📄 image.cpp
字号:
}
catch(CException *pe){
pe->Delete();
dibDst.Free();
}
return *this;
}
void CImage::Four2eight()//四邻域向八邻域的转化函数,使图像为单像素
{
for(int i=1;i<GetHeight();i++)
{
for(int j=1;j<GetWidth();j++)
{
if (GetPixelColor(i,j)==RGB(255,255,255))
{
if ((GetPixelColor(i,j+1)==RGB(255,255,255))&&(GetPixelColor(i+1,j)==RGB(255,255,255)))
SetPixelColor(i,j,RGB(0,0,0));
if ((GetPixelColor(i,j+1)==RGB(255,255,255))&&(GetPixelColor(i-1,j)==RGB(255,255,255)))
SetPixelColor(i,j,RGB(0,0,0));
if ((GetPixelColor(i,j-1)==RGB(255,255,255))&&(GetPixelColor(i+1,j)==RGB(255,255,255)))
SetPixelColor(i,j,RGB(0,0,0));
if ((GetPixelColor(i,j-1)==RGB(255,255,255))&&(GetPixelColor(i-1,j)==RGB(255,255,255)))
SetPixelColor(i,j,RGB(0,0,0));
}
}
}
}
void CImage::ErZhi(int value)//二值化函数,value为域值
{
for (long i=1;i<GetHeight();i++)
{
for (long j=1;j<GetWidth();j++)
{
if(GetRedValue(i,j)<=value)
SetPixelColor(i,j,RGB(0,0,0));
else
SetPixelColor(i,j,RGB(255,255,255));
}
}
}
void CImage::HuiDuHua()//灰度化函数
{
for(long i=1;i<GetHeight();i++)
{
for (long j=1;j<GetWidth();j++)
{
int rg;
rg=(GetRedValue(i,j)+GetGreenValue(i,j)+GetBlueValue(i,j))/3;
SetPixelColor(i,j,RGB(rg,rg,rg));
}
}
}
void CImage::FuShi()//腐蚀操作
{
CImage tempimage2;////重点地方,this指针指向mm;
tempimage2=*this;
for (int i=1;i<GetHeight();i++)
{
for (int j=1;j<GetWidth();j++)
{
if(GetPixelColor(i-1,j-1)==RGB(255,255,255)&&GetPixelColor(i-1,j)==RGB(255,255,255)
&&GetPixelColor(i-1,j+1)==RGB(255,255,255)&&GetPixelColor(i,j-1)==RGB(255,255,255)
&&GetPixelColor(i,j)==RGB(255,255,255)&&GetPixelColor(i,j+1)==RGB(255,255,255)
&&GetPixelColor(i+1,j-1)==RGB(255,255,255)&&GetPixelColor(i+1,j)==RGB(255,255,255)
&&GetPixelColor(i+1,j+1)==RGB(255,255,255))
tempimage2.SetPixelColor(i,j,RGB(255,255,255));
else
tempimage2.SetPixelColor(i,j,RGB(0,0,0));
}
}
*this=tempimage2;
}
void CImage::BianYanTiQu()
{
CImage tempimage1;
tempimage1=*this;
for (int i=1;i<GetHeight();i++) //第一次腐蚀
{
for (int j=1;j<GetWidth();j++)
{
if(GetPixelColor(i-1,j-1)==RGB(255,255,255)&&GetPixelColor(i-1,j)==RGB(255,255,255)
&&GetPixelColor(i-1,j+1)==RGB(255,255,255)&&GetPixelColor(i,j-1)==RGB(255,255,255)
&&GetPixelColor(i,j)==RGB(255,255,255)&&GetPixelColor(i,j+1)==RGB(255,255,255)
&&GetPixelColor(i+1,j-1)==RGB(255,255,255)&&GetPixelColor(i+1,j)==RGB(255,255,255)
&&GetPixelColor(i+1,j+1)==RGB(255,255,255))
tempimage1.SetPixelColor(i,j,RGB(255,255,255));
else
tempimage1.SetPixelColor(i,j,RGB(0,0,0));//第一次腐蚀的结果为tempimage1
}
}
CImage tempimage2;
tempimage2=tempimage1;
for (int m=1;m<GetHeight();m++) //第二次作腐蚀结果为tempimage2
{
for (int n=1;n<GetWidth();n++)
{
if(tempimage1.GetPixelColor(m-1,n-1)==RGB(255,255,255)&&tempimage1.GetPixelColor(m-1,n)==RGB(255,255,255)
&&tempimage1.GetPixelColor(m-1,n+1)==RGB(255,255,255)&&tempimage1.GetPixelColor(m,n-1)==RGB(255,255,255)
&&tempimage1.GetPixelColor(m,n)==RGB(255,255,255)&&tempimage1.GetPixelColor(m,n+1)==RGB(255,255,255)
&&tempimage1.GetPixelColor(m+1,n-1)==RGB(255,255,255)&&tempimage1.GetPixelColor(m+1,n)==RGB(255,255,255)
