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📄 fontcurve.dsp

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# Microsoft Developer Studio Project File - Name="FontCurve" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=FontCurve - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "FontCurve.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "FontCurve.mak" CFG="FontCurve - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "FontCurve - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "FontCurve - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "FontCurve - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "FontCurve - Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/OEM/dsn/Lld/SoftWare/Src/Font_library/FontCurve", STEAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "FontCurve - Win32 Release"

# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Ext "ocx"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\Release"
# PROP Intermediate_Dir "..\Release"
# PROP Target_Ext "ocx"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - Registering ActiveX Control...
OutDir=.\..\Release
TargetPath=\develop\ODApp\Font_Library\Release\FontCurve.ocx
InputPath=\develop\ODApp\Font_Library\Release\FontCurve.ocx
SOURCE="$(InputPath)"

"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	regsvr32 /s /c "$(TargetPath)" 
	echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "FontCurve - Win32 Debug"

# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Ext "ocx"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Debug"
# PROP Intermediate_Dir "..\Debug"
# PROP Target_Ext "ocx"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - Registering ActiveX Control...
OutDir=.\..\Debug
TargetPath=\develop\ODApp\Font_Library\Debug\FontCurve.ocx
InputPath=\develop\ODApp\Font_Library\Debug\FontCurve.ocx
SOURCE="$(InputPath)"

"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	regsvr32 /s /c "$(TargetPath)" 
	echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "FontCurve - Win32 Unicode Debug"

# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "DebugU"
# PROP BASE Intermediate_Dir "DebugU"
# PROP BASE Target_Ext "ocx"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\DebugU"
# PROP Intermediate_Dir "..\DebugU"
# PROP Target_Ext "ocx"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - Registering ActiveX Control...
OutDir=.\..\DebugU
TargetPath=\develop\ODApp\Font_Library\DebugU\FontCurve.ocx
InputPath=\develop\ODApp\Font_Library\DebugU\FontCurve.ocx
SOURCE="$(InputPath)"

"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	regsvr32 /s /c "$(TargetPath)" 
	echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "FontCurve - Win32 Unicode Release"

# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseU"
# PROP BASE Intermediate_Dir "ReleaseU"
# PROP BASE Target_Ext "ocx"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\ReleaseU"
# PROP Intermediate_Dir "..\ReleaseU"
# PROP Target_Ext "ocx"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - Registering ActiveX Control...
OutDir=.\..\ReleaseU
TargetPath=\develop\ODApp\Font_Library\ReleaseU\FontCurve.ocx
InputPath=\develop\ODApp\Font_Library\ReleaseU\FontCurve.ocx
SOURCE="$(InputPath)"

"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	regsvr32 /s /c "$(TargetPath)" 
	echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" 
	
# End Custom Build

!ENDIF 

# Begin Target

# Name "FontCurve - Win32 Release"
# Name "FontCurve - Win32 Debug"
# Name "FontCurve - Win32 Unicode Debug"
# Name "FontCurve - Win32 Unicode Release"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\FontCurve.cpp
# End Source File
# Begin Source File

SOURCE=.\FontCurve.def
# End Source File
# Begin Source File

SOURCE=.\FontCurve.hpj

!IF  "$(CFG)" == "FontCurve - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help ...
OutDir=.\..\Release
InputPath=.\FontCurve.hpj
InputName=FontCurve

BuildCmds= \
	start /wait hcw /C /E /M "$(InputName).hpj" \
	if errorlevel 1 goto :Error \
	if not exist "$(InputName).hlp" goto :Error \
	copy "$(InputName).hlp" $(OutDir) \
	goto :done \
	:Error \
	echo $(InputName).hpj(1) : error: Problem encountered creating help file \
	type $(InputName).log \
	:done \
	

"$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "FontCurve - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help ...
OutDir=.\..\Debug
InputPath=.\FontCurve.hpj
InputName=FontCurve

BuildCmds= \
	start /wait hcw /C /E /M "$(InputName).hpj" \
	if errorlevel 1 goto :Error \
	if not exist "$(InputName).hlp" goto :Error \
	copy "$(InputName).hlp" $(OutDir) \
	goto :done \
	:Error \
	echo $(InputName).hpj(1) : error: Problem encountered creating help file \
	type $(InputName).log \
	:done \
	

"$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "FontCurve - Win32 Unicode Debug"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help ...
OutDir=.\..\DebugU
InputPath=.\FontCurve.hpj
InputName=FontCurve

BuildCmds= \
	start /wait hcw /C /E /M "$(InputName).hpj" \
	if errorlevel 1 goto :Error \
	if not exist "$(InputName).hlp" goto :Error \
	copy "$(InputName).hlp" $(OutDir) \
	goto :done \

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