📄 vr_function.asm
字号:
// GCC for SUNPLUS u'nSP version 1.0.10
// Command: D:\PROGRA~1\Sunplus\UNSPID~1.2\unSPIDE\cc1.exe D:\DOCUME~1\xinyan\LOCALS~1\Temp\ccotdaaa.i -fkeep-inline-functions -quiet -dumpbase VR_Function.c -gstabs -o .\Debug/VR_Function.asm
// gcc2_compiled.:
.stabs "G:\\本周杂项\\毕业设计大礼包\\10图象识别礼包\\程序源代码\\图像识别模组源代码/", 0x64, 0, 3, Ltext0
.stabs "G:/本周杂项/毕业设计大礼包/10图象识别礼包/程序源代码/图像识别模组源代码/VR_Function.c", 0x64, 0, 3, Ltext0
.code
Ltext0:
.debug
.dw '.stabs "int:t1=r1;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "char:t2=r2;0;127;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long int:t3=r3;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned int:t4=r4;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long unsigned int:t5=r5;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long int:t6=r6;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long unsigned int:t7=r7;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short int:t8=r8;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short unsigned int:t9=r9;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "signed char:t10=r10;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned char:t11=r11;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "float:t12=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "double:t13=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long double:t14=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
.CODE
.code
.debug
.dw '.stabs "VR_Search_Color:F19",36,0,0,',0,0,offset _VR_Search_Color,seg _VR_Search_Color,0x0d,0x0a
.CODE
.public _VR_Search_Color
_VR_Search_Color: .proc
.debug
.dw '.stabn 0x44,0,28,',0,0
.dd LM1-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM1:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,29,',0,0
.dd LM2-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM2:
LBB2:
R1=0 // QImode move
[_VR_PrevResult_Color]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,30,',0,0
.dd LM3-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM3:
R1=0 // QImode move
[_VR_PrevResult_Shape]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,31,',0,0
.dd LM4-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM4:
R1=0 // QImode move
[_VR_OverFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,33,',0,0
.dd LM5-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM5:
call _LookAround_Initial // call with return value
.debug
.dw '.stabn 0x44,0,35,',0,0
.dd LM6-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM6:
L3:
R1=[_VR_OverFlag] // QImode move
CMP R1,1 // QImode compare
JZ L22 // QImode NE
PC=L5
L22:
pc=L4 // jump
L5:
.debug
.dw '.stabn 0x44,0,37,',0,0
.dd LM7-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM7:
LBB3:
call _LookAround // call with return value
.debug
.dw '.stabn 0x44,0,38,',0,0
.dd LM8-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM8:
LBE3:
pc=L3 // jump
L4:
.debug
.dw '.stabn 0x44,0,40,',0,0
.dd LM9-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM9:
R1=[_VR_PrevResult_Color] // QImode move
CMP R1,2 // QImode compare
JNZ L23 // QImode EQ
PC=L8
L23:
CMP R1,2 // QImode compare
JNG L24 // QImode GT
PC=L13
L24:
CMP R1,1 // QImode compare
JNZ L25 // QImode EQ
PC=L9
L25:
pc=L11 // jump
L13:
CMP R1,4 // QImode compare
JNZ L26 // QImode EQ
PC=L7
L26:
CMP R1,6 // QImode compare
JNZ L27 // QImode EQ
PC=L10
L27:
pc=L11 // jump
L7:
.debug
.dw '.stabn 0x44,0,43,',0,0
.dd LM10-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM10:
R1=3 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,44,',0,0
.dd LM11-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM11:
R1=0 // QImode move
[_VR_TimeFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,45,',0,0
.dd LM12-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM12:
R1=0 // QImode move
[_VR_TimeDeldy]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,46,',0,0
.dd LM13-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM13:
pc=L6 // jump
L8:
.debug
.dw '.stabn 0x44,0,49,',0,0
.dd LM14-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM14:
R1=4 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,50,',0,0
.dd LM15-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM15:
R1=0 // QImode move
[_VR_TimeFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,51,',0,0
.dd LM16-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM16:
R1=0 // QImode move
[_VR_TimeDeldy]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,52,',0,0
.dd LM17-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM17:
pc=L6 // jump
L9:
.debug
.dw '.stabn 0x44,0,55,',0,0
.dd LM18-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM18:
R1=5 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,56,',0,0
.dd LM19-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM19:
R1=0 // QImode move
[_VR_TimeFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,57,',0,0
.dd LM20-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM20:
R1=0 // QImode move
[_VR_TimeDeldy]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,58,',0,0
.dd LM21-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM21:
pc=L6 // jump
L10:
.debug
.dw '.stabn 0x44,0,61,',0,0
.dd LM22-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM22:
R1=6 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,62,',0,0
.dd LM23-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM23:
R1=0 // QImode move
[_VR_TimeFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,63,',0,0
.dd LM24-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM24:
R1=0 // QImode move
[_VR_TimeDeldy]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,64,',0,0
.dd LM25-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM25:
pc=L6 // jump
L11:
.debug
.dw '.stabn 0x44,0,66,',0,0
.dd LM26-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM26:
pc=L6 // jump
L6:
.debug
.dw '.stabn 0x44,0,69,',0,0
.dd LM27-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM27:
