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📄 7z.dsp

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# Microsoft Developer Studio Project File - Name="7z" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=7z - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "7z.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "7z.mak" CFG="7z - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "7z - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "7z - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "7z - Win32 Release"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Release"
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# PROP Output_Dir "Release"
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# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MY7Z_EXPORTS" /YX /FD /c
# ADD CPP /nologo /Gz /MD /W3 /GX /O1 /I "..\..\..\\" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MY7Z_EXPORTS" /Yu"StdAfx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "7z - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Intermediate_Dir "Debug"
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# PROP Use_Debug_Libraries 1
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# PROP Ignore_Export_Lib 1
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MY7Z_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /Gz /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\\" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MY7Z_EXPORTS" /Yu"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"C:\Program Files\7-zip\Formats\7z.dll" /pdbtype:sept

!ENDIF 

# Begin Target

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SOURCE=..\Archive.def
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SOURCE=.\DllExports.cpp
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SOURCE=.\resource.rc
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SOURCE=.\StdAfx.cpp
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SOURCE=.\StdAfx.h
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SOURCE=.\7zCompressionMode.cpp
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SOURCE=.\7zDecode.h
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SOURCE=.\7zEncode.cpp
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SOURCE=.\7zEncode.h
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SOURCE=.\7zExtract.cpp
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SOURCE=.\7zFolderInStream.cpp
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SOURCE=.\7zFolderInStream.h
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SOURCE=.\7zFolderOutStream.cpp
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SOURCE=.\7zFolderOutStream.h
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SOURCE=.\7zHandler.cpp
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SOURCE=.\7zHandler.h
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SOURCE=.\7zHandlerOut.cpp
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SOURCE=.\7zHeader.cpp
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SOURCE=..\IArchive.h
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SOURCE=..\..\ICoderProperties.h
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SOURCE=..\..\IMyUnknown.h
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SOURCE=..\..\IPassword.h
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SOURCE=..\..\..\Common\CRC.cpp
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SOURCE=..\..\..\Common\CRC.h
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SOURCE=..\..\..\Common\DynamicBuffer.h
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SOURCE=..\..\..\Common\IntToString.cpp
# End Source File
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SOURCE=..\..\..\Common\StringConvert.h
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SOURCE=..\..\..\Common\StringToInt.cpp
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SOURCE=..\..\..\Common\StringToInt.h
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SOURCE=..\..\..\Common\Vector.h
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SOURCE=..\Common\CoderLoader.h
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SOURCE=..\Common\CoderMixer2.cpp
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SOURCE=..\Common\CoderMixer2.h
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SOURCE=..\Common\CoderMixer2MT.cpp
# End Source File
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SOURCE=..\Common\CoderMixer2MT.h
# End Source File
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SOURCE=..\Common\CrossThreadProgress.cpp
# End Source File
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SOURCE=..\Common\CrossThreadProgress.h
# End Source File
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SOURCE=..\Common\FilterCoder.cpp
# End Source File
# Begin Source File

SOURCE=..\Common\FilterCoder.h
# End Source File
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SOURCE=..\Common\InStreamWithCRC.cpp
# End Source File
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SOURCE=..\Common\InStreamWithCRC.h
# End Source File
# Begin Source File

SOURCE=..\Common\ItemNameUtils.cpp
# End Source File
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SOURCE=..\Common\ItemNameUtils.h
# End Source File
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SOURCE=..\Common\MultiStream.cpp
# End Source File
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SOURCE=..\Common\MultiStream.h
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SOURCE=..\Common\OutStreamWithCRC.cpp
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SOURCE=..\Common\OutStreamWithCRC.h
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SOURCE=..\..\Common\LimitedStreams.h
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SOURCE=..\..\Common\LockedStream.cpp
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SOURCE=..\..\Common\LockedStream.h
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SOURCE=..\..\Common\OutBuffer.cpp
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SOURCE=..\..\Common\OutBuffer.h
# End Source File
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SOURCE=..\..\Common\ProgressUtils.cpp
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SOURCE=..\..\Common\ProgressUtils.h
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SOURCE=..\..\Common\StreamBinder.cpp
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SOURCE=..\..\Common\StreamBinder.h
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SOURCE=..\..\Common\StreamObjects.h
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SOURCE=..\..\..\Windows\FileDir.cpp
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SOURCE=..\..\..\Windows\FileDir.h
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SOURCE=..\..\..\Windows\FileFind.cpp
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SOURCE=..\..\..\Windows\FileFind.h
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SOURCE=..\..\..\Windows\FileIO.cpp
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SOURCE=..\..\..\Windows\FileIO.h
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SOURCE=..\..\..\Windows\FileName.h
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SOURCE=..\..\..\Windows\Handle.h
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SOURCE=..\..\..\Windows\PropVariant.cpp
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SOURCE=..\..\..\Windows\PropVariant.h
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SOURCE=..\..\..\Windows\Synchronization.cpp
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SOURCE=..\..\..\Windows\Synchronization.h
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SOURCE=..\..\..\Windows\Thread.h
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# PROP Default_Filter ""
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SOURCE=..\..\Compress\Copy\CopyCoder.cpp
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SOURCE=..\..\Compress\Copy\CopyCoder.h
# End Source File
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# Begin Source File

SOURCE=.\7z.ico
# End Source File
# End Target
# End Project

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