📄 nam.txt
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User Commands NAM(1)
NAME
nam - VINT/LBL Network Animator
SYNOPSIS
nam [ -g geometry ] [ -t graphInput ][ -i interval ] [ -P
peerName ] [ -N appName ] [ -c cacheSize ] [ -f configfile ]
[ -S ] tracefile
DESCRIPTION
Nam is a Tcl/TK based animation tool for viewing network
simulation traces and real world packet trace data.
The first step to use nam is to produce the trace file. The
trace file should contain topology information, e.g., nodes,
links, as well as packet traces. The detailed format is
described in the TRACE FILE section. Usually, the trace file
is generated by ns(1). During an ns simulation, user can
produce topology configurations, layout information, and
packet traces using tracing events in ns. Refer to ns(1) for
detailed information.
When the trace file is generated, it is ready to be animated
by nam. Upon startup, nam will read the trace file, create
topology, pop up a window, do layout if necessary, then
pause at the time of the first packet in the trace file.
Through its user interface, nam provides control over many
aspects of animation. These functionalities will be
described in detail in the USER INTERFACE section.
This version of nam is highly experimental - there will be
bugs!. Please mail ns-developers@mash.cs.berkeley.edu if you
encounter any bugs, or with suggestions for desired func-
tionality.
OPTIONS
-g Specify geometry of the window upon startup. The format
is described in X(1)
-t [Information incomplete] Instruct nam to use tkgraph,
and specify input file nam for tkgraph.
-i [Information for this option may not be accurate]
Specify rate (real) milliseconds as the screen update
rate. The default rate is 50ms (i.e., 20 frames per
second). Note that the X server may not be able to
keep up with this rate, in which case the animation
will run as fast as the X server allows it to (at 100%
cpu utilization).
-N Specify the application name of this nam instance. This
application name may later be used in peer synchroniza-
tion.
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User Commands NAM(1)
-P Specify the application name of the peer nam instance
whose execution will be synchronized with the execution
of this nam instance. Refer to the above option (-N) as
how to specify application names.
General usage is: (1) starting the first nam instance
(slave) by:
nam -N <name #1> <trace file name #1>
Then start the second nam instance (which will be the
master):
nam -N <name #2> <trace file name #2>
Then every animation control (play, stop, backward, but
exclude other inspection and interactive operations
such as monitoring) will be synchronized between the
two instances.
Please note that because this mechanism uses Tcl's send
command, it requires that your X server used xauth as
authentication. Specifically, you should add option `-
auth <authorization file name>' when you starts your X
server. Without this option, X will use xhost as
authentication, which is too weak and considered
insecure. Refer to man page of Xsecurity, xauth and
Xserver for details, and the available authentication
protocols.
-c [Information incomplete] The maximum size of the cache
used to store 'active' objects when doing backward ani-
mation.
-f Name of the initialization files to be loaded during
startup. In this file, user can define functions which
will be called in the trace file. An example for this
is the 'link-up' and 'link-down' events of dynamic
links in ns. (Refer to $ns rtmodel for detail, and
tcl/ex/simple-dyn.tcl in your ns directory for exam-
ple). Example initialization files can be found at
ex/sample.nam.tcl and ex/dynamic-nam.conf.
-S Enable synchronous X behavior so it is easier for
graphics debugging. For UNIX system running X only.
tracefile is the name of the file containing the trace data
to be animated (format described in TRACE FILE section
below). If tracefile cannot be read, nam will try to open
tracefile.nam.
OBJECTS IN NAM
nam does animation using the following building blocks:
node, link, queue, packet, agent, monitor. They are defined
below:
node Nodes are created from 'n' trace event in trace file.
It represents a source/host/router, etc. nam will
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User Commands NAM(1)
terminate if there are duplicate definition for the
same node. Node may have many shapes, (circle, square,
and hexagon), but once created it cannot change its
shape. Node may also have many colors, it can change
its color during animation. Refer to ns(1) for related
tracing events.
link Links are created between nodes to form a network
topology. nam links are internally simplex, but it is
invisible to the users. The trace event 'l' creates two
simplex links and other necessary setups, hence it
looks to users identical to a duplex link. Link may
have many colors, it can change its color during anima-
tion. Refer to ns(1) for related tracing events.
queue
Queue needs to be constructed in nam between two nodes.
Unlike link, nam queue is associated to a simplex link.
The trace event 'q' only creates a queue for a simplex
link. In nam, queues are visualized as stacked packets.
Packets are stacked along a line, the angle between the
line and the horizontal line can be specified in the
trace event 'q'.
packet
Packet is visualized as a block with an arrow. The
direction of the arrow shows the flow direction of the
packet. Queued packets are shown as little squares. A
packet may be dropped from a queue or a link. Dropped
packets are shown as rotating squares, and disappear at
the end of the screen. Dropped packets are not visible
during backward animation.
agent
Agents are used to separate protocol states from nodes.
They are always associated with nodes. An agent has a
name, which is a unique identifier of th agent. It is
shown as a square with its name inside, and a line link
the square to its associated node.
