📄 alone.dsp
字号:
SOURCE=..\..\Archive\Common\CrossThreadProgress.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Archive\Common\CrossThreadProgress.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\FilePathAutoRename.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\FilePathAutoRename.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\FileStreams.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\FileStreams.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\InBuffer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\InBuffer.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\InOutTempBuffer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\InOutTempBuffer.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\LimitedStreams.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\LimitedStreams.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\LockedStream.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\LockedStream.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\LSBFDecoder.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\LSBFDecoder.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\LSBFEncoder.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\LSBFEncoder.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\MSBFDecoder.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\MSBFEncoder.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\OffsetStream.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\OffsetStream.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\OutBuffer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\OutBuffer.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\ProgressUtils.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\ProgressUtils.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\StreamBinder.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\StreamBinder.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\StreamObjects.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\StreamObjects.h
# End Source File
# End Group
# Begin Group "Compress"
# PROP Default_Filter ""
# Begin Group "Branch"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\Compress\Branch\BranchCoder.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Branch\BranchCoder.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Branch\Coder.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Branch\x86.cpp
!IF "$(CFG)" == "Alone - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 Debug"
!ELSEIF "$(CFG)" == "Alone - Win32 ReleaseU"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 DebugU"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Branch\x86.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Branch\x86_2.cpp
!IF "$(CFG)" == "Alone - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 Debug"
!ELSEIF "$(CFG)" == "Alone - Win32 ReleaseU"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 DebugU"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Branch\x86_2.h
# End Source File
# End Group
# Begin Group "BZip2"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\Compress\BZip2\BZip2CRC.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Compress\BZip2\BZip2CRC.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\BZip2\BZip2Decoder.cpp
!IF "$(CFG)" == "Alone - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 Debug"
!ELSEIF "$(CFG)" == "Alone - Win32 ReleaseU"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 DebugU"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\Compress\BZip2\BZip2Decoder.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\BZip2\BZip2Encoder.cpp
!IF "$(CFG)" == "Alone - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 Debug"
!ELSEIF "$(CFG)" == "Alone - Win32 ReleaseU"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 DebugU"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\Compress\BZip2\BZip2Encoder.h
# End Source File
# End Group
# Begin Group "Copy"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\Compress\Copy\CopyCoder.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Copy\CopyCoder.h
# End Source File
# End Group
# Begin Group "Deflate"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\Compress\Deflate\DeflateConst.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Deflate\DeflateDecoder.cpp
!IF "$(CFG)" == "Alone - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 Debug"
!ELSEIF "$(CFG)" == "Alone - Win32 ReleaseU"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 DebugU"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Deflate\DeflateDecoder.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Deflate\DeflateEncoder.cpp
!IF "$(CFG)" == "Alone - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 Debug"
!ELSEIF "$(CFG)" == "Alone - Win32 ReleaseU"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 DebugU"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Deflate\DeflateEncoder.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Deflate\DeflateExtConst.h
# End Source File
# End Group
# Begin Group "Huffman"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\Compress\Huffman\HuffmanDecoder.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Huffman\HuffmanEncoder.cpp
!IF "$(CFG)" == "Alone - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 Debug"
!ELSEIF "$(CFG)" == "Alone - Win32 ReleaseU"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 DebugU"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Huffman\HuffmanEncoder.h
# End Source File
# End Group
# Begin Group "Implode"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\Compress\Implode\ImplodeDecoder.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Implode\ImplodeDecoder.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Implode\ImplodeHuffmanDecoder.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Implode\ImplodeHuffmanDecoder.h
# End Source File
# End Group
# Begin Group "LZ"
# PROP Default_Filter ""
# Begin Group "MT"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\Compress\LZ\MT\MT.cpp
!IF "$(CFG)" == "Alone - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 Debug"
!ELSEIF "$(CFG)" == "Alone - Win32 ReleaseU"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 DebugU"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\Compress\LZ\MT\MT.h
# End Source File
# End Group
# Begin Group "HC"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\Compress\LZ\HashChain\HC.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\LZ\HashChain\HC2.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\LZ\HashChain\HC3.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\LZ\HashChain\HC4.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\LZ\HashChain\HC4b.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\LZ\HashChain\HCMain.h
# End Source File
# End Group
# Begin Source File
SOURCE=..\..\Compress\LZ\IMatchFinder.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\LZ\LZInWindow.cpp
!IF "$(CFG)" == "Alone - Win32 Release"
# ADD CPP /O1
!ELSEIF "$(CFG)" == "Alone - Win32 Debug"
!ELSEIF "$(CFG)" == "Alone - Win32 ReleaseU"
# ADD CPP /O1
!ELSEIF "$(CFG)" == "Alone - Win32 DebugU"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\Compress\LZ\LZInWindow.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\LZ\LZOutWindow.cpp
!IF "$(CFG)" == "Alone - Win32 Release"
# ADD CPP /O1
!ELSEIF "$(CFG)" == "Alone - Win32 Debug"
!ELSEIF "$(CFG)" == "Alone - Win32 ReleaseU"
# ADD CPP /O1
!ELSEIF "$(CFG)" == "Alone - Win32 DebugU"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\Compress\LZ\LZOutWindow.h
# End Source File
# End Group
# Begin Group "LZMA"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\Compress\LZMA\LZMA.h
# End Source File
# Begin Source File
SOURCE=..\..\Compress\LZMA\LZMADecoder.cpp
!IF "$(CFG)" == "Alone - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 Debug"
!ELSEIF "$(CFG)" == "Alone - Win32 ReleaseU"
# ADD CPP /O2
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Alone - Win32 DebugU"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\Compress\LZMA\LZMADecoder.h
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -