📄 main.asm
字号:
// GCC for SUNPLUS u'nSP version 1.0.10
// Command: D:\PROGRA~1\Sunplus\UNSPID~1.2\unSPIDE\cc1.exe D:\DOCUME~1\xinyan\LOCALS~1\Temp\cccvdaaa.i -fkeep-inline-functions -quiet -dumpbase main.c -gstabs -o .\Debug/main.asm
// gcc2_compiled.:
.stabs "G:\\本周杂项\\毕业设计大礼包\\10图象识别礼包\\程序源代码\\图像识别模组源代码/", 0x64, 0, 3, Ltext0
.stabs "G:/本周杂项/毕业设计大礼包/10图象识别礼包/程序源代码/图像识别模组源代码/main.c", 0x64, 0, 3, Ltext0
.code
Ltext0:
.debug
.dw '.stabs "int:t1=r1;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "char:t2=r2;0;127;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long int:t3=r3;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned int:t4=r4;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long unsigned int:t5=r5;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long int:t6=r6;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long unsigned int:t7=r7;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short int:t8=r8;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short unsigned int:t9=r9;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "signed char:t10=r10;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned char:t11=r11;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "float:t12=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "double:t13=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long double:t14=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
.CODE
.code
.debug
.dw '.stabs "PlayRespond:F19",36,0,0,',0,0,offset _PlayRespond,seg _PlayRespond,0x0d,0x0a
.CODE
.public _PlayRespond
_PlayRespond: .proc
.debug
.dw '.stabn 0x44,0,75,',0,0
.dd LM1-_PlayRespond
.dw 0x0d,0x0a
.code
LM1:
// total=2, vars=2
// frame_pointer_needed: 1
push bp to [sp]
sp-=2
bp=sp+1
R1=BP+5
[bp+1]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,76,',0,0
.dd LM2-_PlayRespond
.dw 0x0d,0x0a
.code
LM2:
LBB2:
.debug
.dw '.stabn 0x44,0,77,',0,0
.dd LM3-_PlayRespond
.dw 0x0d,0x0a
.code
LM3:
R1=[28717] // QImode move
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,78,',0,0
.dd LM4-_PlayRespond
.dw 0x0d,0x0a
.code
LM4:
R1=1 // QImode move
[SP--]=R1 // QImode move
call _SACM_A2000_Initial // call with return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,79,',0,0
.dd LM5-_PlayRespond
.dw 0x0d,0x0a
.code
LM5:
R2=[28717] // QImode move
R1=R2 // QImode move
R1|=[BP] // iorqi3_r0R
[28717]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,80,',0,0
.dd LM6-_PlayRespond
.dw 0x0d,0x0a
.code
LM6:
R1=3 // QImode move
[SP--]=R1 // QImode move
call _SACM_A2000_Volume // call with return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,81,',0,0
.dd LM7-_PlayRespond
.dw 0x0d,0x0a
.code
LM7:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=3 // QImode move
[SP--]=R1 // QImode move
R2=[bp+1] // QImode move
R1=[R2] // QImode move
[SP--]=R1 // QImode move
call _SACM_A2000_Play // call with return value
SP=SP+3
.debug
.dw '.stabn 0x44,0,82,',0,0
.dd LM8-_PlayRespond
.dw 0x0d,0x0a
.code
LM8:
L3:
call _SACM_A2000_Status // call with return value
R2=R1&1
CMP R2,0 // QImode test
JZ L6 // QImode NE
PC=L5
L6:
pc=L4 // jump
L5:
.debug
.dw '.stabn 0x44,0,84,',0,0
.dd LM9-_PlayRespond
.dw 0x0d,0x0a
.code
LM9:
LBB3:
call _SACM_A2000_ServiceLoop // call with return value
.debug
.dw '.stabn 0x44,0,85,',0,0
.dd LM10-_PlayRespond
.dw 0x0d,0x0a
.code
LM10:
LBE3:
pc=L3 // jump
L4:
.debug
.dw '.stabn 0x44,0,86,',0,0
.dd LM11-_PlayRespond
.dw 0x0d,0x0a
.code
LM11:
call _SACM_A2000_Stop // call with return value
.debug
.dw '.stabn 0x44,0,87,',0,0
.dd LM12-_PlayRespond
.dw 0x0d,0x0a
.code
LM12:
LBE2:
.debug
.dw '.stabn 0x44,0,87,',0,0
.dd LM13-_PlayRespond
.dw 0x0d,0x0a
.code
LM13:
L2:
sp+=2
pop bp from [sp]
retf
.endp // end of PlayRespond
.debug
.dw '.stabs "Result:p1",160,0,0,5',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB2-_PlayRespond
.dw 0x0d,0x0a
.code
.debug
.dw '.stabs "Ret:4",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB3-_PlayRespond
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE3-_PlayRespond
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE2-_PlayRespond
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME1-_PlayRespond
.dw 0x0d,0x0a
.code
LME1:
.code
.debug
.dw '.stabs "main:F1",36,0,0,',0,0,offset _main,seg _main,0x0d,0x0a
.CODE
.public _main
_main: .proc
.debug
.dw '.stabn 0x44,0,100,',0,0
.dd LM14-_main
.dw 0x0d,0x0a
.code
LM14:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,101,',0,0
.dd LM15-_main
.dw 0x0d,0x0a
.code
LM15:
LBB4:
R1=0 // QImode move
[_Key]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,102,',0,0
.dd LM16-_main
.dw 0x0d,0x0a
.code
LM16:
R1=0 // QImode move
[_gActivated]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,103,',0,0
.dd LM17-_main
.dw 0x0d,0x0a
.code
LM17:
R1=0 // QImode move
[_VR_OverFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,104,',0,0
.dd LM18-_main
.dw 0x0d,0x0a
.code
LM18:
R1=0 // QImode move
[_VR_TimeFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,105,',0,0
.dd LM19-_main
.dw 0x0d,0x0a
.code
LM19:
R1=0 // QImode move
[_VR_TimeDeldy]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,106,',0,0
.dd LM20-_main
.dw 0x0d,0x0a
.code
LM20:
R1=0 // QImode move
[_SleepCount]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,108,',0,0
.dd LM21-_main
.dw 0x0d,0x0a
.code
LM21:
R1=1 // QImode move
[28697]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,110,',0,0
.dd LM22-_main
.dw 0x0d,0x0a
.code
LM22:
R1=(-1280) // QImode move
[SP--]=R1 // QImode move
R1=(-1280) // QImode move
[SP--]=R1 // QImode move
R1=(-1280) // QImode move
[SP--]=R1 // QImode move
call _SP_Init_IOA // call with return value
SP=SP+3
.debug
.dw '.stabn 0x44,0,111,',0,0
.dd LM23-_main
.dw 0x0d,0x0a
.code
LM23:
R1=(-1) // QImode move
[SP--]=R1 // QImode move
R1=31 // QImode move
[SP--]=R1 // QImode move
R1=(-1) // QImode move
[SP--]=R1 // QImode move
call _SP_Init_IOB // call with return value
SP=SP+3
.debug
.dw '.stabn 0x44,0,112,',0,0
.dd LM24-_main
.dw 0x0d,0x0a
.code
LM24:
call _Enable_1KHzAnd2HzInt // call with return value
.debug
.dw '.stabn 0x44,0,113,',0,0
.dd LM25-_main
.dw 0x0d,0x0a
.code
LM25:
call _ResetEagle3 // call with return value
.debug
.dw '.stabn 0x44,0,114,',0,0
.dd LM26-_main
.dw 0x0d,0x0a
.code
LM26:
call _IntialToEagle3 // call with return value
.debug
.dw '.stabn 0x44,0,116,',0,0
.dd LM27-_main
.dw 0x0d,0x0a
.code
LM27:
R1=0 // QImode move
