window_stream_xy_3.h
来自「CGAL is a collaborative effort of severa」· C头文件 代码 · 共 316 行
H
316 行
// Copyright (c) 1999 Utrecht University (The Netherlands),// ETH Zurich (Switzerland), Freie Universitaet Berlin (Germany),// INRIA Sophia-Antipolis (France), Martin-Luther-University Halle-Wittenberg// (Germany), Max-Planck-Institute Saarbruecken (Germany), RISC Linz (Austria),// and Tel-Aviv University (Israel). All rights reserved.//// This file is part of CGAL (www.cgal.org); you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public License as// published by the Free Software Foundation; version 2.1 of the License.// See the file LICENSE.LGPL distributed with CGAL.//// Licensees holding a valid commercial license may use this file in// accordance with the commercial license agreement provided with the software.//// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.//// $Source: /CVSROOT/CGAL/Packages/window/include/CGAL/IO/window_stream_xy_3.h,v $// $Revision: 1.5 $ $Date: 2003/10/21 12:25:50 $// $Name: $//// Author(s) : Lutz Kettner // Note: This file could be included multiple times. Thus, the// usual protection against multiple inclusion is not used.// The following section protects itself against multiple inclusion// with a non-standard macro name to hinder redundant protection// guards in other files to exclude this file from inclusion.// (This section is currently empty.)#ifndef CGAL_IO_WINDOW_STREAM_XY_3_H_1#define CGAL_IO_WINDOW_STREAM_XY_3_H_1 1#endif // CGAL_IO_WINDOW_STREAM_XY_3_H_1 //// Each of the following operators is individually// protected against multiple inclusion.// Check first, whether the related 2d files are included.// -------------------------------------------------------#if defined(CGAL_POINT_3_H) && ! defined(CGAL_POINT_2_H)#include <CGAL/Point_2.h>#endif#if defined(CGAL_VECTOR_3_H) && ! defined(CGAL_VECTOR_2_H)#include <CGAL/Vector_2.h>#endif#if defined(CGAL_DIRECTION_3_H) && ! defined(CGAL_DIRECTION_2_H)#include <CGAL/Direction_2.h>#endif#if defined(CGAL_LINE_3_H) && ! defined(CGAL_LINE_2_H)#include <CGAL/Line_2.h>#endif#if defined(CGAL_RAY_3_H) && ! defined(CGAL_RAY_2_H)#include <CGAL/Ray_2.h>#endif#if defined(CGAL_SEGMENT_3_H) && ! defined(CGAL_SEGMENT_2_H)#include <CGAL/Segment_2.h>#endif#if defined(CGAL_TRIANGLE_3_H) && ! defined(CGAL_TRIANGLE_2_H)#include <CGAL/Triangle_2.h>#endif#if defined(CGAL_TETRAHEDRON_3_H) && ! defined(CGAL_SEGMENT_2_H)#include <CGAL/Segment_2.h>#endif#if defined(CGAL_TETRAHEDRON_3_H) && ! defined(CGAL_TRIANGLE_2_H)#include <CGAL/Triangle_2.h>#endif#if defined(CGAL_BBOX_3_H) && ! defined(CGAL_BBOX_2_H)#include <CGAL/Bbox_2.h>#endif#if defined(CGAL_LINE_3_H) || defined(CGAL_RAY_3_H) \ || defined(CGAL_SEGMENT_3_H) || defined(CGAL_TRIANGLE_3_H) \ || defined(CGAL_TETRAHEDRON_3_H)#ifndef CGAL_POINT_2_H#include <CGAL/Point_2.h>#endif#ifndef CGAL_POINT_3_H#include <CGAL/Point_3.h>#endif#endif// Define necessary 2d stream operators.