📄 vr_function.asm
字号:
.code
LM60:
R1=[_VR_PrevResult_Color] // QImode move
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,134,',0,0
.dd LM61-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM61:
R1=[_VR_PrevResult_CenterX] // QImode move
CMP R1,29 // QImode compare
JNG L49 // QImode GT
PC=L37
L49:
.debug
.dw '.stabn 0x44,0,137,',0,0
.dd LM62-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM62:
R1=1 // QImode move
[SP--]=R1 // QImode move
call _EagleTurnLeft // call with return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,138,',0,0
.dd LM63-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM63:
pc=L38 // jump
L37:
.debug
.dw '.stabn 0x44,0,139,',0,0
.dd LM64-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM64:
R1=[_VR_PrevResult_CenterX] // QImode move
CMP R1,70 // QImode compare
JG L50 // QImode LE
PC=L39
L50:
.debug
.dw '.stabn 0x44,0,142,',0,0
.dd LM65-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM65:
R1=1 // QImode move
[SP--]=R1 // QImode move
call _EagleTurnRight // call with return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,143,',0,0
.dd LM66-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM66:
pc=L38 // jump
L39:
.debug
.dw '.stabn 0x44,0,147,',0,0
.dd LM67-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM67:
R2=BP // QImode move
R1=BP+1
R2=[_VR_PrevResult_AreaH] // QImode move
R3=R2 lsl 4
R3=R3 lsl 4
R2=R1 // QImode move
[R2]=R3 // QImode move
.debug
.dw '.stabn 0x44,0,148,',0,0
.dd LM68-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM68:
R2=BP // QImode move
R1=BP+1
R2=BP // QImode move
R3=BP+1
R4=R3 // QImode move
R2=[R4] // QImode move
R3=R2+[_VR_PrevResult_AreaL] // addqi3_r0R
R2=R1 // QImode move
[R2]=R3 // QImode move
.debug
.dw '.stabn 0x44,0,149,',0,0
.dd LM69-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM69:
call _EagleStopMotor // call without return value
.debug
.dw '.stabn 0x44,0,150,',0,0
.dd LM70-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM70:
R1=BP // QImode move
R2=BP+1
R3=R2 // QImode move
R1=[R3] // QImode move
CMP R1,1999 // QImode compare
JNG L51 // QImode GT
PC=L41
L51:
.debug
.dw '.stabn 0x44,0,151,',0,0
.dd LM71-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM71:
R1=1 // QImode move
[SP--]=R1 // QImode move
call _EagleGoFormer // call with return value
SP=SP+1
pc=L38 // jump
L41:
.debug
.dw '.stabn 0x44,0,153,',0,0
.dd LM72-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM72:
R1=BP // QImode move
R2=BP+1
R4=R2 // QImode move
R1=[R4] // QImode move
CMP R1,3000 // QImode compare
JG L52 // QImode LE
PC=L43
L52:
.debug
.dw '.stabn 0x44,0,155,',0,0
.dd LM73-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM73:
R1=1 // QImode move
[SP--]=R1 // QImode move
call _EagleGoBack // call with return value
SP=SP+1
pc=L38 // jump
L43:
.debug
.dw '.stabn 0x44,0,157,',0,0
.dd LM74-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM74:
call _EagleStopMotor // call without return value
L44:
L42:
L40:
L38:
.debug
.dw '.stabn 0x44,0,159,',0,0
.dd LM75-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM75:
LBE6:
pc=L34 // jump
L35:
.debug
.dw '.stabn 0x44,0,161,',0,0
.dd LM76-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM76:
R1=13 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,163,',0,0
.dd LM77-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM77:
R1=0 // QImode move
[_VR_TimeFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,164,',0,0
.dd LM78-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM78:
R1=0 // QImode move
[_VR_TimeDeldy]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,165,',0,0
.dd LM79-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM79:
pc=L45 // jump
L33:
.debug
.dw '.stabn 0x44,0,169,',0,0
.dd LM80-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM80:
