📄 bezr6.c
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/*************************************************************************/
/* */
/* Copyright (c) 1997 - 1999 Accelerated Technology, Inc. */
/* */
/* PROPRIETARY RIGHTS of Accelerated Technology are involved in the */
/* subject matter of this material. All manufacturing, reproduction, */
/* use, and sales rights pertaining to this subject matter are governed */
/* by the license agreement. The recipient of this software implicitly */
/* accepts the terms of the license. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* FILE NAME VERSION */
/* */
/* BEZR6.c 1.9 */
/* */
/* COMPONENT */
/* */
/* All */
/* */
/* DESCRIPTION */
/* */
/* This file contains the mwBezCount function. */
/* */
/* AUTHOR */
/* */
/* Robert G. Burrill, Accelerated Technology, Inc. */
/* */
/* DATA STRUCTURES */
/* */
/* None */
/* */
/* FUNCTIONS */
/* */
/* None */
/* */
/* DEPENDENCIES */
/* */
/* None */
/* */
/* HISTORY */
/* */
/* NAME DATE REMARKS */
/* */
/* */
/*************************************************************************/
#include "meta_wnd.h"
#include "metconst.h" /* MetaWINDOW Constant & Stucture Definitions */
#include "metports.h" /* MetaWINDOW Port & Bitmap Definitions */
#include "grafdata.h"
#include "metmacs3.h"
/* Function mwBezCount computes and returns the number of points
needed to interpolate a series of Bezier curves. */
int mwBezCount(point *PTS, int PTCNT)
{
int mwBezDepth(point *PTS);
int i; /* work variables */
int j;
int numPts; /* number of interpolation points */
point tP[4]; /* temporary bezier control */
int bzDepth;
numPts = 1; /* starting point */
/* Compute number of points for bezier approximation */
for (i = 0; i < (PTCNT - 1); i += 3)
{
for (j = 0; j < 4; j++) /* Process one curve at a time */
{
/* copy and convert control points to global */
if (globalLevel > 0)
{
U2GP(PTS[i + j].X, PTS[i + j].Y, &tP[j].X, &tP[j].Y, 1);
}
else
{
tP[j]= PTS[i + j];
}
}
bzDepth = mwBezDepth((point *)&tP);
numPts += (1 << bzDepth);
}
return(numPts);
}
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