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📄 cphone.dsp

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# Begin Source File

SOURCE=.\addressbook.ui

!IF  "$(CFG)" == "cphone - Win32 Release"

# Begin Custom Build - Uic'ing addressbook.ui...
InputPath=.\addressbook.ui

BuildCmds= \
	uic addressbook.ui -o addressbook.h \
	uic addressbook.ui -i addressbook.h -o addressbook.cpp \
	%QTDIR%\bin\moc addressbook.h -o objs\moc_addressbook.cpp \
	

"addressbook.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"addressbook.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"objs\moc_addressbook.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "cphone - Win32 Debug"

# Begin Custom Build - Uic'ing addressbook.ui...
InputPath=.\addressbook.ui

BuildCmds= \
	%QTDIR%\bin\uic addressbook.ui -o addressbook.h \
	%QTDIR%\bin\uic addressbook.ui -i addressbook.h -o addressbook.cpp \
	%QTDIR%\bin\moc addressbook.h -o objs\moc_addressbook.cpp \
	

"addressbook.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"addressbook.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"objs\moc_addressbook.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\audioproperties.ui

!IF  "$(CFG)" == "cphone - Win32 Release"

# Begin Custom Build - Uic'ing audioproperties.ui...
InputPath=.\audioproperties.ui

BuildCmds= \
	uic audioproperties.ui -o audioproperties.h \
	uic audioproperties.ui -i audioproperties.h -o audioproperties.cpp \
	%QTDIR%\bin\moc audioproperties.h -o objs\moc_audioproperties.cpp \
	

"audioproperties.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"audioproperties.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"objs\moc_audioproperties.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "cphone - Win32 Debug"

# Begin Custom Build - Uic'ing audioproperties.ui...
InputPath=.\audioproperties.ui

BuildCmds= \
	%QTDIR%\bin\uic audioproperties.ui -o audioproperties.h \
	%QTDIR%\bin\uic audioproperties.ui -i audioproperties.h -o audioproperties.cpp \
	%QTDIR%\bin\moc audioproperties.h -o objs\moc_audioproperties.cpp \
	

"audioproperties.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"audioproperties.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"objs\moc_audioproperties.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\callanswer.ui

!IF  "$(CFG)" == "cphone - Win32 Release"

# Begin Custom Build - Uic'ing callanswer.ui...
InputPath=.\callanswer.ui

BuildCmds= \
	uic callanswer.ui -o callanswer.h \
	uic callanswer.ui -i callanswer.h -o callanswer.cpp \
	%QTDIR%\bin\moc callanswer.h -o objs\moc_callanswer.cpp \
	

"callanswer.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"callanswer.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"objs\moc_callanswer.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "cphone - Win32 Debug"

# Begin Custom Build - Uic'ing callanswer.ui...
InputPath=.\callanswer.ui

BuildCmds= \
	%QTDIR%\bin\uic callanswer.ui -o callanswer.h \
	%QTDIR%\bin\uic callanswer.ui -i callanswer.h -o callanswer.cpp \
	%QTDIR%\bin\moc callanswer.h -o objs\moc_callanswer.cpp \
	

"callanswer.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"callanswer.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"objs\moc_callanswer.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\mainwindow.ui

!IF  "$(CFG)" == "cphone - Win32 Release"

# Begin Custom Build - Uic'ing mainwindow.ui...
InputPath=.\mainwindow.ui

BuildCmds= \
	uic mainwindow.ui -o mainwindow.h \
	uic mainwindow.ui -i mainwindow.h -o mainwindow.cpp \
	%QTDIR%\bin\moc mainwindow.h -o objs\moc_mainwindow.cpp \
	

"mainwindow.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"mainwindow.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"objs\moc_mainwindow.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "cphone - Win32 Debug"

# Begin Custom Build - Uic'ing mainwindow.ui...
InputPath=.\mainwindow.ui

BuildCmds= \
	%QTDIR%\bin\uic mainwindow.ui -o mainwindow.h \
	%QTDIR%\bin\uic mainwindow.ui -i mainwindow.h -o mainwindow.cpp \
	%QTDIR%\bin\moc mainwindow.h -o objs\moc_mainwindow.cpp \
	

"mainwindow.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"mainwindow.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"objs\moc_mainwindow.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\settings.ui

!IF  "$(CFG)" == "cphone - Win32 Release"

# Begin Custom Build - Uic'ing settings.ui...
InputPath=.\settings.ui

BuildCmds= \
	uic settings.ui -o settings.h \
	uic settings.ui -i settings.h -o settings.cpp \
	%QTDIR%\bin\moc settings.h -o objs\moc_settings.cpp \
	

"settings.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"settings.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"objs\moc_settings.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "cphone - Win32 Debug"

# Begin Custom Build - Uic'ing settings.ui...
InputPath=.\settings.ui

BuildCmds= \
	%QTDIR%\bin\uic settings.ui -o settings.h \
	%QTDIR%\bin\uic settings.ui -i settings.h -o settings.cpp \
	%QTDIR%\bin\moc settings.h -o objs\moc_settings.cpp \
	

"settings.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"settings.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"objs\moc_settings.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\videoproperties.ui

!IF  "$(CFG)" == "cphone - Win32 Release"

# Begin Custom Build - Uic'ing videoproperties.ui...
InputPath=.\videoproperties.ui

BuildCmds= \
	uic videoproperties.ui -o videoproperties.h \
	uic videoproperties.ui -i videoproperties.h -o videoproperties.cpp \
	%QTDIR%\bin\moc videoproperties.h -o objs\moc_videoproperties.cpp \
	

"videoproperties.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"videoproperties.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"objs\moc_videoproperties.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "cphone - Win32 Debug"

# Begin Custom Build - Uic'ing videoproperties.ui...
InputPath=.\videoproperties.ui

BuildCmds= \
	%QTDIR%\bin\uic videoproperties.ui -o videoproperties.h \
	%QTDIR%\bin\uic videoproperties.ui -i videoproperties.h -o videoproperties.cpp \
	%QTDIR%\bin\moc videoproperties.h -o objs\moc_videoproperties.cpp \
	

"videoproperties.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"videoproperties.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"objs\moc_videoproperties.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# End Group
# End Target
# End Project

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