R1=0 // QImode move
[_VR_TimeFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,170,',0,0
.dd LM81-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM81:
R1=0 // QImode move
[_VR_TimeDeldy]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,171,',0,0
.dd LM82-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM82:
R1=12 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,172,',0,0
.dd LM83-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM83:
R1=12 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
L45:
.debug
.dw '.stabn 0x44,0,174,',0,0
.dd LM84-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM84:
LBE4:
.debug
.dw '.stabn 0x44,0,174,',0,0
.dd LM85-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM85:
L29:
sp+=4
pop bp from [sp]
retf
.endp // end of VR_Chase_Ball
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB4-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
.debug
.dw '.stabs "i:1",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "j:1",128,0,0,1',0x0d,0x0a
.CODE
.debug
.dw '.stabs "K:1",128,0,0,2',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB5-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE5-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB6-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE6-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE4-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME2-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LME2:
.code
.debug
.dw '.stabs "Delay:F1",36,0,0,',0,0,offset _Delay,seg _Delay,0x0d,0x0a
.CODE
.public _Delay
_Delay: .proc
.debug
.dw '.stabn 0x44,0,185,',0,0
.dd LM86-_Delay
.dw 0x0d,0x0a
.code
LM86:
// total=0, vars=0
// frame_pointer_needed: 1
push bp to [sp]
bp=sp+1
R1=BP+3
.debug
.dw '.stabn 0x44,0,186,',0,0
.dd LM87-_Delay
.dw 0x0d,0x0a
.code
LM87:
R2=[_VR_TimeDeldy] // QImode move
R3=R1 // QImode move
CMP R2,[R3] // QImode compare
JZ L55 // QImode NE
PC=L54
L55:
R2=1 // QImode move
[_VR_TimeFlag]=R2 // QImode move
L54:
.debug
.dw '.stabn 0x44,0,187,',0,0
.dd LM88-_Delay
.dw 0x0d,0x0a
.code
LM88:
.debug
.dw '.stabn 0x44,0,187,',0,0
.dd LM89-_Delay
.dw 0x0d,0x0a
.code
LM89:
L53:
pop bp from [sp]
retf
.endp // end of Delay
.debug
.dw '.stabs "time:p1",160,0,0,3',0x0d,0x0a
.CODE
.debug
.dw '.stabf ',0,0
.dd LME3-_Delay
.dw 0x0d,0x0a
.code
LME3:
.code
.debug
.dw '.stabs "EagleGoFormer:F1",36,0,0,',0,0,offset _EagleGoFormer,seg _EagleGoFormer,0x0d,0x0a
.CODE
.public _EagleGoFormer
_EagleGoFormer: .proc
.debug
.dw '.stabn 0x44,0,209,',0,0
.dd LM90-_EagleGoFormer
.dw 0x0d,0x0a
.code
LM90:
// total=3, vars=3
// frame_pointer_needed: 1
push bp to [sp]
sp-=3
bp=sp+1
R1=BP+6
[bp+2]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,210,',0,0
.dd LM91-_EagleGoFormer
.dw 0x0d,0x0a
.code
LM91:
LBB7:
.debug
.dw '.stabn 0x44,0,211,',0,0
.dd LM92-_EagleGoFormer
.dw 0x0d,0x0a
.code
LM92:
R1=BP // QImode move
R2=BP+1
R1=0 // QImode move
R3=R2 // QImode move
[R3]=R1 // QImode move
L57:
R1=BP // QImode move
R2=BP+1
R4=R2 // QImode move
R1=[R4] // QImode move
R2=[bp+2] // QImode move
CMP R1,[R2] // QImode compare
JNB L67 // QImode LTU
PC=L60
L67:
pc=L58 // jump
L60:
.debug
.dw '.stabn 0x44,0,214,',0,0
.dd LM93-_EagleGoFormer
.dw 0x0d,0x0a
.code
LM93:
LBB8:
R1=5120 // QImode move
[SP--]=R1 // QImode move
R1=28677 // QImode move
[SP--]=R1 // QImode move
call _SP_Export // call with return value
SP=SP+2
.debug
.dw '.stabn 0x44,0,215,',0,0
.dd LM94-_EagleGoFormer
.dw 0x0d,0x0a
.code
LM94:
R1=0 // QImode move
[_VR_TimeFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,216,',0,0
.dd LM95-_EagleGoFormer
.dw 0x0d,0x0a
.code
LM95:
R1=0 // QImode move
[_VR_TimeDeldy]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,217,',0,0
.dd LM96-_EagleGoFormer
.dw 0x0d,0x0a
.code
LM96:
L61:
R1=[_VR_TimeFlag] // QImode move
