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📄 alone.dsp

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SOURCE=..\..\Archive\Common\CrossThreadProgress.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Archive\Common\CrossThreadProgress.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\FilePathAutoRename.cpp
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# Begin Source File

SOURCE=..\..\Common\FilePathAutoRename.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\FileStreams.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\FileStreams.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\InBuffer.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\InBuffer.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\InOutTempBuffer.cpp
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# Begin Source File

SOURCE=..\..\Common\InOutTempBuffer.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\LimitedStreams.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\LimitedStreams.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\LockedStream.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\LockedStream.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\LSBFDecoder.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\LSBFDecoder.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\LSBFEncoder.cpp
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# Begin Source File

SOURCE=..\..\Common\LSBFEncoder.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\MSBFDecoder.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\MSBFEncoder.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\OffsetStream.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\OffsetStream.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\OutBuffer.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\OutBuffer.h
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# Begin Source File

SOURCE=..\..\Common\ProgressUtils.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\ProgressUtils.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\StreamBinder.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\StreamBinder.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\StreamObjects.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\StreamObjects.h
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# End Group
# Begin Group "Compress"

# PROP Default_Filter ""
# Begin Group "Branch"

# PROP Default_Filter ""
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SOURCE=..\..\Compress\Branch\BranchCoder.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Compress\Branch\BranchCoder.h
# End Source File
# Begin Source File

SOURCE=..\..\Compress\Branch\Coder.h
# End Source File
# Begin Source File

SOURCE=..\..\Compress\Branch\x86.cpp

!IF  "$(CFG)" == "Alone - Win32 Release"

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!ELSEIF  "$(CFG)" == "Alone - Win32 Debug"

!ELSEIF  "$(CFG)" == "Alone - Win32 ReleaseU"

# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "Alone - Win32 DebugU"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\Compress\Branch\x86.h
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# Begin Source File

SOURCE=..\..\Compress\Branch\x86_2.cpp

!IF  "$(CFG)" == "Alone - Win32 Release"

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!ELSEIF  "$(CFG)" == "Alone - Win32 Debug"

!ELSEIF  "$(CFG)" == "Alone - Win32 ReleaseU"

# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "Alone - Win32 DebugU"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\Compress\Branch\x86_2.h
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# Begin Group "BZip2"

# PROP Default_Filter ""
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SOURCE=..\..\Compress\BZip2\BZip2CRC.cpp
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SOURCE=..\..\Compress\BZip2\BZip2CRC.h
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SOURCE=..\..\Compress\BZip2\BZip2Decoder.cpp

!IF  "$(CFG)" == "Alone - Win32 Release"

# ADD CPP /O2
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!ELSEIF  "$(CFG)" == "Alone - Win32 Debug"

!ELSEIF  "$(CFG)" == "Alone - Win32 ReleaseU"

# ADD CPP /O2
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!ENDIF 

# End Source File
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SOURCE=..\..\Compress\BZip2\BZip2Decoder.h
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SOURCE=..\..\Compress\BZip2\BZip2Encoder.cpp

!IF  "$(CFG)" == "Alone - Win32 Release"

# ADD CPP /O2
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!ELSEIF  "$(CFG)" == "Alone - Win32 Debug"

!ELSEIF  "$(CFG)" == "Alone - Win32 ReleaseU"

# ADD CPP /O2
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!ELSEIF  "$(CFG)" == "Alone - Win32 DebugU"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\Compress\BZip2\BZip2Encoder.h
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# End Group
# Begin Group "Copy"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\Compress\Copy\CopyCoder.cpp
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# Begin Source File

SOURCE=..\..\Compress\Copy\CopyCoder.h
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# End Group
# Begin Group "Deflate"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\Compress\Deflate\DeflateConst.h
# End Source File
# Begin Source File

SOURCE=..\..\Compress\Deflate\DeflateDecoder.cpp

!IF  "$(CFG)" == "Alone - Win32 Release"

# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "Alone - Win32 Debug"

!ELSEIF  "$(CFG)" == "Alone - Win32 ReleaseU"

# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "Alone - Win32 DebugU"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\Compress\Deflate\DeflateDecoder.h
# End Source File
# Begin Source File

