📄 initdialog.cpp
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// InitDialog.cpp : implementation file
//
#include "stdafx.h"
#include "AI.h"
#include "InitDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CInitDialog dialog
CInitDialog::CInitDialog(CWnd* pParent /*=NULL*/)
: CDialog(CInitDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CInitDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_Depth=10;
}
void CInitDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CInitDialog)
// NOTE: the ClassWizard will add DDX and DDV calls here
DDX_Control(pDX, IDC_ED1, m_ED1);
DDX_Control(pDX, IDC_ED2, m_ED2);
DDX_Control(pDX, IDC_ED3, m_ED3);
DDX_Control(pDX, IDC_ED4, m_ED4);
DDX_Control(pDX, IDC_ED5, m_ED5);
DDX_Control(pDX, IDC_ED6, m_ED6);
DDX_Control(pDX, IDC_ED7, m_ED7);
DDX_Control(pDX, IDC_ED8, m_ED8);
DDX_Control(pDX, IDC_ED9, m_ED9);
DDX_Control(pDX, IDC_ST1, m_ST1);
DDX_Control(pDX, IDC_ST2, m_ST2);
DDX_Control(pDX, IDC_ST3, m_ST3);
DDX_Control(pDX, IDC_ST4, m_ST4);
DDX_Control(pDX, IDC_ST5, m_ST5);
DDX_Control(pDX, IDC_ST6, m_ST6);
DDX_Control(pDX, IDC_ST7, m_ST7);
DDX_Control(pDX, IDC_ST8, m_ST8);
DDX_Control(pDX, IDC_ST9, m_ST9);
DDX_Text(pDX, IDC_Depth, m_Depth);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CInitDialog, CDialog)
//{{AFX_MSG_MAP(CInitDialog)
ON_BN_CLICKED(IDC_ED1, OnEd1)
ON_BN_CLICKED(IDC_ED2, OnEd2)
ON_BN_CLICKED(IDC_ED3, OnEd3)
ON_BN_CLICKED(IDC_ED4, OnEd4)
ON_BN_CLICKED(IDC_ED5, OnEd5)
ON_BN_CLICKED(IDC_ED6, OnEd6)
ON_BN_CLICKED(IDC_ED7, OnEd7)
ON_BN_CLICKED(IDC_ED8, OnEd8)
ON_BN_CLICKED(IDC_ED9, OnEd9)
ON_BN_CLICKED(IDC_ST1, OnSt1)
ON_BN_CLICKED(IDC_ST2, OnSt2)
ON_BN_CLICKED(IDC_ST3, OnSt3)
ON_BN_CLICKED(IDC_ST4, OnSt4)
ON_BN_CLICKED(IDC_ST5, OnSt5)
ON_BN_CLICKED(IDC_ST6, OnSt6)
ON_BN_CLICKED(IDC_ST7, OnSt7)
ON_BN_CLICKED(IDC_ST8, OnSt8)
ON_BN_CLICKED(IDC_ST9, OnSt9)
ON_EN_CHANGE(IDC_Depth, OnChangeDepth)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CInitDialog message handlers
BOOL CInitDialog::OnInitDialog()
{
CDialog::OnInitDialog();
/* int k=1;
for(int i=0;i<3;i++)
for(int j=0;j<3;j++)
{
m_Src[i][j] = k;
m_Desc[i][j] = k++;
}
m_Src[3-1][3-1] = 0;
m_Desc[3-1][3-1] = 0;
*/
m_Src[0][0]=m_Desc[0][0]=1;
m_Src[0][1]=m_Desc[0][1]=2;
m_Src[0][2]=m_Desc[0][2]=3;
m_Src[1][0]=m_Desc[1][0]=8;
m_Src[1][1]=m_Desc[1][1]=0;
m_Src[1][2]=m_Desc[1][2]=4;
m_Src[2][0]=m_Desc[2][0]=7;
m_Src[2][1]=m_Desc[2][1]=6;
m_Src[2][2]=m_Desc[2][2]=5;
UpdateSrcRadio();
UpdateDescRadio();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
int CInitDialog::GetSrcData(int i,int j)
{
return m_Src[i][j];
}
int CInitDialog::GetDescData(int i,int j)
{
return m_Desc[i][j];
}
void CInitDialog::UpdateSrcRadio()
{
CString Msg;
if(m_Src[0][0] == 0) {Msg = "";m_ST1.SetCheck(1);}