CMP R1,1 // QImode compare
JZ L68 // QImode NE
PC=L63
L68:
pc=L62 // jump
L63:
R1=30 // QImode move
[SP--]=R1 // QImode move
call _Delay // call with return value
SP=SP+1
pc=L61 // jump
L62:
.debug
.dw '.stabn 0x44,0,219,',0,0
.dd LM97-_EagleGoFormer
.dw 0x0d,0x0a
.code
LM97:
R1=0 // QImode move
[SP--]=R1 // QImode move
R1=28677 // QImode move
[SP--]=R1 // QImode move
call _SP_Export // call with return value
SP=SP+2
.debug
.dw '.stabn 0x44,0,220,',0,0
.dd LM98-_EagleGoFormer
.dw 0x0d,0x0a
.code
LM98:
R1=0 // QImode move
[_VR_TimeFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,221,',0,0
.dd LM99-_EagleGoFormer
.dw 0x0d,0x0a
.code
LM99:
R1=0 // QImode move
[_VR_TimeDeldy]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,222,',0,0
.dd LM100-_EagleGoFormer
.dw 0x0d,0x0a
.code
LM100:
L64:
R1=[_VR_TimeFlag] // QImode move
CMP R1,1 // QImode compare
JZ L69 // QImode NE
PC=L66
L69:
pc=L59 // jump
L66:
R1=30 // QImode move
[SP--]=R1 // QImode move
call _Delay // call with return value
SP=SP+1
pc=L64 // jump
L65:
.debug
.dw '.stabn 0x44,0,223,',0,0
.dd LM101-_EagleGoFormer
.dw 0x0d,0x0a
.code
LM101:
LBE8:
.debug
.dw '.stabn 0x44,0,211,',0,0
.dd LM102-_EagleGoFormer
.dw 0x0d,0x0a
.code
LM102:
L59:
R1=BP // QImode move
R2=BP+1
R3=BP // QImode move
R1=BP+1
R2=BP // QImode move
R3=BP+1
R4=R3 // QImode move
R2=[R4] // QImode move
R3=R2+1
R2=R1 // QImode move
[R2]=R3 // QImode move
pc=L57 // jump
L58:
.debug
.dw '.stabn 0x44,0,224,',0,0
.dd LM103-_EagleGoFormer
.dw 0x0d,0x0a
.code
LM103:
LBE7:
.debug
.dw '.stabn 0x44,0,224,',0,0
.dd LM104-_EagleGoFormer
.dw 0x0d,0x0a
.code
LM104:
L56:
sp+=3
pop bp from [sp]
retf
.endp // end of EagleGoFormer
.debug
.dw '.stabs "VR_Step:p1",160,0,0,6',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB7-_EagleGoFormer
.dw 0x0d,0x0a
.code
.debug
.dw '.stabs "i:4",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "j:4",128,0,0,1',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB8-_EagleGoFormer
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE8-_EagleGoFormer
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE7-_EagleGoFormer
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME4-_EagleGoFormer
.dw 0x0d,0x0a
.code
LME4:
.code
.debug
.dw '.stabs "EagleGoBack:F1",36,0,0,',0,0,offset _EagleGoBack,seg _EagleGoBack,0x0d,0x0a
.CODE
.public _EagleGoBack
_EagleGoBack: .proc
.debug
.dw '.stabn 0x44,0,233,',0,0
.dd LM105-_EagleGoBack
.dw 0x0d,0x0a
.code
LM105:
// total=3, vars=3
// frame_pointer_needed: 1
push bp to [sp]
sp-=3
bp=sp+1
R1=BP+6
[bp+2]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,234,',0,0
.dd LM106-_EagleGoBack
.dw 0x0d,0x0a
.code
LM106:
LBB9:
.debug
.dw '.stabn 0x44,0,236,',0,0
.dd LM107-_EagleGoBack
.dw 0x0d,0x0a
.code
LM107:
R1=BP // QImode move
R2=BP+1
R1=0 // QImode move
R3=R2 // QImode move
[R3]=R1 // QImode move
L71:
R1=BP // QImode move
R2=BP+1
R4=R2 // QImode move
R1=[R4] // QImode move
R2=[bp+2] // QImode move
CMP R1,[R2] // QImode compare
JNL L81 // QImode LT
PC=L74
L81:
pc=L72 // jump
L74:
.debug
.dw '.stabn 0x44,0,238,',0,0
.dd LM108-_EagleGoBack
.dw 0x0d,0x0a
.code
LM108:
LBB10:
R1=10240 // QImode move
[SP--]=R1 // QImode move
R1=28677 // QImode move
[SP--]=R1 // QImode move
call _SP_Export // call with return value
SP=SP+2
.debug
.dw '.stabn 0x44,0,239,',0,0
.dd LM109-_EagleGoBack
.dw 0x0d,0x0a
.code
LM109:
R1=0 // QImode move
[_VR_TimeFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,240,',0,0
.dd LM110-_EagleGoBack
.dw 0x0d,0x0a
.code
LM110:
R1=0 // QImode move
[_VR_TimeDeldy]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,241,',0,0
.dd LM111-_EagleGoBack
.dw 0x0d,0x0a
.code
LM111:
L75:
R1=[_VR_TimeFlag] // QImode move
CMP R1,1 // QImode compare
JZ L82 // QImode NE
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