window_stream_xy_3.h

来自「CGAL is a collaborative effort of severa」· C头文件 代码 · 共 316 行

H
316
字号
// Copyright (c) 1999  Utrecht University (The Netherlands),// ETH Zurich (Switzerland), Freie Universitaet Berlin (Germany),// INRIA Sophia-Antipolis (France), Martin-Luther-University Halle-Wittenberg// (Germany), Max-Planck-Institute Saarbruecken (Germany), RISC Linz (Austria),// and Tel-Aviv University (Israel).  All rights reserved.//// This file is part of CGAL (www.cgal.org); you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public License as// published by the Free Software Foundation; version 2.1 of the License.// See the file LICENSE.LGPL distributed with CGAL.//// Licensees holding a valid commercial license may use this file in// accordance with the commercial license agreement provided with the software.//// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.//// $Source: /CVSROOT/CGAL/Packages/window/include/CGAL/IO/window_stream_xy_3.h,v $// $Revision: 1.5 $ $Date: 2003/10/21 12:25:50 $// $Name:  $//// Author(s)     : Lutz Kettner // Note: This file could be included multiple times. Thus, the// usual protection against multiple inclusion is not used.// The following section protects itself against multiple inclusion// with a non-standard macro name to hinder redundant protection// guards in other files to exclude this file from inclusion.// (This section is currently empty.)#ifndef CGAL_IO_WINDOW_STREAM_XY_3_H_1#define CGAL_IO_WINDOW_STREAM_XY_3_H_1 1#endif // CGAL_IO_WINDOW_STREAM_XY_3_H_1 ////  Each of the following operators is individually//  protected against multiple inclusion.// Check first, whether the related 2d files are included.// -------------------------------------------------------#if defined(CGAL_POINT_3_H) && ! defined(CGAL_POINT_2_H)#include <CGAL/Point_2.h>#endif#if defined(CGAL_VECTOR_3_H) && ! defined(CGAL_VECTOR_2_H)#include <CGAL/Vector_2.h>#endif#if defined(CGAL_DIRECTION_3_H) && ! defined(CGAL_DIRECTION_2_H)#include <CGAL/Direction_2.h>#endif#if defined(CGAL_LINE_3_H) && ! defined(CGAL_LINE_2_H)#include <CGAL/Line_2.h>#endif#if defined(CGAL_RAY_3_H) && ! defined(CGAL_RAY_2_H)#include <CGAL/Ray_2.h>#endif#if defined(CGAL_SEGMENT_3_H) && ! defined(CGAL_SEGMENT_2_H)#include <CGAL/Segment_2.h>#endif#if defined(CGAL_TRIANGLE_3_H) && ! defined(CGAL_TRIANGLE_2_H)#include <CGAL/Triangle_2.h>#endif#if defined(CGAL_TETRAHEDRON_3_H) && ! defined(CGAL_SEGMENT_2_H)#include <CGAL/Segment_2.h>#endif#if defined(CGAL_TETRAHEDRON_3_H) && ! defined(CGAL_TRIANGLE_2_H)#include <CGAL/Triangle_2.h>#endif#if defined(CGAL_BBOX_3_H) && ! defined(CGAL_BBOX_2_H)#include <CGAL/Bbox_2.h>#endif#if defined(CGAL_LINE_3_H) || defined(CGAL_RAY_3_H) \    || defined(CGAL_SEGMENT_3_H) || defined(CGAL_TRIANGLE_3_H) \    || defined(CGAL_TETRAHEDRON_3_H)#ifndef CGAL_POINT_2_H#include <CGAL/Point_2.h>#endif#ifndef CGAL_POINT_3_H#include <CGAL/Point_3.h>#endif#endif// Define necessary 2d stream operators.// -------------------------------------#ifndef CGAL_IO_WINDOW_STREAM_H#include <CGAL/IO/Window_stream.h>#endif // CGAL_IO_WINDOW_STREAM_HCGAL_BEGIN_NAMESPACE// Define the stream operators for the xy projected 3d objects.