📄 ihtmlviewer.c
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/*///////////////////////////////////////////////////////////////////////////////
||
|| FILE: IHtmlViewer.c
||
|| SERVICES: Sample applet using AEE
||
|| DESCRIPTION
|| This file contains the implementation of a simple example using the
|| AEE services.
||
|| PUBLIC CLASSES:
|| N/A
||
|| INITIALIZATION AND SEQUENCING REQUIREMENTS:
|| The following explanation applies to this sample containing one applet which serves
|| as a base for app developers to create their own applets using AEE Services:
||
||
|| In the applet source file (like this one), include AEEAppGen.h.
||
|| Mandatory Sections in Applet Source (this file):
|| -----------------------------------------------
|| Following Mandatory Sections are required for each applet source file.
|| (Search for "Mandatory" to identify these sections)
||
|| Includes:
|| Copy this section as-is from the sample applet. It contains:
|| AEEAppGen.h: For AEEApplet declaration
||
|| Type Declarations:
|| A data structure must be defined to hold the app specific data. In this structure,
|| the first element must be of type AEEApplet.
||
|| Functions: (For more details, see corresponding function description in this applet)
||
|| App_HandleEvent(): is the Event Handler to this applet.
|| Copy the function outline from the sample applet and add app specific code.
||
|| AEEClsCreateInstance(): creates an instance of the applet and initializes it.
|| It is called by AEEModGen when applet is being created.
||
||
||
|| Important Notes:
|| ---------------
|| 1. DO NOT use any "static data" in the applet. Always use the
|| functions exported by AEEStdlib or by IHeap services to
|| dynamically allocate data and make it a member of the applet
|| structure.
||
|| 2. DO NOT include and link "standard C library". Use AEE Memory
|| Services (in AEEHeap.h) and Standard Library macros(in
|| AEEStdLib.h). For example, use MALLOC() to allocate memory,
|| WSTRCPY() to make a copy of Unicode (wide) string.
||
|| 3. BREW is Unicode(wide string) compliant ONLY (no ISOLATIN1/ANSI)
|| except for file names which are ISOLATIN1/ANSI. ALWAYS USE
|| AECHAR instead of "char". Use string services provided in
|| AEEStdLib.h for string manipulation.
||
|| 4. It is always a good idea to DEFINE RESOURCES using BREW
|| ResourceEditor. Make Strings, Bitmaps, Dialogs, etc. as
|| resources. ResourceEditor saves resources as .bri file,
|| generates resource header file and compiles .bri into a .bar
|| binary file, which can be used by the applet.
||
|| Miscellanoeus Notes:
|| -------------------
|| 1. Make sure that the class ID used for the app is the same as that
|| defined corresponding in .MIF file
|| 2. Always make sure that compiled resource (.bar) file and corresponding
|| resource header (a) reside in app directory and (b) are included in
|| the applet code. Define a constant APP_RES_FILE containing the name
|| of the compiled resource file (with .bar extension).
||
|| More than one applet:
|| --------------------
|| If more than one applet needs to be defined, then do the following
|| (1) Follow the above description for each applet
||
||
|| Copyright
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