AUTOMATIC LAYOUT
In nam, a topology is specified by alternating node objects
with edge objects. But to display the topology in a
comprehensible way, a layout mechanism is needed. Currently
nam provides two layout methods.
First, user may specify edges' orientations. An edge orien-
tation is the angle between the edge and the horizontal
line, in the interval [0, 2*pi). During layout, nam will
honor the given edge orientations. Generally, it will first
choose a reference node, then place other nodes using edge
orientation and edge length, which is determined by link
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User Commands NAM(1)
delay. This works well for small and manually generated
topologies.
Second, when we are dealing with randomly generated topolo-
gies, be it small or large, we may want to do layout
automatically. An automatic graph layout algorithm ([1] [2])
is adapted and implemented. The basic idea of the algorithm
is to model the graph as balls (nodes) connected by springs
(edges). Balls will repulse each other, while springs pull
them together. This system will (hopefully) converge after
some iterations. In practice, after a small number of itera-
tions (tens or hundreds), most graphs will converge to a
visually comprehensible structure.
There are 3 parameters to tune the automatic layout process:
Ca Attractive force constant, which controls springs's
force between balls. Default value is 0.15
Cr Repulsive force constant, which controls the repulsive
force between balls. Default value is 0.15
Number of iterations
Self explained. Default value is 10.
For small topologies with tens of nodes, using the
default parameters (perhaps with 20 to 30 more itera-
tions) will suffice to produce a nice layout. But for
larger topology, careful parameter tuning is necessary.
Following is a empirical method to layout a 100 node
random transit stub topology generated by Georgia
Tech's ITM internet topology modeler. First, set Ca
and Cr to 0.2, do about 30 iterations, then set Cr to
1.0, Ca to about 0.01, then do about 10 iterations,
then set Ca to 0.5, Cr to 1.0, do about 6 iterations.
THE USER INTERFACE
The top of the nam nam window is a menu bar. Two pulldown
menus are on the left of the menu bar. The 'File' menu
currently only contains a 'Quit' button. It has a 'Open...'
button as well, but that is not implemented yet. The 'View'
menu has 4 buttons:
- New view button: Creates a new view of the same anima-
tion. User can scroll and zoom on the new view. All
views will be animated synchronously.
- Show monitors checkbox: If checked, will show a pane at
the lower half of window, where monitors will be
displayed.
- Show autolayout checkbox: If checked, will show a pane
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User Commands NAM(1)
at the lower half of window, which contains input boxes
and a button for automatic layout adjusts. This box
may not always be enabled. When a trace file has its
own layout specifications, this box will be disabled.
If and only if the trace file does not have complete
layout specification (i.e., each link has orientation
specified in the traces), will this box be enabled.
- Show annotation checkbox: If checked, will show a list-
box at the lower half of window, which will be used to
list annotations in the ascending order of time.
The 'Help' menu is on the right side of the menu bar.
It has two buttons. Clicking the 'Help' button will pop
up a new window showing information on nam usage.
Clicking the 'About' button will pop up a new window
showing history and status of nam.
Acceleration Keys
ALT+'f' will pull down the 'File' menu. ALT+'v' will
pull down the 'Open...' menu. ESC will abort a menu
selection in progress.
Below the menu bar, there is a control bar containing 6
buttons, a label, and a small scrollbar (scale). They
can be clicked in any order. We will explain them from
left to right.
Button 1 (<<)
Rewind. When clicked, animation time will go back at
the rate of 25 times the current screen update rate.
Button 2 (<)
Backward play. When clicked, animation will be played
backward in time.
Button 3 (square)
Stop. When clicked, animation will pause.
Button 4 (>)
Forward play. When clicked, animation will be played in
time ascending order.
Button 5 (>>)
Fast Forward. When clicked, animation time will go for-
ward at the rate of 25 times the current screen update
rate.
Button 6 (Chevron logo)
Quit.
Time label
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User Commands NAM(1)
Show the current animation time (i.e., simulation time
as in the trace file).
Rate slider
Controls the screen update rate (animation granular-
ity). The current rate is displayed in the label above
the slider.
Below the first control bar, there is Main Display, which
contains a tool bar and a main view pane with two panning
scroll bars. All new views created by menu button 'File/new
view' will have these three components.
The tool bar contains two zoom buttons. The button with an
up arrow zooms in, the button with a down arrrow zooms out.
The two scroll bars are used to pan the main animation view.
Clicking the left button on any of the objects in the main
view pane will pop up a information window at the clicking
point. For packet and agent objects, there is a 'monitor'
button in the popup window. Clicking that button will bring
out the monitor pane (if it is not there), and add a monitor
to the object. For link object, there will be a 'Graph' but-
ton. Clink that button will bring out another popup window,
where user can select drawing bandwidth utilization graph or
link loss graph of one of the two simplex links of the
duplex link clicked on. These functionalities are also
available in the views created by 'File/new view'. NOTE:
These functionalities are HIGHLY EXPERIMENTAL AND UNSTABLE
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