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📄 fontcurve.dsp

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	:Error \
	echo $(InputName).hpj(1) : error: Problem encountered creating help file \
	type $(InputName).log \
	:done \
	

"$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "FontCurve - Win32 Unicode Release"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help ...
OutDir=.\..\ReleaseU
InputPath=.\FontCurve.hpj
InputName=FontCurve

BuildCmds= \
	start /wait hcw /C /E /M "$(InputName).hpj" \
	if errorlevel 1 goto :Error \
	if not exist "$(InputName).hlp" goto :Error \
	copy "$(InputName).hlp" $(OutDir) \
	goto :done \
	:Error \
	echo $(InputName).hpj(1) : error: Problem encountered creating help file \
	type $(InputName).log \
	:done \
	

"$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\FontCurve.odl
# End Source File
# Begin Source File

SOURCE=.\FontCurve.rc
# End Source File
# Begin Source File

SOURCE=.\FontCurveCtl.cpp
# End Source File
# Begin Source File

SOURCE=.\FontCurvePpg.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\FontCurve.h
# End Source File
# Begin Source File

SOURCE=.\FontCurveCtl.h
# End Source File
# Begin Source File

SOURCE=.\FontCurvePpg.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h

!IF  "$(CFG)" == "FontCurve - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help Include File ...
TargetName=FontCurve
InputPath=.\Resource.h

"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	echo. >"hlp\$(TargetName).hm" 
	echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
	makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
	makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
	makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
	makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
	makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "FontCurve - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help Include File ...
TargetName=FontCurve
InputPath=.\Resource.h

"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	echo. >"hlp\$(TargetName).hm" 
	echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
	makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
	makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
	makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
	makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
	makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "FontCurve - Win32 Unicode Debug"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help Include File ...
TargetName=FontCurve
InputPath=.\Resource.h

"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	echo. >"hlp\$(TargetName).hm" 
	echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
	makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
	makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
	makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
	makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
	makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "FontCurve - Win32 Unicode Release"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help Include File ...
TargetName=FontCurve
InputPath=.\Resource.h

"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	echo. >"hlp\$(TargetName).hm" 
	echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
	makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
	makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
	makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
	makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
	makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\Hlp\Bullet.bmp
# End Source File
# Begin Source File

SOURCE=.\FontCurveCtl.bmp
# End Source File
# End Group
# Begin Source File

SOURCE=.\FontCurve.lic

!IF  "$(CFG)" == "FontCurve - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Copying license file...
OutDir=.\..\Release
ProjDir=.
TargetName=FontCurve
InputPath=.\FontCurve.lic

"$(OutDir)\$(TargetName).lic" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(ProjDir)\$(TargetName).lic" "$(OutDir)"

# End Custom Build

!ELSEIF  "$(CFG)" == "FontCurve - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Copying license file...
OutDir=.\..\Debug
ProjDir=.
TargetName=FontCurve
InputPath=.\FontCurve.lic

"$(OutDir)\$(TargetName).lic" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(ProjDir)\$(TargetName).lic" "$(OutDir)"

# End Custom Build

!ELSEIF  "$(CFG)" == "FontCurve - Win32 Unicode Debug"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Copying license file...
OutDir=.\..\DebugU
ProjDir=.
TargetName=FontCurve
InputPath=.\FontCurve.lic

"$(OutDir)\$(TargetName).lic" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(ProjDir)\$(TargetName).lic" "$(OutDir)"

# End Custom Build

!ELSEIF  "$(CFG)" == "FontCurve - Win32 Unicode Release"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Copying license file...
OutDir=.\..\ReleaseU
ProjDir=.
TargetName=FontCurve
InputPath=.\FontCurve.lic

"$(OutDir)\$(TargetName).lic" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(ProjDir)\$(TargetName).lic" "$(OutDir)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Hlp\FontCurve.rtf
# End Source File
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
# Section FontCurve : {39CA78CF-ECFE-4E88-8B44-51E960183A22}
# 	2:21:DefaultSinkHeaderFile:fontcurve1.h
# 	2:16:DefaultSinkClass:CFontCurve
# End Section
# Section FontCurve : {680AE108-F7EF-45A1-BFDC-FC29D0FBC65C}
# 	2:5:Class:CFontCurve
# 	2:10:HeaderFile:fontcurve1.h
# 	2:8:ImplFile:fontcurve1.cpp
# End Section

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