📄 priorityqueue.java
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package org.apache.lucene.util;/* ==================================================================== * The Apache Software License, Version 1.1 * * Copyright (c) 2001 The Apache Software Foundation. All rights * reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The end-user documentation included with the redistribution, * if any, must include the following acknowledgment: * "This product includes software developed by the * Apache Software Foundation (http://www.apache.org/)." * Alternately, this acknowledgment may appear in the software itself, * if and wherever such third-party acknowledgments normally appear. * * 4. The names "Apache" and "Apache Software Foundation" and * "Apache Lucene" must not be used to endorse or promote products * derived from this software without prior written permission. For * written permission, please contact apache@apache.org. * * 5. Products derived from this software may not be called "Apache", * "Apache Lucene", nor may "Apache" appear in their name, without * prior written permission of the Apache Software Foundation. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * ==================================================================== * * This software consists of voluntary contributions made by many * individuals on behalf of the Apache Software Foundation. For more * information on the Apache Software Foundation, please see * <http://www.apache.org/>. *//** A PriorityQueue maintains a partial ordering of its elements such that the least element can always be found in constant time. Put()'s and pop()'s require log(size) time. */public abstract class PriorityQueue { private Object[] heap; private int size; /** Determines the ordering of objects in this priority queue. Subclasses must define this one method. */ abstract protected boolean lessThan(Object a, Object b); /** Subclass constructors must call this. */ protected final void initialize(int maxSize) { size = 0; int heapSize = (maxSize * 2) + 1; heap = new Object[heapSize]; } /** Adds an Object to a PriorityQueue in log(size) time. */ public final void put(Object element) { size++; heap[size] = element; upHeap(); } /** Returns the least element of the PriorityQueue in constant time. */ public final Object top() { if (size > 0) return heap[1]; else return null; } /** Removes and returns the least element of the PriorityQueue in log(size) time. */ public final Object pop() { if (size > 0) { Object result = heap[1]; // save first value heap[1] = heap[size]; // move last to first heap[size] = null; // permit GC of objects size--; downHeap(); // adjust heap return result; } else return null; } /** Should be called when the Object at top changes values. Still log(n) * worst case, but it's at least twice as fast to <pre> * { pq.top().change(); pq.adjustTop(); } * </pre> instead of <pre> * { o = pq.pop(); o.change(); pq.push(o); } * </pre> */ public final void adjustTop() { downHeap(); } /** Returns the number of elements currently stored in the PriorityQueue. */ public final int size() { return size; } /** Removes all entries from the PriorityQueue. */ public final void clear() { for (int i = 0; i < size; i++) heap[i] = null; size = 0; } private final void upHeap() { int i = size; Object node = heap[i]; // save bottom node int j = i >>> 1; while (j > 0 && lessThan(node, heap[j])) { heap[i] = heap[j]; // shift parents down i = j; j = j >>> 1; } heap[i] = node; // install saved node } private final void downHeap() { int i = 1; Object node = heap[i]; // save top node int j = i << 1; // find smaller child int k = j + 1; if (k <= size && lessThan(heap[k], heap[j])) { j = k; } while (j <= size && lessThan(heap[j], node)) { heap[i] = heap[j]; // shift up child i = j; j = i << 1; k = j + 1; if (k <= size && lessThan(heap[k], heap[j])) { j = k; } } heap[i] = node; // install saved node }}
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