// -------------------------------------#ifndef CGAL_IO_WINDOW_STREAM_H#include <CGAL/IO/Window_stream.h>#endif // CGAL_IO_WINDOW_STREAM_HCGAL_BEGIN_NAMESPACE// Define the stream operators for the xy projected 3d objects.// Note that data structures like polygons and triangulations// work independant from the dimension of the stored geometry.// ------------------------------------------------------------#ifdef CGAL_POINT_3_H#ifndef CGAL_WINDOW_STREAM_POINT_3#define CGAL_WINDOW_STREAM_POINT_3template< class R >inlineWindow_stream& operator<<( Window_stream &w, const Point_3<R> &p){ return w << Point_2<R>( p.hx(), p.hy(), p.hw());}template< class R >Window_stream& operator>>( Window_stream &w, Point_3<R> &p){ typedef typename R::RT RT; Point_2<R> q; w >> q; p = Point_3<R>( q.hx(), q.hy(), RT(0), q.hw()); return w;}#endif // CGAL_WINDOW_STREAM_POINT_3#endif // CGAL_POINT_3_H#ifdef CGAL_VECTOR_3_H#ifndef CGAL_WINDOW_STREAM_VECTOR_3#define CGAL_WINDOW_STREAM_VECTOR_3template< class R >inlineWindow_stream& operator<<( Window_stream &w, const Vector_3<R> &v){ return w << Vector_2<R>( v.hx(), v.hy(), v.hw());}template< class R >Window_stream& operator>>( Window_stream &w, Vector_3<R> &v){ typedef typename R::RT RT; Vector_2<R> q; w >> q; v = Vector_3<R>( q.hx(), q.hy(), RT(0), q.hw()); return w;}#endif // CGAL_WINDOW_STREAM_VECTOR_3#endif // CGAL_VECTOR_3_H#ifdef CGAL_DIRECTION_3_H#ifndef CGAL_WINDOW_STREAM_DIRECTION_3#define CGAL_WINDOW_STREAM_DIRECTION_3template< class R >Window_stream& operator<<( Window_stream &w, const Direction_3<R> &d){ return w << Direction_2<R>( d.dx(), d.dy());}template< class R >Window_stream& operator>>( Window_stream &w, Direction_3<R> &d){ typedef typename R::RT RT; Direction_2<R> q; w >> q; d = Direction_3<R>( q.dx(), q.dy(), RT(0)); return w;}#endif // CGAL_WINDOW_STREAM_DIRECTION_3#endif // CGAL_DIRECTION_3_H#ifdef CGAL_LINE_3_H#ifndef CGAL_WINDOW_STREAM_LINE_3#define CGAL_WINDOW_STREAM_LINE_3template< class R >Window_stream& operator<<( Window_stream &w, const Line_3<R> &l){ return w << Line_2<R>( Point_2<R>( l.point(0).hx(), l.point(0).hy(), l.point(0).hw()), Point_2<R>( l.point(1).hx(), l.point(1).hy(), l.point(1).hw()));}template< class R >Window_stream& operator>>( Window_stream &w, Line_3<R> &l){ Line_2<R> q; w >> q; l = Line_3<R>( Point_3<R>( q.point(0).hx(),q.point(0).hy(),0,q.point(0).hw()), Point_3<R>( q.point(1).hx(),q.point(1).hy(),0,q.point(1).hw())); return w;}#endif // CGAL_WINDOW_STREAM_LINE_3#endif // CGAL_LINE_3_H#ifdef CGAL_RAY_3_H#ifndef CGAL_WINDOW_STREAM_RAY_3#define CGAL_WINDOW_STREAM_RAY_3template< class R >Window_stream& operator<<( Window_stream &w, const Ray_3<R> &r){ return w << Ray_2<R>( Point_2<R>( r.point(0).hx(), r.point(0).hy(), r.point(0).hw()), Point_2<R>( r.point(1).hx(), r.point(1).hy(), r.point(1).hw()));}template< class R >Window_stream& operator>>( Window_stream &w, Ray_3<R> &r){ Ray_2<R> q; w >> q; r = Ray_3<R>( Point_3<R>( q.point(0).hx(),q.point(0).hy(),0,q.point(0).hw()), Point_3<R>( q.point(1).hx(),q.point(1).hy(),0,q.point(1).hw())); return