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📄 priorityqueue.java

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package org.apache.lucene.util;/* ==================================================================== * The Apache Software License, Version 1.1 * * Copyright (c) 2001 The Apache Software Foundation.  All rights * reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. * * 3. The end-user documentation included with the redistribution, *    if any, must include the following acknowledgment: *       "This product includes software developed by the *        Apache Software Foundation (http://www.apache.org/)." *    Alternately, this acknowledgment may appear in the software itself, *    if and wherever such third-party acknowledgments normally appear. * * 4. The names "Apache" and "Apache Software Foundation" and *    "Apache Lucene" must not be used to endorse or promote products *    derived from this software without prior written permission. For *    written permission, please contact apache@apache.org. * * 5. Products derived from this software may not be called "Apache", *    "Apache Lucene", nor may "Apache" appear in their name, without *    prior written permission of the Apache Software Foundation. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED.  IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * ==================================================================== * * This software consists of voluntary contributions made by many * individuals on behalf of the Apache Software Foundation.  For more * information on the Apache Software Foundation, please see * <http://www.apache.org/>. *//** A PriorityQueue maintains a partial ordering of its elements such that the  least element can always be found in constant time.  Put()'s and pop()'s  require log(size) time. */public abstract class PriorityQueue {  private Object[] heap;  private int size;  /** Determines the ordering of objects in this priority queue.  Subclasses    must define this one method. */  abstract protected boolean lessThan(Object a, Object b);  /** Subclass constructors must call this. */  protected final void initialize(int maxSize) {    size = 0;    int heapSize = (maxSize * 2) + 1;    heap = new Object[heapSize];  }  /** Adds an Object to a PriorityQueue in log(size) time. */   public final void put(Object element) {    size++;	    heap[size] = element;    upHeap();  }  /** Returns the least element of the PriorityQueue in constant time. */  public final Object top() {    if (size > 0)      return heap[1];    else      return null;  }  /** Removes and returns the least element of the PriorityQueue in log(size)    time. */   public final Object pop() {    if (size > 0) {      Object result = heap[1];			  // save first value      heap[1] = heap[size];			  // move last to first      heap[size] = null;			  // permit GC of objects      size--;      downHeap();				  // adjust heap      return result;    } else      return null;  }  /** Should be called when the Object at top changes values.  Still log(n)   * worst case, but it's at least twice as fast to <pre>   *  { pq.top().change(); pq.adjustTop(); }   * </pre> instead of <pre>   *  { o = pq.pop(); o.change(); pq.push(o); }   * </pre>   */  public final void adjustTop() {    downHeap();  }      /** Returns the number of elements currently stored in the PriorityQueue. */  public final int size() {    return size;  }    /** Removes all entries from the PriorityQueue. */  public final void clear() {    for (int i = 0; i < size; i++)      heap[i] = null;    size = 0;  }  private final void upHeap() {    int i = size;    Object node = heap[i];			  // save bottom node    int j = i >>> 1;    while (j > 0 && lessThan(node, heap[j])) {      heap[i] = heap[j];			  // shift parents down      i = j;      j = j >>> 1;    }    heap[i] = node;				  // install saved node  }    private final void downHeap() {    int i = 1;    Object node = heap[i];			  // save top node    int j = i << 1;				  // find smaller child    int k = j + 1;    if (k <= size && lessThan(heap[k], heap[j])) {      j = k;    }    while (j <= size && lessThan(heap[j], node)) {      heap[i] = heap[j];			  // shift up child      i = j;      j = i << 1;      k = j + 1;      if (k <= size && lessThan(heap[k], heap[j])) {	j = k;      }    }    heap[i] = node;				  // install saved node  }}

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