📄 systemsetup.h
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#if !defined(AFX_SYSTEMSETUP_H__640BC454_B458_4682_BC63_65471455E4F3__INCLUDED_)
#define AFX_SYSTEMSETUP_H__640BC454_B458_4682_BC63_65471455E4F3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SystemSetup.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSystemSetup dialog
class CSystemSetup : public CDialog
{
// Construction
public:
void SetSetup1();
int m_playsize;
CSystemSetup(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSystemSetup)
enum { IDD = IDD_SYSTEMSETUP };
int m_Size;
int m_ImageQuality;
int m_FrameRate;
int m_VideoMode;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSystemSetup)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSystemSetup)
afx_msg void OnUpdate();
afx_msg void OnSETUPSetClock();
afx_msg void OnUpdatenet();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SYSTEMSETUP_H__640BC454_B458_4682_BC63_65471455E4F3__INCLUDED_)
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