R2=[_VR_PrevResult_Shape] // QImode move
R1=R2+(-1)
CMP R1,4 // QImode compare
JNA L28 // QImode GTU
PC=L20
L28:
R2=R1 // QImode move
R1=R2 // QImode move
R1=R1+L21
R3=R1 // QImode move
R2=[R3] // QImode move
pc=R2 // tablejump
.text
L21:
.dw L15
.dw L16
.dw L17
.dw L18
.dw L19
.code
L15:
.debug
.dw '.stabn 0x44,0,73,',0,0
.dd LM28-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM28:
R1=8 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,74,',0,0
.dd LM29-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM29:
pc=L14 // jump
L16:
.debug
.dw '.stabn 0x44,0,76,',0,0
.dd LM30-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM30:
R1=7 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,77,',0,0
.dd LM31-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM31:
pc=L14 // jump
L17:
.debug
.dw '.stabn 0x44,0,79,',0,0
.dd LM32-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM32:
R1=9 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,80,',0,0
.dd LM33-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM33:
pc=L14 // jump
L18:
.debug
.dw '.stabn 0x44,0,82,',0,0
.dd LM34-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM34:
R1=10 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,83,',0,0
.dd LM35-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM35:
pc=L14 // jump
L19:
.debug
.dw '.stabn 0x44,0,85,',0,0
.dd LM36-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM36:
R1=11 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,86,',0,0
.dd LM37-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM37:
pc=L14 // jump
L20:
.debug
.dw '.stabn 0x44,0,88,',0,0
.dd LM38-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM38:
pc=L14 // jump
L14:
.debug
.dw '.stabn 0x44,0,90,',0,0
.dd LM39-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM39:
LBE2:
.debug
.dw '.stabn 0x44,0,90,',0,0
.dd LM40-_VR_Search_Color
.dw 0x0d,0x0a
.code
LM40:
L2:
sp+=1
pop bp from [sp]
retf
.endp // end of VR_Search_Color
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB2-_VR_Search_Color
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB3-_VR_Search_Color
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE3-_VR_Search_Color
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE2-_VR_Search_Color
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME1-_VR_Search_Color
.dw 0x0d,0x0a
.code
LME1:
.code
.debug
.dw '.stabs "VR_Chase_Ball:F19",36,0,0,',0,0,offset _VR_Chase_Ball,seg _VR_Chase_Ball,0x0d,0x0a
.CODE
.public _VR_Chase_Ball
_VR_Chase_Ball: .proc
.debug
.dw '.stabn 0x44,0,107,',0,0
.dd LM41-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM41:
// total=4, vars=4
// frame_pointer_needed: 1
push bp to [sp]
sp-=4
bp=sp+1
R1=BP+7
[bp+3]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,108,',0,0
.dd LM42-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM42:
LBB4:
.debug
.dw '.stabn 0x44,0,109,',0,0
.dd LM43-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM43:
R1=0 // QImode move
[_VR_PrevResult_Color]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,110,',0,0
.dd LM44-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM44:
R1=0 // QImode move
[_VR_PrevResult_Shape]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,111,',0,0
.dd LM45-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM45:
R1=0 // QImode move
[_VR_OverFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,113,',0,0
.dd LM46-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM46:
R1=0 // QImode move
[SP--]=R1 // QImode move
R1=28677 // QImode move
[SP--]=R1 // QImode move
call _SP_Export // call with return value
SP=SP+2
.debug
.dw '.stabn 0x44,0,114,',0,0
.dd LM47-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM47:
call _LookAround_Initial // call with return value
.debug
.dw '.stabn 0x44,0,115,',0,0
.dd LM48-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM48:
L30:
R1=[_VR_OverFlag] // QImode move
CMP R1,1 // QImode compare
JZ L46 // QImode NE
PC=L32
L46:
pc=L31 // jump
L32:
.debug
.dw '.stabn 0x44,0,117,',0,0
.dd LM49-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM49:
LBB5:
call _LookAround // call with return value
.debug
.dw '.stabn 0x44,0,118,',0,0
.dd LM50-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM50:
LBE5:
pc=L30 // jump
L31:
.debug
.dw '.stabn 0x44,0,120,',0,0
.dd LM51-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM51:
R1=[_VR_PrevResult_Color] // QImode move
CMP R1,4 // QImode compare
JZ L47 // QImode NE
PC=L33
L47:
.debug
.dw '.stabn 0x44,0,122,',0,0
.dd LM52-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM52:
R1=0 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,123,',0,0
.dd LM53-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM53:
R1=3 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,124,',0,0
.dd LM54-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM54:
R1=[_VR_PrevResult_Color] // QImode move
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,125,',0,0
.dd LM55-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM55:
call _LookAround_Initial // call with return value
.debug
.dw '.stabn 0x44,0,127,',0,0
.dd LM56-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM56:
R1=0 // QImode move
[_VR_TimeFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,128,',0,0
.dd LM57-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM57:
R1=0 // QImode move
[_VR_TimeDeldy]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,130,',0,0
.dd LM58-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM58:
L34:
R1=[BP] // QImode move
CMP R1,4 // QImode compare
JNZ L48 // QImode EQ
PC=L36
L48:
pc=L35 // jump
L36:
.debug
.dw '.stabn 0x44,0,132,',0,0
.dd LM59-_VR_Chase_Ball
.dw 0x0d,0x0a
.code
LM59:
LBB6:
call _Find_Color_Shape // call with return value
.debug
.dw '.stabn 0x44,0,133,',0,0
.dd LM60-_VR_Chase_Ball
.dw 0x0d,0x0a
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