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<TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_init"></A><H3> print_init </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_init">print_init</A> ( void ) </PRE></TD></TABLE><P>Print initialization<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_kbd_lock"></A><H3> print_kbd_lock </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void print_kbd_unlock ( void ) </PRE></TD></TABLE><P>Print the unlock status<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_kbd_lock"></A><H3> print_kbd_lock </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void print_kbd_unlock ( void ) </PRE></TD></TABLE><P>Print the unlock status<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_mem"></A><H3> print_mem </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_mem">print_mem</A> ( Byte mem_type ) </PRE></TD></TABLE><P>Print the memory type on the LCD<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE> - mem_type SYMB_CHIP SYMB_CARD SYMB_CARD2 SYMB_NO_MEMreturn:</PRE></TD></TABLE><HR><A NAME="print_min"></A><H3> print_min </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_min">print_min</A> ( Byte min ) </PRE></TD></TABLE><P>Print minute of time on the LCD<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE> - min: minute to displayreturn:</PRE></TD></TABLE><HR><A NAME="print_mode_blank"></A><H3> print_mode_blank </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_mode_blank">print_mode_blank</A> ( void ) </PRE></TD></TABLE><P>Print the blank mode icon on the LCD<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_mode_mass"></A><H3> print_mode_mass </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_mode_mass">print_mode_mass</A> ( void ) </PRE></TD></TABLE><P>Print the mass storage icon on the LCD<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_mode_song"></A><H3> print_mode_song </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_mode_song">print_mode_song</A> ( void ) </PRE></TD></TABLE><P>Print the song icon on the LCD<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_mode_tool"></A><H3> print_mode_tool </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_mode_tool">print_mode_tool</A> ( void ) </PRE></TD></TABLE><P>Print the tool icon on the LCD<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_mode_voice"></A><H3> print_mode_voice </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_mode_voice">print_mode_voice</A> ( void ) </PRE></TD></TABLE><P>Print the voice icon on the LCD<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_name"></A><H3> print_name </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>bit <A HREF="#print_name">print_name</A> ( char pdata * string ) </PRE></TD></TABLE><P>Print 14 characters of the file name<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE> string: pointer on char stringreturn: TRUE: at the end of the string FALSE: in the middle of the string</PRE></TD></TABLE><HR><A NAME="print_repeat"></A><H3> print_repeat </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_repeat">print_repeat</A> ( Byte rep_type ) </PRE></TD></TABLE><P>Print repeat status on the LCD<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE> status: - TRUE: play is repeated after last song - FALSE: play is stopped after last songreturn:</PRE></TD></TABLE><HR><A NAME="print_screen"></A><H3> print_screen </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_screen">print_screen</A> ( char code * screen ) </PRE></TD></TABLE><P>Print a screen string on LCD<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE> screen: string in code space to print on LCDreturn:</PRE></TD></TABLE><HR><A NAME="print_sec"></A><H3> print_sec </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_sec">print_sec</A> ( Byte sec ) </PRE></TD></TABLE><P>Print second of time on the LCD<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE> - sec: second to displayreturn:</PRE></TD></TABLE><HR><A NAME="print_sound"></A><H3> print_sound </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_sound">print_sound</A> ( void ) </PRE></TD></TABLE><P>Print the sound icon<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_sound_level"></A><H3> print_sound_level </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_sound_level">print_sound_level</A> ( void ) </PRE></TD></TABLE><P>Print the sound level<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_state_blank"></A><H3> print_state_blank </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_state_blank">print_state_blank</A> ( void ) </PRE></TD></TABLE><P>Print the blank icon<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_state_error"></A><H3> print_state_error </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_state_error">print_state_error</A> ( void ) </PRE></TD></TABLE><P>Print the error icon<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_state_pause"></A><H3> print_state_pause </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_state_pause">print_state_pause</A> ( void ) </PRE></TD></TABLE><P>Print the pause icon<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_state_play"></A><H3> print_state_play </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_state_play">print_state_play</A> ( void ) </PRE></TD></TABLE><P>Print the play icon<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_state_record"></A><H3> print_state_record </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_state_record">print_state_record</A> ( void ) </PRE></TD></TABLE><P>Print the record icon<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_state_stop"></A><H3> print_state_stop </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_state_stop">print_state_stop</A> ( void ) </PRE></TD></TABLE><P>Print the stop icon<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="print_string"></A><H3> print_string </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_string">print_string</A> ( char code * string ) </PRE></TD></TABLE><P>Print a string on LCD<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE> string: string in code space to print on LCDreturn:</PRE></TD></TABLE><HR><A NAME="print_time"></A><H3> print_time </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_time">print_time</A> ( Byte min , Byte sec ) </PRE></TD></TABLE><P>Print time on the LCD<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE> - min: minute to display - sec: second to displayreturn:</PRE></TD></TABLE><HR><A NAME="print_voice_vol"></A><H3> print_voice_vol </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#print_voice_vol">print_voice_vol</A> ( char volume ) </PRE></TD></TABLE><P>Print the voice volume<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR><A NAME="tempo"></A><H3> tempo </H3><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#D6E8FF" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>void <A HREF="#tempo">tempo</A> ( void ) </PRE></TD></TABLE><P>Short blocking tempo<P><TABLE BORDER="0" WIDTH="100 %" BGCOLOR="#FFD0D0" CELLPADDING="6"><TR> <TD VALIGN=MIDDLE><PRE>*return:</PRE></TD></TABLE><HR></BODY></HTML>
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