SOURCE=..\..\Compress\Deflate\DeflateEncoder.cpp

!IF  "$(CFG)" == "Alone - Win32 Release"

# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "Alone - Win32 Debug"

!ELSEIF  "$(CFG)" == "Alone - Win32 ReleaseU"

# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "Alone - Win32 DebugU"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\Compress\Deflate\DeflateEncoder.h
# End Source File
# Begin Source File

SOURCE=..\..\Compress\Deflate\DeflateExtConst.h
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# End Group
# Begin Group "Huffman"

# PROP Default_Filter ""
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SOURCE=..\..\Compress\Huffman\HuffmanDecoder.h
# End Source File
# Begin Source File

SOURCE=..\..\Compress\Huffman\HuffmanEncoder.cpp

!IF  "$(CFG)" == "Alone - Win32 Release"

# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "Alone - Win32 Debug"

!ELSEIF  "$(CFG)" == "Alone - Win32 ReleaseU"

# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "Alone - Win32 DebugU"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\Compress\Huffman\HuffmanEncoder.h
# End Source File
# End Group
# Begin Group "Implode"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\Compress\Implode\ImplodeDecoder.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Compress\Implode\ImplodeDecoder.h
# End Source File
# Begin Source File

SOURCE=..\..\Compress\Implode\ImplodeHuffmanDecoder.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Compress\Implode\ImplodeHuffmanDecoder.h
# End Source File
# End Group
# Begin Group "LZ"

# PROP Default_Filter ""
# Begin Group "MT"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\Compress\LZ\MT\MT.cpp

!IF  "$(CFG)" == "Alone - Win32 Release"

# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "Alone - Win32 Debug"

!ELSEIF  "$(CFG)" == "Alone - Win32 ReleaseU"

# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "Alone - Win32 DebugU"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\Compress\LZ\MT\MT.h
# End Source File
# End Group
# Begin Group "HC"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\Compress\LZ\HashChain\HC.h
# End Source File
# Begin Source File

SOURCE=..\..\Compress\LZ\HashChain\HC2.h
# End Source File
# Begin Source File

SOURCE=..\..\Compress\LZ\HashChain\HC3.h
# End Source File
# Begin Source File

SOURCE=..\..\Compress\LZ\HashChain\HC4.h
# End Source File
# Begin Source File

SOURCE=..\..\Compress\LZ\HashChain\HC4b.h
# End Source File
# Begin Source File

SOURCE=..\..\Compress\LZ\HashChain\HCMain.h
# End Source File
# End Group
# Begin Source File

SOURCE=..\..\Compress\LZ\IMatchFinder.h
# End Source File
# Begin Source File

SOURCE=..\..\Compress\LZ\LZInWindow.cpp

!IF  "$(CFG)" == "Alone - Win32 Release"

# ADD CPP /O1

!ELSEIF  "$(CFG)" == "Alone - Win32 Debug"

!ELSEIF  "$(CFG)" == "Alone - Win32 ReleaseU"

# ADD CPP /O1

!ELSEIF  "$(CFG)" == "Alone - Win32 DebugU"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\Compress\LZ\LZInWindow.h
# End Source File
# Begin Source File

SOURCE=..\..\Compress\LZ\LZOutWindow.cpp

!IF  "$(CFG)" == "Alone - Win32 Release"

# ADD CPP /O1

!ELSEIF  "$(CFG)" == "Alone - Win32 Debug"

!ELSEIF  "$(CFG)" == "Alone - Win32 ReleaseU"

# ADD CPP /O1

!ELSEIF  "$(CFG)" == "Alone - Win32 DebugU"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\Compress\LZ\LZOutWindow.h
# End Source File
# End Group
# Begin Group "LZMA"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\Compress\LZMA\LZMA.h
# End Source File
# Begin Source File

SOURCE=..\..\Compress\LZMA\LZMADecoder.cpp

!IF  "$(CFG)" == "Alone - Win32 Release"

# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "Alone - Win32 Debug"

!ELSEIF  "$(CFG)" == "Alone - Win32 ReleaseU"

# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "Alone - Win32 DebugU"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\Compress\LZMA\LZMADecoder.h

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