else Msg.Format("%d",m_Src[0][0]);
m_ST1.SetWindowText(Msg);
if(m_Src[0][1] == 0) {Msg = "";m_ST2.SetCheck(1);}
else Msg.Format("%d",m_Src[0][1]);
m_ST2.SetWindowText(Msg);
if(m_Src[0][2] == 0) {Msg = "";m_ST3.SetCheck(1);}
else Msg.Format("%d",m_Src[0][2]);
m_ST3.SetWindowText(Msg);
if(m_Src[1][0] == 0) {Msg = "";m_ST4.SetCheck(1);}
else Msg.Format("%d",m_Src[1][0]);
m_ST4.SetWindowText(Msg);
if(m_Src[1][1] == 0) {Msg = "";m_ST5.SetCheck(1);}
else Msg.Format("%d",m_Src[1][1]);
m_ST5.SetWindowText(Msg);
if(m_Src[1][2] == 0) {Msg = "";m_ST6.SetCheck(1);}
else Msg.Format("%d",m_Src[1][2]);
m_ST6.SetWindowText(Msg);
if(m_Src[2][0] == 0) {Msg = "";m_ST7.SetCheck(1);}
else Msg.Format("%d",m_Src[2][0]);
m_ST7.SetWindowText(Msg);
if(m_Src[2][1] == 0) {Msg = "";m_ST8.SetCheck(1);}
else Msg.Format("%d",m_Src[2][1]);
m_ST8.SetWindowText(Msg);
if(m_Src[2][2] == 0) {Msg = "";m_ST9.SetCheck(1);}
else Msg.Format("%d",m_Src[2][2]);
m_ST9.SetWindowText(Msg);
}
void CInitDialog::UpdateDescRadio()
{
CString Msg;
if(m_Desc[0][0] == 0) {Msg = "";m_ED1.SetCheck(1);}
else Msg.Format("%d",m_Desc[0][0]);
m_ED1.SetWindowText(Msg);
if(m_Desc[0][1] == 0) {Msg = "";m_ED2.SetCheck(1);}
else Msg.Format("%d",m_Desc[0][1]);
m_ED2.SetWindowText(Msg);
if(m_Desc[0][2] == 0) {Msg = "";m_ED3.SetCheck(1);}
else Msg.Format("%d",m_Desc[0][2]);
m_ED3.SetWindowText(Msg);
if(m_Desc[1][0] == 0) {Msg = "";m_ED4.SetCheck(1);}
else Msg.Format("%d",m_Desc[1][0]);
m_ED4.SetWindowText(Msg);
if(m_Desc[1][1] == 0) {Msg = "";m_ED5.SetCheck(1);}
else Msg.Format("%d",m_Desc[1][1]);
m_ED5.SetWindowText(Msg);
if(m_Desc[1][2] == 0) {Msg = "";m_ED6.SetCheck(1);}
else Msg.Format("%d",m_Desc[1][2]);
m_ED6.SetWindowText(Msg);
if(m_Desc[2][0] == 0) {Msg = "";m_ED7.SetCheck(1);}
else Msg.Format("%d",m_Desc[2][0]);
m_ED7.SetWindowText(Msg);
if(m_Desc[2][1] == 0) {Msg = "";m_ED8.SetCheck(1);}
else Msg.Format("%d",m_Desc[2][1]);
m_ED8.SetWindowText(Msg);
if(m_Desc[2][2] == 0) {Msg = "";m_ED9.SetCheck(1);}
else Msg.Format("%d",m_Desc[2][2]);
m_ED9.SetWindowText(Msg);
}
/////////////////////////////////////////////////////////////////////////////
// CInitDialog message handlers
void CInitDialog::OnSt1()
{
// TODO: Add your control notification handler code here
if(m_Src[0][1] ==0 )
{
m_Src[0][1] = m_Src[0][0];
m_Src[0][0] = 0;
}
else if(m_Src[1][0] == 0)
{
m_Src[1][0] = m_Src[0][0];
m_Src[0][0] = 0;
}
else m_ST1.SetCheck(false);
UpdateSrcRadio();
}
void CInitDialog::OnSt2()
{
// TODO: Add your control notification handler code here
if(m_Src[0][0] ==0 )
{
m_Src[0][0] = m_Src[0][1];
m_Src[0][1] = 0;
}
else if(m_Src[1][1] == 0)
{
m_Src[1][1] = m_Src[0][1];
m_Src[0][1] = 0;
}
else if(m_Src[0][2] == 0)
{
m_Src[0][2] = m_Src[0][1];
m_Src[0][1] = 0;
}
else m_ST2.SetCheck(false);