[_VR_TimeFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,117,',0,0
.dd LM28-_main
.dw 0x0d,0x0a
.code
LM28:
R1=0 // QImode move
[_VR_TimeDeldy]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,118,',0,0
.dd LM29-_main
.dw 0x0d,0x0a
.code
LM29:
L8:
R1=[_VR_TimeFlag] // QImode move
CMP R1,1 // QImode compare
JZ L21 // QImode NE
PC=L10
L21:
pc=L9 // jump
L10:
.debug
.dw '.stabn 0x44,0,119,',0,0
.dd LM30-_main
.dw 0x0d,0x0a
.code
LM30:
R1=5000 // QImode move
[SP--]=R1 // QImode move
call _Delay // call with return value
SP=SP+1
pc=L8 // jump
L9:
.debug
.dw '.stabn 0x44,0,121,',0,0
.dd LM31-_main
.dw 0x0d,0x0a
.code
LM31:
call _SetAWBOFF // call with return value
.debug
.dw '.stabn 0x44,0,122,',0,0
.dd LM32-_main
.dw 0x0d,0x0a
.code
LM32:
R1=1 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,124,',0,0
.dd LM33-_main
.dw 0x0d,0x0a
.code
LM33:
L11:
pc=L13 // jump
pc=L12 // jump
L13:
.debug
.dw '.stabn 0x44,0,126,',0,0
.dd LM34-_main
.dw 0x0d,0x0a
.code
LM34:
LBB5:
R2=[28697] // QImode move
R1=R2&(-32768)
CMP R1,0 // QImode test
JNZ L22 // QImode EQ
PC=L14
L22:
.debug
.dw '.stabn 0x44,0,128,',0,0
.dd LM35-_main
.dw 0x0d,0x0a
.code
LM35:
R1=0 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,129,',0,0
.dd LM36-_main
.dw 0x0d,0x0a
.code
LM36:
R1=0 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,130,',0,0
.dd LM37-_main
.dw 0x0d,0x0a
.code
LM37:
R1=0 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,131,',0,0
.dd LM38-_main
.dw 0x0d,0x0a
.code
LM38:
R1=0 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
L14:
.debug
.dw '.stabn 0x44,0,133,',0,0
.dd LM39-_main
.dw 0x0d,0x0a
.code
LM39:
R1=28672 // QImode move
[SP--]=R1 // QImode move
call _SP_Import // call with return value
SP=SP+1
[_Key]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,134,',0,0
.dd LM40-_main
.dw 0x0d,0x0a
.code
LM40:
R1=[_Key] // QImode move
R2=15 // QImode move
[_Key]=R1&R2
.debug
.dw '.stabn 0x44,0,135,',0,0
.dd LM41-_main
.dw 0x0d,0x0a
.code
LM41:
R1=[_Key] // QImode move
CMP R1,0 // QImode test
JNZ L23 // QImode EQ
PC=L15
L23:
.debug
.dw '.stabn 0x44,0,137,',0,0
.dd LM42-_main
.dw 0x0d,0x0a
.code
LM42:
R1=[_Key] // QImode move
CMP R1,1 // QImode compare
JNZ L24 // QImode EQ
PC=L17
L24:
CMP R1,2 // QImode compare
JNZ L25 // QImode EQ
PC=L18
L25:
pc=L19 // jump
.debug
.dw '.stabn 0x44,0,139,',0,0
.dd LM43-_main
.dw 0x0d,0x0a
.code
LM43:
LBB6:
L17:
.debug
.dw '.stabn 0x44,0,140,',0,0
.dd LM44-_main
.dw 0x0d,0x0a
.code
LM44:
R1=0 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,141,',0,0
.dd LM45-_main
.dw 0x0d,0x0a
.code
LM45:
call _VR_Search_Color // call with return value
.debug
.dw '.stabn 0x44,0,142,',0,0
.dd LM46-_main
.dw 0x0d,0x0a
.code
LM46:
pc=L15 // jump
L18:
.debug
.dw '.stabn 0x44,0,144,',0,0
.dd LM47-_main
.dw 0x0d,0x0a
.code
LM47:
call _VR_Chase_Ball // call with return value
.debug
.dw '.stabn 0x44,0,145,',0,0
.dd LM48-_main
.dw 0x0d,0x0a
.code
LM48:
pc=L15 // jump
L19:
.debug
.dw '.stabn 0x44,0,147,',0,0
.dd LM49-_main
.dw 0x0d,0x0a
.code
LM49:
pc=L15 // jump
call _VR_Search_Color // call with return value
.debug
.dw '.stabn 0x44,0,148,',0,0
.dd LM50-_main
.dw 0x0d,0x0a
.code
LM50:
LBE6:
L16:
L15:
.debug
.dw '.stabn 0x44,0,150,',0,0
.dd LM51-_main