// Note that data structures like polygons and triangulations// work independant from the dimension of the stored geometry.// ------------------------------------------------------------#ifdef CGAL_POINT_3_H#ifndef CGAL_WINDOW_STREAM_POINT_3#define CGAL_WINDOW_STREAM_POINT_3template< class R >inlineWindow_stream& operator<<( Window_stream &w, const Point_3<R> &p){    return  w << Point_2<R>( p.hx(), p.hy(), p.hw());}template< class R >Window_stream& operator>>( Window_stream &w, Point_3<R> &p){    typedef typename R::RT   RT;    Point_2<R> q;    w >> q;    p =  Point_3<R>( q.hx(), q.hy(), RT(0), q.hw());    return w;}#endif // CGAL_WINDOW_STREAM_POINT_3#endif // CGAL_POINT_3_H#ifdef CGAL_VECTOR_3_H#ifndef CGAL_WINDOW_STREAM_VECTOR_3#define CGAL_WINDOW_STREAM_VECTOR_3template< class R >inlineWindow_stream& operator<<( Window_stream &w, const Vector_3<R> &v){    return  w << Vector_2<R>( v.hx(), v.hy(), v.hw());}template< class R >Window_stream& operator>>( Window_stream &w, Vector_3<R> &v){    typedef typename R::RT   RT;    Vector_2<R> q;    w >> q;    v =  Vector_3<R>( q.hx(), q.hy(), RT(0), q.hw());    return w;}#endif // CGAL_WINDOW_STREAM_VECTOR_3#endif // CGAL_VECTOR_3_H#ifdef CGAL_DIRECTION_3_H#ifndef CGAL_WINDOW_STREAM_DIRECTION_3#define CGAL_WINDOW_STREAM_DIRECTION_3template< class R >Window_stream& operator<<( Window_stream &w, const Direction_3<R> &d){    return  w << Direction_2<R>( d.dx(), d.dy());}template< class R >Window_stream& operator>>( Window_stream &w, Direction_3<R> &d){    typedef typename R::RT   RT;    Direction_2<R> q;    w >> q;    d =  Direction_3<R>( q.dx(), q.dy(), RT(0));    return w;}#endif // CGAL_WINDOW_STREAM_DIRECTION_3#endif // CGAL_DIRECTION_3_H#ifdef CGAL_LINE_3_H#ifndef CGAL_WINDOW_STREAM_LINE_3#define CGAL_WINDOW_STREAM_LINE_3template< class R >Window_stream& operator<<( Window_stream &w, const Line_3<R> &l){    return  w << Line_2<R>(      Point_2<R>( l.point(0).hx(), l.point(0).hy(), l.point(0).hw()),      Point_2<R>( l.point(1).hx(), l.point(1).hy(), l.point(1).hw()));}template< class R >Window_stream& operator>>( Window_stream &w, Line_3<R> &l){    Line_2<R> q;    w >> q;    l =  Line_3<R>(      Point_3<R>( q.point(0).hx(),q.point(0).hy(),0,q.point(0).hw()),      Point_3<R>( q.point(1).hx(),q.point(1).hy(),0,q.point(1).hw()));    return w;}#endif // CGAL_WINDOW_STREAM_LINE_3#endif // CGAL_LINE_3_H#ifdef CGAL_RAY_3_H#ifndef CGAL_WINDOW_STREAM_RAY_3#define CGAL_WINDOW_STREAM_RAY_3template< class R >Window_stream& operator<<( Window_stream &w, const Ray_3<R> &r){    return  w << Ray_2<R>(      Point_2<R>( r.point(0).hx(), r.point(0).hy(), r.point(0).hw()),      Point_2<R>( r.point(1).hx(), r.point(1).hy(), r.point(1).hw()));}template< class R >Window_stream& operator>>( Window_stream &w, Ray_3<R> &r){    Ray_2<R> q;    w >> q;    r =  Ray_3<R>(      Point_3<R>( q.point(0).hx(),q.point(0).hy(),0,q.point(0).hw()),      Point_3<R>( q.point(1).hx(),q.point(1).hy(),0,q.point(1).hw()));    return w;}#endif // CGAL_WINDOW_STREAM_RAY_3#endif // CGAL_RAY_3_H#ifdef CGAL_SEGMENT_3_H#ifndef