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📄 fiq.lst

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                     <      	//////////////////////////////////////////////////
                     <      	// Note: This register will map to the P_INT_Ctrl
                     <      	//	(0x7010), The SACMvxx.lib use this register to
                     <      	//	combine with user's interrupt setting
                     <      	//////////////////////////////////////////////////
                     <      	.EXTERNAL	R_InterruptStatus 
                     <      	//////////////////////////////////////////////////
                     <      	
                     <      	
                     <      	.EXTERNAL 	F_SP_RampUpDAC1
                     <      	.EXTERNAL 	F_SP_RampDnDAC1
                     <      	.EXTERNAL 	F_SP_RampUpDAC2
                     <      	.EXTERNAL 	F_SP_RampDnDAC2
                     <      	
                     <      	.EXTERNAL 	F_SP_InitQueue
                     <      	.EXTERNAL 	F_SP_InitQueue_A2000
                     <      	.EXTERNAL 	F_SP_InitQueue_S480
                     <      	.EXTERNAL 	F_SP_InitQueue_S240
                     <      	.EXTERNAL 	F_SP_InitQueue_MS01
                     <      	.EXTERNAL 	F_SP_InitQueue_DVR
                     <      	
                     <      	.EXTERNAL 	F_SP_ReadQueue
                     <      	.EXTERNAL 	F_SP_ReadQueue_A2000
                     <      	.EXTERNAL 	F_SP_ReadQueue_S480
                     <      	.EXTERNAL 	F_SP_ReadQueue_S240
                     <      	.EXTERNAL 	F_SP_ReadQueue_MS01
                     <      	.EXTERNAL 	F_SP_ReadQueue_DVR
                     <      	
                     <      	.EXTERNAL 	F_SP_WriteQueue
                     <      	.EXTERNAL 	F_SP_WriteQueue_A2000
                     <      	.EXTERNAL 	F_SP_WriteQueue_S480
                     <      	.EXTERNAL 	F_SP_WriteQueue_S240
                     <      	.EXTERNAL 	F_SP_WriteQueue_MS01
                     <      	.EXTERNAL 	F_SP_WriteQueue_DVR
                     <      	
                     <      	.EXTERNAL 	F_SP_TestQueue
                     <      	.EXTERNAL 	F_SP_TestQueue_A2000
                     <      	.EXTERNAL 	F_SP_TestQueue_S480
                     <      	.EXTERNAL 	F_SP_TestQueue_S240
                     <      	.EXTERNAL 	F_SP_TestQueue_MS01
                     <      	.EXTERNAL 	F_SP_TestQueue_DVR
                     <      	
                     <      	.EXTERNAL	F_SP_ReadQueue_NIC		// Read queue with no index change
                     <      	.EXTERNAL	F_SP_ReadQueue_NIC_A2000
                     <      	.EXTERNAL	F_SP_ReadQueue_NIC_S480
                     <      	.EXTERNAL	F_SP_ReadQueue_NIC_S240
                     <      	.EXTERNAL	F_SP_ReadQueue_NIC_MS01
                     <      	.EXTERNAL	F_SP_ReadQueue_NIC_DVR
                     <      	
                     <      	
                     <      	.EXTERNAL	F_SP_SACM_A2000_Init_
                     <      	.EXTERNAL	F_SP_SACM_S480_Init_
                     <      	.EXTERNAL	F_SP_SACM_S240_Init_
                     <      	
                     <      	.EXTERNAL	F_SP_SACM_MS01_Init_
                     <      	.EXTERNAL	F_SP_PlayMode0_
                     <      	.EXTERNAL	F_SP_PlayMode1_
                     <      	.EXTERNAL	F_SP_PlayMode2_
                     <      	.EXTERNAL	F_SP_PlayMode3_
                     <      	
                     <      	.EXTERNAL	F_SP_SACM_DVR_Init_
                     <      	.EXTERNAL 	F_SP_SACM_DVR_Rec_Init_
                     <      	.EXTERNAL 	F_SP_SACM_DVR_Play_Init_
                     <      	
                     <      	.EXTERNAL	F_SP_GetResource
                     <      	
                     <      	//////////////////////////////////////////////////////////////////
                     <      	// Reserve old defintion
                     <      	// Note: Some user who use old library may use the old name
                     <      	//////////////////////////////////////////////////////////////////
                     <      	.EXTERNAL	F_SP_Send_PWM					// Get RAW data 
                     <      	.EXTERNAL	F_SP_Send_DAC1 					// 
                     <      	.EXTERNAL	F_SP_Send_DAC2 					//
                     <      	
                     <      	.EXTERNAL	F_STD_Send_DAC1 				// reserved old
                     <      	.EXTERNAL	F_STD_Send_DAC2 				// reserved old
                     <      	
                     <      	.EXTERNAL 	F_RampUpDAC1					// reserved old
                     <      	.EXTERNAL 	F_RampDnDAC1					// reserved old
                     <      	.EXTERNAL 	F_RampUpDAC2					// reserved old
                     <      	.EXTERNAL  	F_RampDnDAC2					// reserved old
                     <      	///////////////////////////////////////////////////////////////////
                     <      	
                     <      	
                     <      		
                     <      	//========================================================================================        
                     <      	// End of hardware.inc
                     <      	//========================================================================================
                            	.include	eagle3.inc;
                     <      	//////////////////////////////////////////////////////////////////
                     <      	//Eagle3 Funtions external file 
                     <      	//Date:
                     <      	//			--2001.10.09
                     <      	//////////////////////////////////////////////////////////////////
                     <      	
                     <      	.external	R_SeekFlag;
                     <      	.external	R_PlayFlag;
                     <      	.external	R_Flag;
                     <      	.external	R_StopFlag;
                     <      	.external	R_MotorFlag;
                     <      	.external	R_FlagOne;
                     <      	
                     <      	.external	R_AddrBuffer;
                     <      	.external	R_ReadBuffer;
                     <      	.external	R_WriteBuffer;
                     <      	.external	R_WriteDataBuffer;
                     <      	.external	R_ReadDataBuffer;
                     <      	
                     <      	.external	R_ObjNum;