UpdateSrcRadio();
}
void CInitDialog::OnSt3()
{
// TODO: Add your control notification handler code here
if(m_Src[0][1] ==0 )
{
m_Src[0][1] = m_Src[0][2];
m_Src[0][2] = 0;
}
else if(m_Src[1][2] == 0)
{
m_Src[1][2] = m_Src[0][2];
m_Src[0][2] = 0;
}
else m_ST3.SetCheck(false);
UpdateSrcRadio();
}
void CInitDialog::OnSt4()
{
// TODO: Add your control notification handler code here
if(m_Src[1][1] == 0)
{
m_Src[1][1] = m_Src[1][0];
m_Src[1][0] = 0;
}
else if(m_Src[0][0] == 0)
{
m_Src[0][0] = m_Src[1][0];
m_Src[1][0] = 0;
}
else if(m_Src[2][0] == 0)
{
m_Src[2][0] = m_Src[1][0];
m_Src[1][0] = 0;
}
else m_ST4.SetCheck(false);
UpdateSrcRadio();
}
void CInitDialog::OnSt5()
{
// TODO: Add your control notification handler code here
if(m_Src[1][2] ==0 )
{
m_Src[1][2] = m_Src[1][1];
m_Src[1][1] = 0;
}
else if(m_Src[1][0] == 0)
{
m_Src[1][0] = m_Src[1][1];
m_Src[1][1] = 0;
}
else if(m_Src[0][1] == 0)
{
m_Src[0][1] = m_Src[1][1];
m_Src[1][1] = 0;
}
else if(m_Src[2][1] == 0)
{
m_Src[2][1] = m_Src[1][1];
m_Src[1][1] = 0;
}
else m_ST5.SetCheck(false);
UpdateSrcRadio();
}
void CInitDialog::OnSt6()
{
// TODO: Add your control notification handler code here
if(m_Src[2][2] ==0 )
{
m_Src[2][2] = m_Src[1][2];
m_Src[1][2] = 0;
}
else if(m_Src[0][2] == 0)
{
m_Src[0][2] = m_Src[1][2];
m_Src[1][2] = 0;
}
else if(m_Src[1][1] == 0)
{
m_Src[1][1] = m_Src[1][2];
m_Src[1][2] = 0;
}
else m_ST6.SetCheck(false);
UpdateSrcRadio();
}
void CInitDialog::OnSt7()
{
// TODO: Add your control notification handler code here
if(m_Src[1][0] ==0 )
{
m_Src[1][0] = m_Src[2][0];
m_Src[2][0] = 0;
}
else if(m_Src[2][1] == 0)
{
m_Src[2][1] = m_Src[2][0];
m_Src[2][0] = 0;
}
else m_ST7.SetCheck(false);
UpdateSrcRadio();
}
void CInitDialog::OnSt8()
{
// TODO: Add your control notification handler code here
if(m_Src[2][0] ==0 )
{
m_Src[2][0] = m_Src[2][1];
m_Src[2][1] = 0;
}
else if(m_Src[2][2] == 0)
{
m_Src[2][2] = m_Src[2][1];
m_Src[2][1] = 0;
}
else if(m_Src[1][1] == 0)
{
m_Src[1][1] = m_Src[2][1];
m_Src[2][1] = 0;
}
else m_ST8.SetCheck(false);
UpdateSrcRadio();
}
void CInitDialog::OnSt9()
{
// TODO: Add your control notification handler code here
if(m_Src[2][1] ==0 )
{
m_Src[2][1] = m_Src[2][2];
m_Src[2][2] = 0;
}
else if(m_Src[1][2] == 0)
{
m_Src[1][2] = m_Src[2][2];
m_Src[2][2] = 0;
}
else m_ST9.SetCheck(false);
UpdateSrcRadio();
}
void CInitDialog::OnEd1()
{
// TODO: Add your control notification handler code here
if(m_Desc[0][1] ==0 )
{
m_Desc[0][1] = m_Desc[0][0];
m_Desc[0][0] = 0;
}
else if(m_Desc[1][0] == 0)
{
m_Desc[1][0] = m_Desc[0][0];
m_Desc[0][0] = 0;
}
else m_ED1.SetCheck(false);
UpdateDescRadio();
}
void CInitDialog::OnEd2()
{
// TODO: Add your control notification handler code here
if(m_Desc[0][0] ==0 )
{
m_Desc[0][0] = m_Desc[0][1];
