⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 chessdlg.cpp

📁 一个简单的象棋游戏
💻 CPP
📖 第 1 页 / 共 2 页
字号:
// chessDlg.cpp : implementation file
//

#include "stdafx.h"
#include "chess.h"
#include "chessDlg.h"

#include "winuser.h"
#define WS_EX_LAYERED           0x00080000
#define LWA_ALPHA               0x00000002

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define B_KING 1 //  将
#define R_KING 8//  将
#pragma comment(lib,"winmm.lib")//如连接出现2001错误,用这个语句直接添加连接库
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChessDlg dialog

CChessDlg::CChessDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CChessDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CChessDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON_RKING);
	CBitmap* pBitmap = new CBitmap;
	ASSERT(pBitmap);
	pBitmap->LoadBitmap(IDB_BITMAP_BACK);
	m_BKBrush.CreatePatternBrush(pBitmap);
}

void CChessDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CChessDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CChessDlg, CDialog)
	//{{AFX_MSG_MAP(CChessDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_LBUTTONDOWN()
	ON_BN_CLICKED(IDC_BEGIN, OnBegin)
	ON_BN_CLICKED(IDC_TESTVALUE, OnTestvalue)
	ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
	ON_WM_CTLCOLOR()
	ON_WM_CLOSE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChessDlg message handlers

BOOL CChessDlg::OnInitDialog()
{
	CDialog::OnInitDialog();
	//装载User32动态连接库
	m_hUserDll = ::LoadLibrary(_T("USER32.dll"));
	// 设置窗口样式为WS_EX_LAYERED(层叠窗口样式)
	::SetWindowLong(m_hWnd, GWL_EXSTYLE, ::GetWindowLong(m_hWnd, GWL_EXSTYLE) |  WS_EX_LAYERED );
	SetTransparent(m_hWnd, 0, 255 * 100/100 , LWA_ALPHA );

	// Add "About..." menu item to system menu.
	// Add "About..." menu item to system menu.
	SetWindowText("中国象棋-周伟斌 制作");
	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

		// Create the ToolTip control.
		m_tooltip.Create(this);
		m_tooltip.Activate(TRUE);

		// TODO: Use one of the following forms to add controls:
		// m_tooltip.AddTool(GetDlgItem(IDC_<name>), <string-table-id>);
		// m_tooltip.AddTool(GetDlgItem(IDC_<name>), "<text>");
		m_tooltip.AddTool(GetDlgItem(IDC_TESTVALUE),"只能悔一步棋!");
		m_tooltip.AddTool(GetDlgItem(IDC_BEGIN),"再来一盘!");
		m_tooltip.AddTool(GetDlgItem(IDC_BUTTON2),"备忘录!");

	
	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	icon=AfxGetApp()->LoadIcon(IDI_ICON1);
	// TODO: Add extra initialization here
	Flag=true;
	ChessID=-1;
	pDC=GetDC();
	ff=false;
	/*CFont Font2;
    Font2.CreateFont(-50,
		               0,
					   0,
					   0,
					   FW_NORMAL,
					   FALSE,
					   FALSE,
					   FALSE,
					   GB2312_CHARSET,
					   OUT_DEFAULT_PRECIS,
					   CLIP_DEFAULT_PRECIS,
					   DEFAULT_QUALITY,
					   DEFAULT_PITCH|FF_MODERN,
					   "楷体_GB2312");
	////
	pDC->SelectObject(&Font2);
	pDC->TextOut(300,10,"中国象棋");*/
	search.SetMoveGenerator(&ChessMove);
	search.SetEvaluator(&value);
	/*for(int i=0;i<10;i++)
		for(int j=0;j<9;j++)
		{
			value.board.ChessBoard[i][j]=ChessMove.board.ChessBoard[i][j];
		}*/
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CChessDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CChessDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		/*dc.DrawIcon(x, y, m_hIcon);
		////
        CDC *pDC=GetDC();
		CDC dcMem;
	    CRect r;
	    GetClientRect(&r);
		long x1,y1;
	    CBitmap bitmap;
	    BITMAP BMap;
        bitmap.LoadBitmap(IDB_BITMAP1);
	    bitmap.GetBitmap(&BMap);
	    x1=BMap.bmWidth;
	    y1=BMap.bmHeight;
	    dcMem.CreateCompatibleDC(pDC);        //创建与pDC兼容的设备上下文
	    dcMem.SelectObject(&bitmap);          //将位图对象选入设备上下文
	    //从源设备上下文复制位图到目标设备上下文
	    pDC->SetStretchBltMode(HALFTONE);  //设置图缩放模式
	    pDC->StretchBlt(0,0,r.Width(),r.Height(),&dcMem,0,0,x1,y1,SRCCOPY);*/
	}
	else
	{
		CDialog::OnPaint();
	}
	//CDC *pDC=GetDC();
	CDC dcMem;
	CRect r;
	GetClientRect(&r);
	long x1,y1;
	CBitmap bitmap;
	BITMAP BMap;
	bitmap.LoadBitmap(IDB_BITMAP1);
	bitmap.GetBitmap(&BMap);
	x1=BMap.bmWidth;
	y1=BMap.bmHeight;
	dcMem.CreateCompatibleDC(pDC);        //创建与pDC兼容的设备上下文
	dcMem.SelectObject(&bitmap);          //将位图对象选入设备上下文
	//从源设备上下文复制位图到目标设备上下文
	pDC->SetStretchBltMode(HALFTONE);  //设置图缩放模式
	pDC->BitBlt(10,10,x1,y1,&dcMem,0,0,SRCCOPY);
	ChessMove.DrawChess(pDC);
	//ChessMove.DrawBoard(ChessMove.board.ChessBoard,pDC);
	//ChessMove.CreatePossibleMove(ChessMove.board.ChessBoard,0,false);
	//pDC->TextOut(160,50,(char)x1);
	/*for(int i=0;i<10;i++)
		for(int j=0;j<9;j++)
		{
			value.board.ChessBoard[i][j]=ChessMove.board.ChessBoard[i][j];
		}*/
	//memcpy(search.board1,ChessMove.board.ChessBoard,90*4);
	//memcpy(value.board.ChessBoard,ChessMove.board.ChessBoard,90*sizeof(int));

	CFont Font2;
    Font2.CreateFont(-40,
		               0,
					   0,
					   0,
					   FW_NORMAL,
					   FALSE,
					   FALSE,
					   FALSE,
					   GB2312_CHARSET,
					   OUT_DEFAULT_PRECIS,
					   CLIP_DEFAULT_PRECIS,
					   DEFAULT_QUALITY,
					   DEFAULT_PITCH|FF_MODERN,
					   "楷体_GB2312");
	////
	pDC->SelectObject(&Font2);
	CPen pen;
	pDC->SetBkColor(RGB(0,255,255));
	pen.CreatePen(PS_SOLID,2,RGB(50,0,255));
	pDC->SelectObject(&pen);
	pDC->TextOut(340,10,"中国象棋");
	Font2.DeleteObject();
	Font2.CreateFont(-20,
		               0,
					   0,
					   0,
					   FW_NORMAL,
					   FALSE,
					   FALSE,
					   FALSE,
					   GB2312_CHARSET,
					   OUT_DEFAULT_PRECIS,
					   CLIP_DEFAULT_PRECIS,
					   DEFAULT_QUALITY,
					   DEFAULT_PITCH|FF_MODERN,
					   "楷体_GB2312");
	pDC->SelectObject(&Font2);
	pDC->TextOut(320,80,"玩家为红方,红方先下!");
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -