📄 vr_function.lst
字号:
00 00
00000700 97 00 00 00 .dd LM35-_VR_Search_Color
00000702 0D 00 0A 00 .dw 0x0d,0x0a
0000940A .code
LM35:
0000940A 0F 9F 15 94 pc=L14 // jump
L19:
00000704 .debug
00000704 2E 00 73 00 .dw '.stabn 0x44,0,85,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
38 00 35 00
2C 00 00 00
00 00
00000717 99 00 00 00 .dd LM36-_VR_Search_Color
00000719 0D 00 0A 00 .dw 0x0d,0x0a
0000940C .code
LM36:
0000940C 4B 92 R1=11 // QImode move
0000940D C8 D2 [SP--]=R1 // QImode move
0000940E 40 F0 7F 98 call _PlayRespond // call without return value
00009410 41 00 SP=SP+1
0000071B .debug
0000071B 2E 00 73 00 .dw '.stabn 0x44,0,86,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
38 00 36 00
2C 00 00 00
00 00
0000072E 9E 00 00 00 .dd LM37-_VR_Search_Color
00000730 0D 00 0A 00 .dw 0x0d,0x0a
00009411 .code
LM37:
00009411 0F 9F 15 94 pc=L14 // jump
L20:
00000732 .debug
00000732 2E 00 73 00 .dw '.stabn 0x44,0,88,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
38 00 38 00
2C 00 00 00
00 00
00000745 A0 00 00 00 .dd LM38-_VR_Search_Color
00000747 0D 00 0A 00 .dw 0x0d,0x0a
00009413 .code
LM38:
00009413 0F 9F 15 94 pc=L14 // jump
L14:
00000749 .debug
00000749 2E 00 73 00 .dw '.stabn 0x44,0,90,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
39 00 30 00
2C 00 00 00
00 00
0000075C A2 00 00 00 .dd LM39-_VR_Search_Color
0000075E 0D 00 0A 00 .dw 0x0d,0x0a
00009415 .code
LM39:
LBE2:
00000760 .debug
00000760 2E 00 73 00 .dw '.stabn 0x44,0,90,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
39 00 30 00
2C 00 00 00
00 00
00000773 A2 00 00 00 .dd LM40-_VR_Search_Color
00000775 0D 00 0A 00 .dw 0x0d,0x0a
00009415 .code
LM40:
L2:
00009415 41 00 sp+=1
00009416 88 98 pop bp from [sp]
00009417 90 9A retf
.endp // end of VR_Search_Color
00000777 .debug
00000777 2E 00 73 00 .dw '.stabn 0xc0,0,0,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 63 00
30 00 2C 00
30 00 2C 00
30 00 2C 00
00 00 00 00
00000789 07 00 00 00 .dd LBB2-_VR_Search_Color
0000078B 0D 00 0A 00 .dw 0x0d,0x0a
00009418 .code
0000078D .debug
0000078D 2E 00 73 00 .dw '.stabn 0xc0,0,0,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 63 00
30 00 2C 00
30 00 2C 00
30 00 2C 00
00 00 00 00
0000079F 1A 00 00 00 .dd LBB3-_VR_Search_Color
000007A1 0D 00 0A 00 .dw 0x0d,0x0a
00009418 .code
000007A3 .debug
000007A3 2E 00 73 00 .dw '.stabn 0xe0,0,0,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 65 00
30 00 2C 00
30 00 2C 00
30 00 2C 00
00 00 00 00
000007B5 1C 00 00 00 .dd LBE3-_VR_Search_Color
000007B7 0D 00 0A 00 .dw 0x0d,0x0a
00009418 .code
000007B9 .debug
000007B9 2E 00 73 00 .dw '.stabn 0xe0,0,0,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 65 00
30 00 2C 00
30 00 2C 00
30 00 2C 00
00 00 00 00
000007CB A2 00 00 00 .dd LBE2-_VR_Search_Color
000007CD 0D 00 0A 00 .dw 0x0d,0x0a
00009418 .code
000007CF .debug
000007CF 2E 00 73 00 .dw '.stabf ',0,0
74 00 61 00
62 00 66 00
20 00 00 00
00 00
000007D8 A5 00 00 00 .dd LME1-_VR_Search_Color
000007DA 0D 00 0A 00 .dw 0x0d,0x0a
00009418 .code
LME1:
00009418 .code
000007DC .debug
000007DC 2E 00 73 00 .dw '.stabs "VR_Chase_Ball:F19",36,0,0,',0,0,offset _VR_Chase_Ball,seg _VR_Chase_Ball,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
56 00 52 00
5F 00 43 00
68 00 61 00
73 00 65 00
5F 00 42 00
61 00 6C 00
6C 00 3A 00
46 00 31 00
39 00 22 00
2C 00 33 00
36 00 2C 00
30 00 2C 00
30 00 2C 00
00 00 00 00
A5 00 00 00
0D 00 0A 00
00009418 .CODE
.public _VR_Chase_Ball
_VR_Chase_Ball: .proc
00000804 .debug
00000804 2E 00 73 00 .dw '.stabn 0x44,0,107,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 30 00
37 00 2C 00
00 00 00 00
00000818 00 00 00 00 .dd LM41-_VR_Chase_Ball
0000081A 0D 00 0A 00 .dw 0x0d,0x0a
00009418 .code
LM41:
// total=4, vars=4
// frame_pointer_needed: 1
00009418 88 DA push bp to [sp]
00009419 44 20 sp-=4
0000941A 08 0B 01 00 bp=sp+1
0000941C 0D 03 07 00 R1=BP+7