m_Desc[0][1] = 0;
}
else if(m_Desc[1][1] == 0)
{
m_Desc[1][1] = m_Desc[0][1];
m_Desc[0][1] = 0;
}
else if(m_Desc[0][2] == 0)
{
m_Desc[0][2] = m_Desc[0][1];
m_Desc[0][1] = 0;
}
else m_ED2.SetCheck(false);
UpdateDescRadio();
}
void CInitDialog::OnEd3()
{
// TODO: Add your control notification handler code here
if(m_Desc[0][1] ==0 )
{
m_Desc[0][1] = m_Desc[0][2];
m_Desc[0][2] = 0;
}
else if(m_Desc[1][2] == 0)
{
m_Desc[1][2] = m_Desc[0][2];
m_Desc[0][2] = 0;
}
else m_ED3.SetCheck(false);
UpdateDescRadio();
}
void CInitDialog::OnEd4()
{
// TODO: Add your control notification handler code here
if(m_Desc[1][1] == 0)
{
m_Desc[1][1] = m_Desc[1][0];
m_Desc[1][0] = 0;
}
else if(m_Desc[0][0] == 0)
{
m_Desc[0][0] = m_Desc[1][0];
m_Desc[1][0] = 0;
}
else if(m_Desc[2][0] == 0)
{
m_Desc[2][0] = m_Desc[1][0];
m_Desc[1][0] = 0;
}
else m_ED4.SetCheck(false);
UpdateDescRadio();
}
void CInitDialog::OnEd5()
{
// TODO: Add your control notification handler code here
if(m_Desc[1][2] ==0 )
{
m_Desc[1][2] = m_Desc[1][1];
m_Desc[1][1] = 0;
}
else if(m_Desc[1][0] == 0)
{
m_Desc[1][0] = m_Desc[1][1];
m_Desc[1][1] = 0;
}
else if(m_Desc[0][1] == 0)
{
m_Desc[0][1] = m_Desc[1][1];
m_Desc[1][1] = 0;
}
else if(m_Desc[2][1] == 0)
{
m_Desc[2][1] = m_Desc[1][1];
m_Desc[1][1] = 0;
}
else m_ED5.SetCheck(false);
UpdateDescRadio();
}
void CInitDialog::OnEd6()
{
// TODO: Add your control notification handler code here
if(m_Desc[2][2] ==0 )
{
m_Desc[2][2] = m_Desc[1][2];
m_Desc[1][2] = 0;
}
else if(m_Desc[0][2] == 0)
{
m_Desc[0][2] = m_Desc[1][2];
m_Desc[1][2] = 0;
}
else if(m_Desc[1][1] == 0)
{
m_Desc[1][1] = m_Desc[1][2];
m_Desc[1][2] = 0;
}
else m_ED6.SetCheck(false);
UpdateDescRadio();
}
void CInitDialog::OnEd7()
{
// TODO: Add your control notification handler code here
if(m_Desc[1][0] ==0 )
{
m_Desc[1][0] = m_Desc[2][0];
m_Desc[2][0] = 0;
}
else if(m_Desc[2][1] == 0)
{
m_Desc[2][1] = m_Desc[2][0];
m_Desc[2][0] = 0;
}
else m_ED7.SetCheck(false);
UpdateDescRadio();
}
void CInitDialog::OnEd8()
{
// TODO: Add your control notification handler code here
if(m_Desc[2][0] ==0 )
{
m_Desc[2][0] = m_Desc[2][1];
m_Desc[2][1] = 0;
}
else if(m_Desc[2][2] == 0)
{
m_Desc[2][2] = m_Desc[2][1];
m_Desc[2][1] = 0;
}
else if(m_Desc[1][1] == 0)
{
m_Desc[1][1] = m_Desc[2][1];
m_Desc[2][1] = 0;
}
else m_ED8.SetCheck(false);
UpdateDescRadio();
}
void CInitDialog::OnEd9()
{
// TODO: Add your control notification handler code here
if(m_Desc[2][1] ==0 )
{
m_Desc[2][1] = m_Desc[2][2];
m_Desc[2][2] = 0;
}
else if(m_Desc[1][2] == 0)
{
m_Desc[1][2] = m_Desc[2][2];
m_Desc[2][2] = 0;
}
else m_ED9.SetCheck(false);
UpdateDescRadio();
}
void CInitDialog::OnChangeDepth()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}
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