                     <      	.external	R_Shape;
                     <      	.external	R_Color;
                     <      	.external	R_AreaH;
                     <      	.external	R_AreaL;
                     <      	.external	R_CenterX;
                     <      	.external	R_CenterY;
                     <      	.external	R_CompX;
                     <      	.external	R_CompY;
                     <      	.external	R_PreCompX;
                     <      	.external	R_PreCompY;
                     <      	.external	R_StaX;
                     <      	.external	R_StaY;
                     <      	.external	R_EndX;
                     <      	.external	R_EndY;
                     <      	
                     <      	.external	R_CmpColor;
                     <      	.external	R_CmpShape;
                     <      	.external	R_CmpAreaL;
                     <      	.external	R_CmpAreaH;
                     <      	.external	R_CmpSpeedL;
                     <      	.external	R_CmpSpeedH;
                     <      	.external	R_GoCmpSpeedL;
                     <      	.external	R_GoCmpSpeedH;
                     <      	.external	R_CmpCenterX;
                     <      	
                     <      	
                     <      	.external	R_MotorCLK;
                     <      	.external	R_DelayTime;
                     <      	.external	R_MoveTime;
                     <      	.external	R_DistCounter;
                     <      	.external	R_TurnTime;
                     <      	.external	R_TurnRightTime;
                     <      	.external	R_TurnRightTimeH;
                     <      	
                     <      	.external	R_TurnLeftTime;
                     <      	
                     <      	.external	R_Index;	
                     <      	.external	R_ColorIndex;
                     <      	.external	R_PrevArea;
                     <      	.external	R_Target;
                     <      	.external	R_Temp;
                     <      	.external	R_Offset;
                     <      	.external	R_SpeechNum;
                     <      	.external	R_GuessHigh;
                     <      	.external	R_GuessLow;
                     <      	.external	R_GuessAdjust;
                     <      	.external	R_MoveCount;
                     <      	
                     <      	.external _GetObjNum;
                     <      	.external _ClockJudge;
                     <      	
                     <      	.external	R_DisNumH;
                     <      	.external	R_DisNumL;
                     <      	
                     <      	.external	R_PreColor;
                     <      	.external	R_PreShape;
                     <      	.external	R_PreAreaH;
                     <      	
                     <      	.external	R_GuessPreKey;
                     <      	.external	R_WaitRDYTime;
                     <      	.external	R_Temp0;
                     <      	.external	R_Temp1;
                     <      	.external	R_Temp2;
                     <      	.external	R_Temp3;
                     <      	.external	R_Temp4;
                     <      	.external	R_Temp5;
                     <      	.external	R_Temp6;
                     <      	.external	R_Temp7;
                     <      	.external	R_Temp8;
                     <      	.external	R_Temp9;
                     <      	.external	R_Temp10;
                     <      	.external	R_Temp11;
                     <      	.external	R_Temp12;
                     <      	.external	R_Temp13;
                     <      	.external	R_Temp14;
                     <      	.external	R_Temp15;
                     <      	.external	R_Temp16;
                     <      	.external	R_Temp17;
                     <      	.external	R_Temp18;
                     <      	.external	R_Temp19;
                     <      	.external	R_Temp20;
                     <      	.external	R_Temp21;
                     <      	.external	R_Temp22;
                     <      	.external	R_Temp23;
                     <      	.external	R_Temp24;
                     <      	
                     <      	//.external	R_Inverse;
                     <      	.external	R_AETarget;
                     <      	
                     <      	.external	R_KeyOne;
                     <      	.external	R_KeyTwo;
                     <      	
                     <      	.external	R_LoseTime;
                     <      	.external	R_NeckH;
                     <      	.external	R_NeckV;
                     <      	
                     <      	.external	R_CoordiX;
                     <      	.external	R_CoordiY;
                     <      	
                     <      	////////////////////////////////////////
                     <      	//Funtion Modules;
                     <      	////////////////////////////////////////
                     <      	.external	F_Initial_IOA;
                     <      	.external	F_System_Initial;
                     <      	
                     <      	.external	F_Enable_1KInt;
                     <      	.external	F_Enable_4HzInt;
                     <      	.external	F_ReadOper;
                     <      	.external	F_WriteOper;
                     <      	
                     <      	.external	F_DisplayGiGi;
                     <      	.external	F_OperMode;
                     <      	.external	F_ShapeAnaly;
                     <      	.external	F_FeatureEngine;
                     <      	.external	F_AssigneColor;
                     <      	.external	F_CheckAssigneColor;
                     <      	
                     <      	.external	F_GetAreaL;
                     <      	.external	F_GetAreaH;
                     <      	.external	F_GetObjNum;
                     <      	.external	F_GetObjStaX;
                     <      	.external	F_GetObjStaY;
                     <      	.external	F_GetObjEndX;
                     <      	.external	F_GetObjEndY;
                     <      	.external	F_GetShapeAndColor;
                     <      	.external	F_GetObjDataOne;
                     <      	.external	F_CheckTargetAndGetObjData;
                     <      	.external	F_GetObjACG;
                     <      	
                     <      	.external	F_PlayColor;
                     <      	.external	F_PlayShape;
                     <      	.external	F_PlayHuanhu;

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