connection.hpp

来自「CGAL is a collaborative effort of severa」· HPP 代码 · 共 195 行

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// Boost.Signals library// Copyright Douglas Gregor 2001-2004. Use, modification and// distribution is subject to the Boost Software License, Version// 1.0. (See accompanying file LICENSE_1_0.txt or copy at// http://www.boost.org/LICENSE_1_0.txt)// For more information, see http://www.boost.org#ifndef BOOST_SIGNALS_CONNECTION_HPP#define BOOST_SIGNALS_CONNECTION_HPP#include <boost/signals/detail/signals_common.hpp>#include <boost/smart_ptr.hpp>#include <boost/operators.hpp>#include <boost/any.hpp>#include <list>#include <cassert>#include <utility>#ifdef BOOST_HAS_ABI_HEADERS#  include BOOST_ABI_PREFIX#endifnamespace boost {  namespace BOOST_SIGNALS_NAMESPACE {    class trackable;    namespace detail {      // Represents an object that has been bound as part of a slot, and how      // to notify that object of a disconnect      struct bound_object {        void* obj;        void* data;        void (*disconnect)(void*, void*);        bool operator==(const bound_object& other) const          { return obj == other.obj && data == other.data; }        bool operator<(const bound_object& other) const          { return obj < other.obj; }        // To support intel 80 compiler, 2004/03/18 (Mark Rodgers)        bool operator!=(const bound_object& other) const        { return !(*this==other); }        bool operator>(const bound_object& other) const        { return !(*this < other); }      };      // Describes the connection between a signal and the objects that are      // bound for a specific slot. Enables notification of the signal and the      // slots when a disconnect is requested.      struct basic_connection {        void* signal;        void* signal_data;        void (*signal_disconnect)(void*, void*);        std::list<bound_object> bound_objects;      };    } // end namespace detail    // The user may freely pass around the "connection" object and terminate    // the connection at any time using disconnect().    class BOOST_SIGNALS_DECL connection :      private less_than_comparable1<connection>,      private equality_comparable1<connection>    {    public:      connection() : con(), controlling_connection(false) {}      connection(const connection&);      ~connection();      // Disconnect the signal and slot, if they are connected      void disconnect() const;      // Returns true if the signal and slot are connected      bool connected() const { return con.get() && con->signal_disconnect; }      // Comparison of connections      bool operator==(const connection& other) const;      bool operator<(const connection& other) const;      // Connection assignment      connection& operator=(const connection& other) ;      // Swap connections      void swap(connection& other);    public: // TBD: CHANGE THIS      // Set whether this connection object is controlling or not      void set_controlling(bool control = true)       { controlling_connection = control; }      shared_ptr<BOOST_SIGNALS_NAMESPACE::detail::basic_connection>      get_connection() const       { return con; }    private:      friend class detail::signal_base_impl;      friend class detail::slot_base;      friend class trackable;      // Reset this connection to refer to a different actual connection      void reset(BOOST_SIGNALS_NAMESPACE::detail::basic_connection*);      // Add a bound object to this connection (not for users)      void add_bound_object(const BOOST_SIGNALS_NAMESPACE::detail::bound_object& b);      friend class BOOST_SIGNALS_NAMESPACE::detail::bound_objects_visitor;      // Pointer to the actual contents of the connection      shared_ptr<BOOST_SIGNALS_NAMESPACE::detail::basic_connection> con;      // True if the destruction of this connection object should disconnect      bool controlling_connection;    };    // Similar to connection, but will disconnect the connection when it is    // destroyed unless release() has been called.    class BOOST_SIGNALS_DECL scoped_connection : public connection {    public:      scoped_connection() : connection(), released(false) {}      scoped_connection(const connection&);      scoped_connection(const scoped_connection&);      ~scoped_connection();      connection release();      inline void swap(scoped_connection&);      scoped_connection& operator=(const connection&);      scoped_connection& operator=(const scoped_connection&);    private:      bool released;    };    namespace detail {      struct connection_slot_pair {        connection first;        any second;        connection_slot_pair() {}        connection_slot_pair(const connection& c, const any& a)          : first(c), second(a)        {        }        // Dummys to allow explicit instantiation to work        bool operator==(const connection_slot_pair&) const { return false; }        bool operator<(const connection_slot_pair&) const { return false;}      };      // Determines if the underlying connection is disconnected      struct is_disconnected {        typedef connection_slot_pair argument_type;        typedef bool result_type;        inline bool operator()(const argument_type& c) const        {          return !c.first.connected();        }      };      // Autodisconnects the bound object when it is destroyed unless the      // release method is invoked.      class auto_disconnect_bound_object {      public:        auto_disconnect_bound_object(const bound_object& b) :          binding(b), auto_disconnect(true)        {        }        ~auto_disconnect_bound_object()        {          if (auto_disconnect)            binding.disconnect(binding.obj, binding.data);        }        void release() { auto_disconnect = false; }      private:        bound_object binding;        bool auto_disconnect;      };    } // end namespace detail  } // end namespace BOOST_SIGNALS_NAMESPACE} // end namespace boost#ifdef BOOST_HAS_ABI_HEADERS#  include BOOST_ABI_SUFFIX#endif#endif // BOOST_SIGNALS_CONNECTION_HPP

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