CGAL_WINDOW_STREAM_SEGMENT_3#define CGAL_WINDOW_STREAM_SEGMENT_3template< class R >Window_stream& operator<<( Window_stream &w, const Segment_3<R> &s){    return  w << Segment_2<R>(      Point_2<R>( s.source().hx(), s.source().hy(), s.source().hw()),      Point_2<R>( s.target().hx(), s.target().hy(), s.target().hw()));}template< class R >Window_stream& operator>>( Window_stream &w, Segment_3<R> &s){    Segment_2<R> q;    w >> q;    s =  Segment_3<R>(      Point_3<R>( q.source().hx(),q.source().hy(),0,q.source().hw()),      Point_3<R>( q.target().hx(),q.target().hy(),0,q.target().hw()));    return w;}#endif // CGAL_WINDOW_STREAM_SEGMENT_3#endif // CGAL_SEGMENT_3_H#ifdef CGAL_TRIANGLE_3_H#ifndef CGAL_WINDOW_STREAM_TRIANGLE_3#define CGAL_WINDOW_STREAM_TRIANGLE_3template< class R >Window_stream& operator<<( Window_stream &w, const Triangle_3<R> &t){    return  w << Triangle_2<R>(        Point_2<R>( t[0].hx(), t[0].hy(), t[0].hw()),        Point_2<R>( t[1].hx(), t[1].hy(), t[1].hw()),        Point_2<R>( t[2].hx(), t[2].hy(), t[2].hw()));}template< class R >Window_stream& operator>>( Window_stream &w, Triangle_3<R> &t){    Triangle_2<R> q;    w >> q;    t =  Triangle_3<R>(        Point_3<R>( q[0].hx(), q[0].hy(), 0, q[0].hw()),        Point_3<R>( q[1].hx(), q[1].hy(), 0, q[1].hw()),        Point_3<R>( q[2].hx(), q[2].hy(), 0, q[2].hw()));    return w;}#endif // CGAL_WINDOW_STREAM_TRIANGLE_3#endif // CGAL_TRIANGLE_3_H#ifdef CGAL_TETRAHEDRON_3_H#ifndef CGAL_WINDOW_STREAM_TETRAHEDRON_3#define CGAL_WINDOW_STREAM_TETRAHEDRON_3template< class R >Window_stream& operator<<( Window_stream &w, const Tetrahedron_3<R> &t){    w << Segment_3<R>( t[0], t[1]);    w << Segment_3<R>( t[1], t[2]);    w << Segment_3<R>( t[2], t[0]);    w << Segment_3<R>( t[0], t[3]);    w << Segment_3<R>( t[1], t[3]);    w << Segment_3<R>( t[2], t[3]);    return  w;}template< class R >Window_stream& operator>>( Window_stream &w, Tetrahedron_3<R> &t){    typedef typename R::RT   RT;    Triangle_3<R> q;    w >> q;    double x0 = to_double( q[0].x());    double y0 = to_double( q[0].y());    double x1, y1;    w.read_mouse_seg(x0, y0, x1, y1);    Point_3<R> p = Point_3<R>( RT(x1), RT(y1), RT(0));    w << Segment_3<R>( q[0], p);    w << Segment_3<R>( q[1], p);    w << Segment_3<R>( q[2], p);    t =  Tetrahedron_3<R>( q[0], q[1], q[2], p);    return w;}#endif // CGAL_WINDOW_STREAM_TETRAHEDRON_3#endif // CGAL_TETRAHEDRON_3_H#ifdef CGAL_BBOX_3_H#ifndef CGAL_WINDOW_STREAM_BBOX_3#define CGAL_WINDOW_STREAM_BBOX_3inlineWindow_stream& operator<<( Window_stream &w, const Bbox_3 &b){    return  w << Bbox_2( b.xmin(), b.ymin(), b.xmax(), b.ymax());}inlineWindow_stream& operator>>( Window_stream &w, Bbox_3 &b){    double x0, y0, x1, y1;    w.read_mouse(x0,y0);    w.read_mouse_rect(x0,y0, x1, y1);    if ( x1 < x0) {        double tmp = x0; x0 = x1; x1 = tmp;    }    if ( y1 < y0) {        double tmp = y0; y0 = y1; y1 = tmp;    }    b = Bbox_3( x0, y0, 0, x1, y1, 0);    w << b;    return w;}#endif // CGAL_WINDOW_STREAM_BBOX_3#endif // CGAL_BBOX_3_HCGAL_END_NAMESPACE// EOF //

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?