&&tempimage1.GetPixelColor(m+1,n+1)==RGB(255,255,255))
tempimage2.SetPixelColor(m,n,RGB(255,255,255));
else
tempimage2.SetPixelColor(m,n,RGB(0,0,0));
}
}
//两次腐蚀的结果作差
for (int a=1;a<GetHeight();a++)
{
for (int b=1;b<GetWidth();b++)
{
SetPixelColor(a,b,(tempimage1.GetPixelColor(a,b)-tempimage2.GetPixelColor(a,b)));
}
}
}
COMPLEX CImage::ComplexAdd(COMPLEX c1, COMPLEX c2)
{
COMPLEX c;
c.re=c1.re+c2.re;
c.im=c1.im+c2.im;
return c;
}
COMPLEX CImage::ComplexSub(COMPLEX c1, COMPLEX c2)
{
COMPLEX c;
c.re=c1.re-c2.re;
c.im=c1.im-c2.im;
return c;
}
COMPLEX CImage::ComplexMul(COMPLEX c1, COMPLEX c2)
{
COMPLEX c;
c.re=c1.re*c2.re-c1.im*c2.im;
c.im=c1.re*c2.im+c1.im*c2.re;
return c;
}
/* TD为输入的时域值(此处为实数),FD为输出的频域值,Power为变换点的2的幂数*/
void CImage::FFT(COMPLEX *TD, COMPLEX *FD,int power)
{
int count;
int i,j,k,bfsize,p;
double angle;
COMPLEX *w,*x1,*x2,*x;
/*计算傅立叶变换的点数*/
count=1<<power;
/*分配运算所需的存储器*/
w=(COMPLEX*)malloc(sizeof(COMPLEX)*count/2);
x1=(COMPLEX*)malloc(sizeof(COMPLEX)*count);
x2=(COMPLEX*)malloc(sizeof(COMPLEX)*count);
/*计算加权系数*/
for(i=0;i<count/2;i++)
{
angle=-i*pi*2/count;
w[i].re=cos(angle);
w[i].im=sin(angle);
}
/*将时域点写入存储器*/
/*因为时域点一般都是实数值,所以在此把他变为负数形式*/
/*COMPLEX *TDC;
TDC=(COMPLEX*)malloc(sizeof(COMPLEX)*count);
for(int m=1;m<count;m++)
{
TDC[m].re=TD[m];
TDC[m].im=0;
}*/
memcpy(x1,TD,sizeof(COMPLEX)*count);
/*蝶形计算*/
for(k=0;k<power;k++)
{
for(j=0;j<1<<k;j++)
{
bfsize=1<<(power-k);
for(i=0;i<bfsize/2;i++)
{
p=j*bfsize;
x2[i+p]=ComplexAdd(x1[i+p],x1[i+p+bfsize/2]);
x2[i+p+bfsize/2]=ComplexMul(ComplexSub(x1[i+p],x1[i+p+bfsize/2]),w[i*(1<<k)]);
}
}
x=x1;
x1=x2;
x2=x;
}
/*重新排序*/
for(j=0;j<count;j++)
{
p=0;
for(i=0;i<power;i++)
{
if(j&(1<<i))
p+=1<<(power-i-1);
}
FD[j]=x1[p];
}
free(w);
free(x1);
free(x2);
}
void CImage::IFFT(COMPLEX *FD, COMPLEX *TD, int power)
{
int i,count;
COMPLEX *x;
/*计算傅立叶反变换的点数*/
count=1<<power;
/*分配运算所需的存储器*/
x=(COMPLEX*)malloc(sizeof(COMPLEX)*count);
/*将频域点写入存储器*/
memcpy(x,FD,sizeof(COMPLEX)*count);
/*求频域点的共轭*/
for(i=0;i<count;i++)
{
x[i].im=-x[i].im;
}
/*调用快速傅立叶变换*/
FFT(x,TD,power);
/*求时域点的共轭*/
for(i=0;i<count;i++)
{
TD[i].re/=count;
TD[i].im=-TD[i].im/count;
}
/*释放存储器*/
free(x);
}
void CImage::PengZhang()
{
CImage tempimage2;////重点地方,this指针指向mm;
tempimage2=*this;
for (int i=1;i<GetHeight();i++)
{
for (int j=1;j<GetWidth();j++)
{
if(GetPixelColor(i-1,j-1)==RGB(255,255,255)||GetPixelColor(i-1,j)==RGB(255,255,255)
||GetPixelColor(i-1,j+1)==RGB(255,255,255)||GetPixelColor(i,j-1)==RGB(255,255,255)
||GetPixelColor(i,j)==RGB(255,255,255)||GetPixelColor(i,j+1)==RGB(255,255,255)
||GetPixelColor(i+1,j-1)==RGB(255,255,255)||GetPixelColor(i+1,j)==RGB(255,255,255)
||GetPixelColor(i+1,j+1)==RGB(255,255,255))
tempimage2.SetPixelColor(i,j,RGB(255,255,255));
else
tempimage2.SetPixelColor(i,j,RGB(0,0,0));
}
}
*this=tempimage2;
}
void CImage::OnOpen()
{
FuShi();
PengZhang();
}
void CImage::OnClose()
{
PengZhang();
FuShi();
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -