📄 gui_mesh_save.m
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function [p] = gui_mesh_save(p,mesh_save_command,parent)
% GUI_MESH_OPEN: Load an emse mesh (wfr) file into matlab workspace
%
% Useage: [p] = gui_mesh_save(p,[command],[parent])
%
% p is a structure, generated by 'eeg_toolbox_defaults'
% command is either 'init' or 'save'
% parent is a handle to the gui that calls this gui, useful
% for updating the UserData field of the parent from this gui.
% The p structure is returned to the parent when the parent
% handle is given.
%
% $Revision: 1.3 $ $Date: 2003/04/07 06:12:02 $
% Licence: GNU GPL, no express or implied warranties
% History: 02/02 Darren.Weber@flinders.edu.au
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
if ~exist('p','var'),
p = eeg_toolbox_defaults;
elseif isempty(p),
p = eeg_toolbox_defaults;
end
if ~exist('mesh_save_command','var'), mesh_save_command = 'init'; end
switch mesh_save_command,
case 'init',
if exist('parent','var'),
MESHSave = INIT(p,parent);
else
MESHSave = INIT(p);
end
case 'save',
MESHSave = get(gcbf,'Userdata');
gui_mesh_save(MESHSave.p,'init',MESHSave.gui);
if isequal(get(MESHSave.handles.Bhold,'Value'),1),
p = gui_updateparent(MESHSave,0);
else
p = gui_updateparent(MESHSave);
close gcbf;
end
fprintf('GUI_MESH_OPEN: Save As not yet implemented\n');
otherwise,
close gcbf;
end
return
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function [MESHSave] = INIT(p,parent),
% GUI General Parameters
GUIwidth = 500;
GUIheight = 120;
GUI = figure('Name','MESH File Load','Tag','MESH_OPEN',...
'NumberTitle','off',...
'MenuBar','none','Position',[1 1 GUIwidth GUIheight]);
movegui(GUI,'center');
MESHSave.gui = GUI;
Font.FontName = 'Helvetica';
Font.FontUnits = 'Pixels';
Font.FontSize = 12;
Font.FontWeight = 'normal';
Font.FontAngle = 'normal';
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% Mesh Data Selection and Parameters
G.Title_data = uicontrol('Parent',GUI,'Style','text','Units','Normalized',Font, ...
'Position',[.01 .75 .17 .2],...
'TooltipString','Mesh/Tesselation Formats (see, ''help mesh_open'')',...
'String','Mesh Type:','HorizontalAlignment','left');
switch p.mesh.type
case 'BrainStorm', meshType = 1;
otherwise, meshType = 1;
end
G.PmeshType = uicontrol('Tag','PmeshType','Parent',GUI,'Style','popupmenu',...
'Units','Normalized',Font, ...
'Position',[.20 .75 .28 .2],...
'String',{'BrainStorm'},'Value',meshType,...
'TooltipString','Mesh/Tesselation Formats (see, ''help mesh_save'')',...
'Callback',strcat('MESHSave = get(gcbf,''Userdata'');',...
'MESHSave.p.mesh.type = popupstr(MESHSave.handles.PmeshType);',...
'set(gcbf,''Userdata'',MESHSave); clear MESHSave;'));
G.Title_path = uicontrol('Parent',GUI,'Style','text','Units','Normalized',Font, ...
'Position',[.01 .50 .17 .2],...
'String','Path','HorizontalAlignment','left');
G.EmeshPath = uicontrol('Parent',GUI,'Style','edit','Units','Normalized',Font, ...
'Position',[.20 .50 .58 .2], 'String',p.mesh.path,...
'Callback',strcat('MESHSave = get(gcbf,''Userdata'');',...
'MESHSave.p.mesh.path = get(MESHSave.handles.EmeshPath,''String'');',...
'set(gcbf,''Userdata'',MESHSave); clear MESHSave;'));
G.Title_file = uicontrol('Parent',GUI,'Style','text','Units','Normalized',Font, ...
'Position',[.01 .25 .17 .2],...
'String','File','HorizontalAlignment','left');
G.EmeshFile = uicontrol('Parent',GUI,'Style','edit','Units','Normalized',Font, ...
'Position',[.20 .25 .58 .2], 'String',p.mesh.file,...