w;}#endif // CGAL_WINDOW_STREAM_RAY_3#endif // CGAL_RAY_3_H#ifdef CGAL_SEGMENT_3_H#ifndef CGAL_WINDOW_STREAM_SEGMENT_3#define CGAL_WINDOW_STREAM_SEGMENT_3template< class R >Window_stream& operator<<( Window_stream &w, const Segment_3<R> &s){ return w << Segment_2<R>( Point_2<R>( s.source().hx(), s.source().hy(), s.source().hw()), Point_2<R>( s.target().hx(), s.target().hy(), s.target().hw()));}template< class R >Window_stream& operator>>( Window_stream &w, Segment_3<R> &s){ Segment_2<R> q; w >> q; s = Segment_3<R>( Point_3<R>( q.source().hx(),q.source().hy(),0,q.source().hw()), Point_3<R>( q.target().hx(),q.target().hy(),0,q.target().hw())); return w;}#endif // CGAL_WINDOW_STREAM_SEGMENT_3#endif // CGAL_SEGMENT_3_H#ifdef CGAL_TRIANGLE_3_H#ifndef CGAL_WINDOW_STREAM_TRIANGLE_3#define CGAL_WINDOW_STREAM_TRIANGLE_3template< class R >Window_stream& operator<<( Window_stream &w, const Triangle_3<R> &t){ return w << Triangle_2<R>( Point_2<R>( t[0].hx(), t[0].hy(), t[0].hw()), Point_2<R>( t[1].hx(), t[1].hy(), t[1].hw()), Point_2<R>( t[2].hx(), t[2].hy(), t[2].hw()));}template< class R >Window_stream& operator>>( Window_stream &w, Triangle_3<R> &t){ Triangle_2<R> q; w >> q; t = Triangle_3<R>( Point_3<R>( q[0].hx(), q[0].hy(), 0, q[0].hw()), Point_3<R>( q[1].hx(), q[1].hy(), 0, q[1].hw()), Point_3<R>( q[2].hx(), q[2].hy(), 0, q[2].hw())); return w;}#endif // CGAL_WINDOW_STREAM_TRIANGLE_3#endif // CGAL_TRIANGLE_3_H#ifdef CGAL_TETRAHEDRON_3_H#ifndef CGAL_WINDOW_STREAM_TETRAHEDRON_3#define CGAL_WINDOW_STREAM_TETRAHEDRON_3template< class R >Window_stream& operator<<( Window_stream &w, const Tetrahedron_3<R> &t){ w << Segment_3<R>( t[0], t[1]); w << Segment_3<R>( t[1], t[2]); w << Segment_3<R>( t[2], t[0]); w << Segment_3<R>( t[0], t[3]); w << Segment_3<R>( t[1], t[3]); w << Segment_3<R>( t[2], t[3]); return w;}template< class R >Window_stream& operator>>( Window_stream &w, Tetrahedron_3<R> &t){ typedef typename R::RT RT; Triangle_3<R> q; w >> q; double x0 = to_double( q[0].x()); double y0 = to_double( q[0].y()); double x1, y1; w.read_mouse_seg(x0, y0, x1, y1); Point_3<R> p = Point_3<R>( RT(x1), RT(y1), RT(0)); w << Segment_3<R>( q[0], p); w << Segment_3<R>( q[1], p); w << Segment_3<R>( q[2], p); t = Tetrahedron_3<R>( q[0], q[1], q[2], p); return w;}#endif // CGAL_WINDOW_STREAM_TETRAHEDRON_3#endif // CGAL_TETRAHEDRON_3_H#ifdef CGAL_BBOX_3_H#ifndef CGAL_WINDOW_STREAM_BBOX_3#define CGAL_WINDOW_STREAM_BBOX_3inlineWindow_stream& operator<<( Window_stream &w, const Bbox_3 &b){ return w << Bbox_2( b.xmin(), b.ymin(), b.xmax(), b.ymax());}inlineWindow_stream& operator>>( Window_stream &w, Bbox_3 &b){ double x0, y0, x1, y1; w.read_mouse(x0,y0); w.read_mouse_rect(x0,y0, x1, y1); if ( x1 < x0) { double tmp = x0; x0 = x1; x1 = tmp; } if ( y1 < y0) { double tmp = y0; y0 = y1; y1 = tmp; } b = Bbox_3( x0, y0, 0, x1, y1, 0); w << b; return w;}#endif // CGAL_WINDOW_STREAM_BBOX_3#endif // CGAL_BBOX_3_HCGAL_END_NAMESPACE// EOF //
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?