0000941E 03 D2 [bp+3]=R1 // QImode move
0000081C .debug
0000081C 2E 00 73 00 .dw '.stabn 0x44,0,108,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 30 00
38 00 2C 00
00 00 00 00
00000830 07 00 00 00 .dd LM42-_VR_Chase_Ball
00000832 0D 00 0A 00 .dw 0x0d,0x0a
0000941F .code
LM42:
LBB4:
00000834 .debug
00000834 2E 00 73 00 .dw '.stabn 0x44,0,109,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 30 00
39 00 2C 00
00 00 00 00
00000848 07 00 00 00 .dd LM43-_VR_Chase_Ball
0000084A 0D 00 0A 00 .dw 0x0d,0x0a
0000941F .code
LM43:
0000941F 40 92 R1=0 // QImode move
00009420 19 D3 19 03 [_VR_PrevResult_Color]=R1 // QImode move
0000084C .debug
0000084C 2E 00 73 00 .dw '.stabn 0x44,0,110,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 31 00
30 00 2C 00
00 00 00 00
00000860 0A 00 00 00 .dd LM44-_VR_Chase_Ball
00000862 0D 00 0A 00 .dw 0x0d,0x0a
00009422 .code
LM44:
00009422 40 92 R1=0 // QImode move
00009423 19 D3 1A 03 [_VR_PrevResult_Shape]=R1 // QImode move
00000864 .debug
00000864 2E 00 73 00 .dw '.stabn 0x44,0,111,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 31 00
31 00 2C 00
00 00 00 00
00000878 0D 00 00 00 .dd LM45-_VR_Chase_Ball
0000087A 0D 00 0A 00 .dw 0x0d,0x0a
00009425 .code
LM45:
00009425 40 92 R1=0 // QImode move
00009426 19 D3 1F 03 [_VR_OverFlag]=R1 // QImode move
0000087C .debug
0000087C 2E 00 73 00 .dw '.stabn 0x44,0,113,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 31 00
33 00 2C 00
00 00 00 00
00000890 10 00 00 00 .dd LM46-_VR_Chase_Ball
00000892 0D 00 0A 00 .dw 0x0d,0x0a
00009428 .code
LM46:
00009428 40 92 R1=0 // QImode move
00009429 C8 D2 [SP--]=R1 // QImode move
0000942A 09 93 05 70 R1=28677 // QImode move
0000942C C8 D2 [SP--]=R1 // QImode move
0000942D 40 F0 5F 98 call _SP_Export // call with return value
0000942F 42 00 SP=SP+2
00000894 .debug
00000894 2E 00 73 00 .dw '.stabn 0x44,0,114,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 31 00
34 00 2C 00
00 00 00 00
000008A8 18 00 00 00 .dd LM47-_VR_Chase_Ball
000008AA 0D 00 0A 00 .dw 0x0d,0x0a
00009430 .code
LM47:
00009430 40 F0 5F 99 call _LookAround_Initial // call with return value
000008AC .debug
000008AC 2E 00 73 00 .dw '.stabn 0x44,0,115,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 31 00
35 00 2C 00
00 00 00 00
000008C0 1A 00 00 00 .dd LM48-_VR_Chase_Ball
000008C2 0D 00 0A 00 .dw 0x0d,0x0a
00009432 .code
LM48:
L30:
00009432 11 93 1F 03 R1=[_VR_OverFlag] // QImode move
00009434 41 42 CMP R1,1 // QImode compare
00009435 02 5E JZ L46 // QImode NE
00009436 0F 9F 3A 94 PC=L32
L46:
00009438 0F 9F 3E 94 pc=L31 // jump
L32:
000008C4 .debug
000008C4 2E 00 73 00 .dw '.stabn 0x44,0,117,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 31 00
37 00 2C 00
00 00 00 00
000008D8 22 00 00 00 .dd LM49-_VR_Chase_Ball
000008DA 0D 00 0A 00 .dw 0x0d,0x0a
0000943A .code
LM49:
LBB5:
0000943A 40 F0 8A 99 call _LookAround // call with return value
000008DC .debug
000008DC 2E 00 73 00 .dw '.stabn 0x44,0,118,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 31 00
38 00 2C 00
00 00 00 00
000008F0 24 00 00 00 .dd LM50-_VR_Chase_Ball
000008F2 0D 00 0A 00 .dw 0x0d,0x0a
0000943C .code
LM50:
LBE5:
0000943C 0F 9F 32 94 pc=L30 // jump
L31:
000008F4 .debug
000008F4 2E 00 73 00 .dw '.stabn 0x44,0,120,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 32 00
30 00 2C 00
00 00 00 00
00000908 26 00 00 00 .dd LM51-_VR_Chase_Ball
0000090A 0D 00 0A 00 .dw 0x0d,0x0a
0000943E .code
LM51:
0000943E 11 93 19 03 R1=[_VR_PrevResult_Color] // QImode move
00009440 44 42 CMP R1,4 // QImode compare
00009441 02 5E JZ L47 // QImode NE
00009442 0F 9F CA 94 PC=L33
L47:
0000090C .debug
0000090C 2E 00 73 00 .dw '.stabn 0x44,0,122,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 32 00
32 00 2C 00
00 00 00 00
00000920 2C 00 00 00 .dd LM52-_VR_Chase_Ball
00000922 0D 00 0A 00 .dw 0x0d,0x0a
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