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📄 mp4player.cpp

📁 DVR-MPEG4编码播放器
💻 CPP
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// Mp4Player.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Mp4Player.h"
#include "Mp4PlayerDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMp4PlayerApp

BEGIN_MESSAGE_MAP(CMp4PlayerApp, CWinApp)
	//{{AFX_MSG_MAP(CMp4PlayerApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMp4PlayerApp construction

CMp4PlayerApp::CMp4PlayerApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMp4PlayerApp object

CMp4PlayerApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CMp4PlayerApp initialization

BOOL CMp4PlayerApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

	CMp4PlayerDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

void CMp4PlayerApp::SetPlayStatus(bool Status)
{
	PlayStatus = Status;
}

bool CMp4PlayerApp::GetPlayStatus()
{
	return PlayStatus;
}
	
void CMp4PlayerApp::SetConnectIPAddress(char *IpAddr,int Port)
{
	strcpy(ConnectIpAddress,IpAddr);
	ConnectIpPort = Port;
}

void CMp4PlayerApp::GetConnectIPAddress(char *IpAddr,int *Port)
{
	strcpy(IpAddr,ConnectIpAddress);
	*Port = ConnectIpPort;
}

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