📄 chessdlg.cpp
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// chessDlg.cpp : implementation file
//
#include "stdafx.h"
#include "chess.h"
#include "chessDlg.h"
#include "winuser.h"
#define WS_EX_LAYERED 0x00080000
#define LWA_ALPHA 0x00000002
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define B_KING 1 // 将
#define R_KING 8// 将
#pragma comment(lib,"winmm.lib")//如连接出现2001错误,用这个语句直接添加连接库
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChessDlg dialog
CChessDlg::CChessDlg(CWnd* pParent /*=NULL*/)
: CDialog(CChessDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CChessDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON_RKING);
CBitmap* pBitmap = new CBitmap;
ASSERT(pBitmap);
pBitmap->LoadBitmap(IDB_BITMAP_BACK);
m_BKBrush.CreatePatternBrush(pBitmap);
}
void CChessDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CChessDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CChessDlg, CDialog)
//{{AFX_MSG_MAP(CChessDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_LBUTTONDOWN()
ON_BN_CLICKED(IDC_BEGIN, OnBegin)
ON_BN_CLICKED(IDC_TESTVALUE, OnTestvalue)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_WM_CTLCOLOR()
ON_WM_CLOSE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChessDlg message handlers
BOOL CChessDlg::OnInitDialog()
{
CDialog::OnInitDialog();
//装载User32动态连接库
m_hUserDll = ::LoadLibrary(_T("USER32.dll"));
// 设置窗口样式为WS_EX_LAYERED(层叠窗口样式)
::SetWindowLong(m_hWnd, GWL_EXSTYLE, ::GetWindowLong(m_hWnd, GWL_EXSTYLE) | WS_EX_LAYERED );
SetTransparent(m_hWnd, 0, 255 * 100/100 , LWA_ALPHA );
// Add "About..." menu item to system menu.
// Add "About..." menu item to system menu.
SetWindowText("中国象棋-周伟斌 制作");
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Create the ToolTip control.
m_tooltip.Create(this);
m_tooltip.Activate(TRUE);
// TODO: Use one of the following forms to add controls:
// m_tooltip.AddTool(GetDlgItem(IDC_<name>), <string-table-id>);
// m_tooltip.AddTool(GetDlgItem(IDC_<name>), "<text>");
m_tooltip.AddTool(GetDlgItem(IDC_TESTVALUE),"只能悔一步棋!");
m_tooltip.AddTool(GetDlgItem(IDC_BEGIN),"再来一盘!");
m_tooltip.AddTool(GetDlgItem(IDC_BUTTON2),"备忘录!");
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
icon=AfxGetApp()->LoadIcon(IDI_ICON1);
// TODO: Add extra initialization here
Flag=true;
ChessID=-1;
pDC=GetDC();
ff=false;
/*CFont Font2;
Font2.CreateFont(-50,
0,
0,
0,
FW_NORMAL,
FALSE,
FALSE,
FALSE,
GB2312_CHARSET,
OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
DEFAULT_PITCH|FF_MODERN,
"楷体_GB2312");
////
pDC->SelectObject(&Font2);
pDC->TextOut(300,10,"中国象棋");*/
search.SetMoveGenerator(&ChessMove);
search.SetEvaluator(&value);
/*for(int i=0;i<10;i++)
for(int j=0;j<9;j++)
{
value.board.ChessBoard[i][j]=ChessMove.board.ChessBoard[i][j];
}*/
return TRUE; // return TRUE unless you set the focus to a control
}
void CChessDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CChessDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
/*dc.DrawIcon(x, y, m_hIcon);
////
CDC *pDC=GetDC();
CDC dcMem;
CRect r;
GetClientRect(&r);
long x1,y1;
CBitmap bitmap;
BITMAP BMap;
bitmap.LoadBitmap(IDB_BITMAP1);
bitmap.GetBitmap(&BMap);
x1=BMap.bmWidth;
y1=BMap.bmHeight;
dcMem.CreateCompatibleDC(pDC); //创建与pDC兼容的设备上下文
dcMem.SelectObject(&bitmap); //将位图对象选入设备上下文
//从源设备上下文复制位图到目标设备上下文
pDC->SetStretchBltMode(HALFTONE); //设置图缩放模式
pDC->StretchBlt(0,0,r.Width(),r.Height(),&dcMem,0,0,x1,y1,SRCCOPY);*/
}
else
{
CDialog::OnPaint();
}
//CDC *pDC=GetDC();
CDC dcMem;
CRect r;
GetClientRect(&r);
long x1,y1;
CBitmap bitmap;
BITMAP BMap;
bitmap.LoadBitmap(IDB_BITMAP1);
bitmap.GetBitmap(&BMap);
x1=BMap.bmWidth;
y1=BMap.bmHeight;
dcMem.CreateCompatibleDC(pDC); //创建与pDC兼容的设备上下文
dcMem.SelectObject(&bitmap); //将位图对象选入设备上下文
//从源设备上下文复制位图到目标设备上下文
pDC->SetStretchBltMode(HALFTONE); //设置图缩放模式
pDC->BitBlt(10,10,x1,y1,&dcMem,0,0,SRCCOPY);
ChessMove.DrawChess(pDC);
//ChessMove.DrawBoard(ChessMove.board.ChessBoard,pDC);
//ChessMove.CreatePossibleMove(ChessMove.board.ChessBoard,0,false);
//pDC->TextOut(160,50,(char)x1);
/*for(int i=0;i<10;i++)
for(int j=0;j<9;j++)
{
value.board.ChessBoard[i][j]=ChessMove.board.ChessBoard[i][j];
}*/
//memcpy(search.board1,ChessMove.board.ChessBoard,90*4);
//memcpy(value.board.ChessBoard,ChessMove.board.ChessBoard,90*sizeof(int));
CFont Font2;
Font2.CreateFont(-40,
0,
0,
0,
FW_NORMAL,
FALSE,
FALSE,
FALSE,
GB2312_CHARSET,
OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
DEFAULT_PITCH|FF_MODERN,
"楷体_GB2312");
////
pDC->SelectObject(&Font2);
CPen pen;
pDC->SetBkColor(RGB(0,255,255));
pen.CreatePen(PS_SOLID,2,RGB(50,0,255));
pDC->SelectObject(&pen);
pDC->TextOut(340,10,"中国象棋");
Font2.DeleteObject();
Font2.CreateFont(-20,
0,
0,
0,
FW_NORMAL,
FALSE,
FALSE,
FALSE,
GB2312_CHARSET,
OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
DEFAULT_PITCH|FF_MODERN,
"楷体_GB2312");
pDC->SelectObject(&Font2);
pDC->TextOut(320,80,"玩家为红方,红方先下!");
}
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