📄 ddlist.h
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/////////////////////////
// DDList.h : v0010
// Written by : Li Haijun
// Compiler : Microsoft Visual C++ 4.0
// v0010 : Dec.2.1996
/////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CDButton class
#ifndef __CBLIST_H__
#define __CBLIST_H__
#include "stdafx.h"
#include "ddapi.h"
#include "Marco.h"
#include "puthz.h"
/////////////////////////////////////////
// to test whether a List is clicked
/////////////////////////////////////////
BOOL LeftButtonDownOnList(int xPos, int yPos);
// to test whether cursor is moved on a List
BOOL MouseMoveOnList(int xPos, int yPos);
/////////////////////////////////////////
// to release all bitmap of list when you exit this game
void FACE_DeleteAllList() ;
////////////////////////////////////////
// to blit all bitmap of list . This function is just for class CDDMenu
void FACE_BlitAllList() ;
///////////////////////////////////////////////////////////////////////
// class declear
class CDDList
{
//member
public:
// the surface that this button is load on
CDDSurface m_BitmapSurface;
// Attributes
public:
int m_nFileNameId; // name of this DIB file name
SIZE m_szOneBitmap; // the size of one state of a bitmap button
RECT m_rTotal; // there is four state of a bitmap button in a DIB file
RECT m_rCurrent; // the rectangle of current state bitmap button
int m_dwX, m_dwY; // the position of a bitmap button on the surface
int m_nID; // button id
int m_nState; // button state,0-up,1-down,2-disable,3-focus
int m_nPreviousState; // to store the previous button state
int m_nPart; // how many part should the dib image file be devided
// that means,how many state image in one dib file
BOOL m_bSerFlag ; // to flag whether there is a serial number on this list
char m_ShowSer[10]; // the string that show in this list
class CDDText m_Serial; // the string attribute of this list
int m_dSerialX, m_dSerialY; // to store the offset that the letters should be placed relative to the top-left point of this list
char m_ShowString[1024]; // the string that show in this list
class CDDText m_String; // the string attribute of this list
int m_dTextX, m_dTextY; // to store the offset that the letters should be placed relative to the top-left point of this list
BOOL m_bEnableSound; // true for enable sound effects
public:
CDDList(); //constructor
~CDDList(); //destructor
// Initialize the data member
public:
// Operations
public:
// initializes
BOOL PreLoad(int FilenameId, int x, int y, int OneBitmapWidth=0, int OneBitmapHeight=0); //, int part); // always used in the contructor of its parent
void Release(void);
void LoadSound(LPCTSTR lpszDown, LPCTSTR lpszUp, LPCTSTR lpszDisable); // for playing sound
// attributes
// set the state of this list
void SetID(int ID); //to set this list's ID
// set the state of this list
void SetState(int state); // let list up or down or ...
// to get the state of this list's state
int GetState(){return m_nState;} // get list state
// to get the size of this list
SIZE GetSize(void){return m_szOneBitmap;}
/////////////////////////////////////////
// to set all List's state when change the command state
void SetAllListState(int state);
// to set the string position
void SetStringPos(int x, int y){ m_dTextX=x; m_dTextY=y; }
// to set the serial namber of this list if it have
void SetSerial( LPCTSTR serial ) ;
// operations
//to test if the given point on this button
BOOL OnList( int x, int y);
//blit the current part of image to the direct surface and show it
void Show(void);
// to blit the current part of image to the back buffer
void Blit(void);
////////////////////////////////////////////
// to show the string of this list
void BlitString();
// to update the area of current part of image from back buffer to front buffer
void Update(void);
};
///////////////////////////////////////////////////////////////////////
// class declear
class CDDListUnit
{
// Data member
public:
CDDList * m_pList[MAX_LISTINUNIT];
int m_nSerialNum; //to record the serial number of the list
// (in this list-unit) that been clicked
public:
// constuctor
CDDListUnit();
~CDDListUnit();
// to set state of each LIST that in this list-unit
void SetMemberState( int state );
// to show all list in this list-unit
void Show( );
// to blit all list in this list-unit
void Blit( );
// to update all list in this list-unit
void Update( );
// to release all list in this list-unit
void Release();
};
/////////////////////////////////////////////////////////////////////////////
#endif
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