'Callback',strcat('MESHSave = get(gcbf,''Userdata'');',...
'MESHSave.p.mesh.file = get(MESHSave.handles.EmeshFile,''String'');',...
'set(gcbf,''Userdata'',MESHSave); clear MESHSave;'));
Font.FontWeight = 'bold';
% BROWSE: Look for the data
browsecommand = strcat('MESHSave = get(gcbf,''Userdata'');',...
'cd(MESHSave.p.mesh.path);',...
'[file, path] = uigetfile(',...
'{''*.dat;*.txt'', ''ASCII Tesselations (*.dat,*.txt)'';', ...
' ''*.asc;*.tri'', ''FreeSurfer Tesselations (*.asc,*.tri)'';', ...
' ''*.wfr'', ''EMSE Tesselations (*.wfr)'';', ...
' ''*.mat'', ''BrainStorm Tesselations (*.mat)'';', ...
' ''*.*'', ''All Files (*.*)''},', ...
'''Select Mesh/Tesselation File'');',...
'if ~isequal(path,0), MESHSave.p.mesh.path = path; end;',...
'if ~isequal(file,0), MESHSave.p.mesh.file = file; end;',...
'set(MESHSave.handles.EmeshPath,''String'',MESHSave.p.mesh.path);',...
'set(MESHSave.handles.EmeshFile,''String'',MESHSave.p.mesh.file);',...
'if ~isempty(findstr(file,''.dat'')) | ~isempty(findstr(file,''.txt'')), ',...
'set(MESHSave.handles.PmeshType,''Value'',1); ',...
'MESHSave.p.mesh.type = popupstr(MESHSave.handles.PmeshType);',...
'elseif ~isempty(findstr(file,''.asc'')) | ~isempty(findstr(file,''.tri'')), ',...
'set(MESHSave.handles.PmeshType,''Value'',2); ',...
'MESHSave.p.mesh.type = popupstr(MESHSave.handles.PmeshType);',...
'elseif findstr(file,''.wfr''), ',...
'set(MESHSave.handles.PmeshType,''Value'',3); ',...
'MESHSave.p.mesh.type = popupstr(MESHSave.handles.PmeshType);',...
'else, ',...
'set(MESHSave.handles.PmeshType,''Value'',4); ',...
'MESHSave.p.mesh.type = popupstr(MESHSave.handles.PmeshType);',...
'end;',...
'set(gcbf,''Userdata'',MESHSave); clear MESHSave;');
G.BmeshFile = uicontrol('Parent',GUI,'Style','pushbutton','Units','Normalized',Font, ...
'Position',[.01 .01 .17 .2], 'String','BROWSE',...
'BackgroundColor',[0.8 0.8 0.0],...
'ForegroundColor', [1 1 1], 'HorizontalAlignment', 'center',...
'Callback', browsecommand );
% SAVE AS: Load & convert the data!
G.Bsave = uicontrol('Parent',GUI,'Style','pushbutton','Units','Normalized', Font, ...
'Position',[.40 .01 .18 .2],...
'String','SAVE AS','BusyAction','queue',...
'TooltipString','Load and convert the mesh (not implemented yet).',...
'BackgroundColor',[0.0 0.0 0.5],...
'ForegroundColor', [1 1 1], 'HorizontalAlignment', 'center',...
'Callback',strcat('MESHSave = get(gcbf,''Userdata'');',...
'p = mesh_write(MESHSave.p,''save'');',...
'clear MESHSave;'));
% Cancel
G.Bcancel = uicontrol('Parent',GUI,'Style','pushbutton','Units','Normalized', Font, ...
'Position',[.80 .01 .18 .2],...
'String','CANCEL','BusyAction','queue',...
'TooltipString','Close, do not return the p struct.',...
'BackgroundColor',[0.75 0.0 0.0],...
'ForegroundColor', [1 1 1], 'HorizontalAlignment', 'center',...
'Callback','gui_mesh_open([],''cancel'');');
% Store userdata
if exist('parent','var'), MESHSave.parent.gui = parent; end
MESHSave.handles = G;
MESHSave.p = p;
set(GUI,'HandleVisibility','callback');
set(GUI,'Userdata',MESHSave);
return
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