.dw 0x0d,0x0a
.code
LM51:
LBE5:
pc=L11 // jump
L12:
.debug
.dw '.stabn 0x44,0,151,',0,0
.dd LM52-_main
.dw 0x0d,0x0a
.code
LM52:
LBE4:
.debug
.dw '.stabn 0x44,0,151,',0,0
.dd LM53-_main
.dw 0x0d,0x0a
.code
LM53:
L7:
sp+=1
pop bp from [sp]
retf
.endp // end of main
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB4-_main
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB5-_main
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB6-_main
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE6-_main
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE5-_main
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE4-_main
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME2-_main
.dw 0x0d,0x0a
.code
LME2:
.debug
.dw '.stabs "gActivated:G1",32,0,0,',0,0,offset _gActivated,seg _gActivated,0x0d,0x0a
.CODE
.ram
.public _gActivated
_gActivated:
.dw 0
.debug
.dw '.stabs "VR_PrevResult_Color:G1",32,0,0,',0,0,offset _VR_PrevResult_Color,seg _VR_PrevResult_Color,0x0d,0x0a
.CODE
.ram
.public _VR_PrevResult_Color
_VR_PrevResult_Color:
.dw 0
.debug
.dw '.stabs "VR_PrevResult_Shape:G1",32,0,0,',0,0,offset _VR_PrevResult_Shape,seg _VR_PrevResult_Shape,0x0d,0x0a
.CODE
.ram
.public _VR_PrevResult_Shape
_VR_PrevResult_Shape:
.dw 0
.debug
.dw '.stabs "VR_PrevResult_CenterX:G1",32,0,0,',0,0,offset _VR_PrevResult_CenterX,seg _VR_PrevResult_CenterX,0x0d,0x0a
.CODE
.ram
.public _VR_PrevResult_CenterX
_VR_PrevResult_CenterX:
.dw 0
.debug
.dw '.stabs "VR_PrevResult_CenterY:G1",32,0,0,',0,0,offset _VR_PrevResult_CenterY,seg _VR_PrevResult_CenterY,0x0d,0x0a
.CODE
.ram
.public _VR_PrevResult_CenterY
_VR_PrevResult_CenterY:
.dw 0
.debug
.dw '.stabs "VR_PrevResult_AreaH:G1",32,0,0,',0,0,offset _VR_PrevResult_AreaH,seg _VR_PrevResult_AreaH,0x0d,0x0a
.CODE
.ram
.public _VR_PrevResult_AreaH
_VR_PrevResult_AreaH:
.dw 0
.debug
.dw '.stabs "VR_PrevResult_AreaL:G1",32,0,0,',0,0,offset _VR_PrevResult_AreaL,seg _VR_PrevResult_AreaL,0x0d,0x0a
.CODE
.ram
.public _VR_PrevResult_AreaL
_VR_PrevResult_AreaL:
.dw 0
.debug
.dw '.stabs "VR_OverFlag:G1",32,0,0,',0,0,offset _VR_OverFlag,seg _VR_OverFlag,0x0d,0x0a
.CODE
.ram
.public _VR_OverFlag
_VR_OverFlag:
.dw 0
.debug
.dw '.stabs "VR_TimeFlag:G1",32,0,0,',0,0,offset _VR_TimeFlag,seg _VR_TimeFlag,0x0d,0x0a
.CODE
.ram
.public _VR_TimeFlag
_VR_TimeFlag:
.dw 0
.debug
.dw '.stabs "VR_TimeDeldy:G1",32,0,0,',0,0,offset _VR_TimeDeldy,seg _VR_TimeDeldy,0x0d,0x0a
.CODE
.ram
.public _VR_TimeDeldy
_VR_TimeDeldy:
.dw 0
.debug
.dw '.stabs "SleepCount:G1",32,0,0,',0,0,offset _SleepCount,seg _SleepCount,0x0d,0x0a
.CODE
.ram
.public _SleepCount
_SleepCount:
.dw 0
.debug
.dw '.stabs "Key:G4",32,0,0,',0,0,offset _Key,seg _Key,0x0d,0x0a
.CODE
.ram
.public _Key
_Key:
.dw 0
.external _VR_Chase_Ball
.external _VR_Search_Color
.external _SP_Import
.external _SetAWBOFF
.external _Delay
.external _IntialToEagle3
.external _ResetEagle3
.external _Enable_1KHzAnd2HzInt
.external _SP_Init_IOB
.external _SP_Init_IOA
.external _SACM_A2000_Stop
.external _SACM_A2000_ServiceLoop
.external _SACM_A2000_Status
.external _SACM_A2000_Play
.external _SACM_A2000_Volume
.external _SACM_A2000_Initial
.end
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