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📄 main.c

📁 基于SDL的一个多硬件平台mp3播放器.含解码器源码,可适应平台有X86,ARM,MIPS,PowerPC.
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/***************************************************************************                          main.c  -  description                             -------------------    begin                : Thu Jun 19 2003    copyright            : (C) 2003 by Tyler Montbriand    email                : tsm@accesscomm.ca ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#include <string.h>#include <stdlib.h>#include <SDL/SDL.h>#include "mad_decode.h"#define BUFSIZE 8192SDL_AudioSpec *obtained=NULL;volatile int finished=1;struct MAD_decoder *dec=NULL;/* Prototype of our callback function */void my_audio_callback(void *userdata, Uint8 *stream, int len);int Init_Audio();void Close_Audio();int main(int argc, char *argv[]){  int n=-1;  if(argc==1)  {    fprintf(stderr,"Syntax:  sdl_mad file1 file2 file3 ...\n\n");    return(1);  }      if(SDL_Init(SDL_INIT_AUDIO|SDL_INIT_VIDEO)<0)  {    fprintf(stderr,"Can't initialize audio!\n");    return(1);  }  if(Init_Audio()<0)  {    SDL_Quit();    return(1);  }    fprintf(stderr,"Initialized audio\n");  for(n=1; n<argc; n++)  {    dec=MAD_CreateDecoder(argv[n],4096);        if(dec==NULL)    {      fprintf(stderr,"Couldn't load %s\n",argv[n]);      continue;    }        fprintf(stderr,"Loaded %s\n",argv[n]);    finished=0; /* Start playing of music */    SDL_PauseAudio(0);    while(!finished)  SDL_Delay(10);    fprintf(stderr,"Done playing %s\n",argv[n]);    MAD_Free(dec);    dec=NULL;  }  Close_Audio();  SDL_Quit();  return(0);}void my_audio_callback(void *userdata, Uint8 *stream, int len){  if(finished||(dec==NULL))  {    SDL_PauseAudio(1);    memset(stream,0,len);  }  else  {    int decoded=MAD_Decode(dec,stream,len,2);    if(decoded<len)    {      memset(stream+decoded,0,len-decoded);      finished=1;      SDL_PauseAudio(1);    }  }}int Init_Audio(){  /* Allocate a desired SDL_AudioSpec */  SDL_AudioSpec *desired = malloc(sizeof(SDL_AudioSpec));  /* Allocate space for the obtained SDL_AudioSpec */  obtained = malloc(sizeof(SDL_AudioSpec));  /* 22050Hz - FM Radio quality */  desired->freq=44100;  /* 16-bit signed audio */  desired->format=AUDIO_S16LSB;  /* Mono */  desired->channels=2;  /* Large audio buffer reduces risk of dropouts but increases response time */  desired->samples=8192;  /* Our callback function */  desired->callback=my_audio_callback;  desired->userdata=NULL;  /* Open the audio device */  if ( SDL_OpenAudio(desired, obtained) < 0 ){    fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());    free(obtained);    obtained=NULL;    free(desired);    return(-1);  }  else  {    /* desired spec is no longer needed */    free(desired);    return(0);  }}void Close_Audio(){  SDL_CloseAudio();  free(obtained);  obtained=NULL;}

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