);
for (unsigned i = 0;; ++i)
{
IteratorT s = first;
match next = this->subject().parse(s, last);
if (!next)
if (i >= n)
break;
else
return match();
hit += next;
first = s;
}
return hit;
}
private:
MinT minimum;
};
///////////////////////////////////////////////////////////////////////////////
} // namespace Spirit
#endif
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