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                             TIERRA UPDATE:  (Mailing lists, Source code, abstract, publications, lectures, new results)This message contains:1) Announcement of Tierra mailing lists2) Major Tierra upgrade, and Beagle now available3) Availability of Tierra source code4) Abstract describing Tierra5) List of related publications and upcoming lectures6) Some interesting new and unpublished results     Due to your interest in the Tierra software, you have been placed ona mailing list.  To have yourself removed, send a message to:tierra-request@life.slhs.udel.edu, requesting that you be removed.     There is a mailing list for Tierra users. (actually 3, but you only wantto be on one of them).  The first list is for people who only want to get theofficial announcements, updates and bug-fixes. The other two will carry the official postings, and are intended for discussion of tierra by users.  One of these is distributed in digest form, when there is enough material; theother is set up as a mail reflector--postings will go out to the whole listimmediately.  The lists are:tierra-announce    official updates, patches and announcements onlytierra             discussion, updates, etc. (immediate delivery)tierra-digest      same as above (once per day digest form)The addresses are: tierra-request@life.slhs.udel.edu   the list administrator. to be added,                                    removed, or complain about problems with                                    any of these lists.tierra@life.slhs.udel.edu   ortierra-digest@life.slhs.udel.edu    to post to the list.tierra-bug@life.slhs.udel.edu       for bug-reports or questions about the                                    code or installation.2) Major Tierra upgrade, and Beagle now available     A major rework of the genebank manager has been largely completed andis now available in the ftp site.  The work was done mostly by Tom Uffner,with a little help from Tom Ray (many thanks to Tom U!).  If you picked upthe original release, it would be well worth your while to pick up the newversion.  Also, a DOS executable of the Beagle program, and documentation,are available in the /tierra/beagle directory of the ftp site.3) Availability of Tierra source code     The source code is available now, although it is under rapid developmentand major improvements always underway.  If you use the software, be sureto pick up new versions soon from the ftp site.  The source in the ftp sitewill be replace on a roughly weekly or monthly basis.     The complete source code for the Tierra simulator isavailable by anonymous ftp at:tierra.slhs.udel.edu [128.175.41.34] and  life.slhs.udel.edu [128.175.41.33]in the directories /tierra and /tierra/beagle.to get it, ftp to tierra or life, log in as user "anonymous" and give yourreal name (eg. tom@udel.edu) as a password.then give the command `cd tierra', to get a list of files type `dir'.you will see the following files:README.T1		A detailed description of tierra and how to use it.README.T2		    in two partsPart01			the source code in shar format ...			    in seven partsPart07announce    		this announcementtierra1.tex		Parts 1 & 2 of a manuscript describing Tierra,tierra2.tex		    in LaTeX format.The shar files contain the README files, so if you want the source code,you don't need to copy README separately.  To unpack the shar files, use`unshar', or `sh'.     The version released includes significant contributions fromTom Uffner, Dan Pirone and Marc Cygnus.  The software remains copyrighted("all rights reserved"), and is not being placed in the public domain.However, it will be made available free of charge and may be freelydistributed.  The intent is that it not be used for profit making activitiesunless some royalty arrangement is entered into with the authors.     A DOS version of the Tierra software with a decent frontend will be readyfor sale ($70) by November.  Note however, that the version of the sourcecode in the ftp site will compile with Turbo C, and run under DOS.4) Abstract describing Tierra**** BEGIN ABSTRACT ****Synthetic organisms have been created based on a computer metaphor oforganic life in which CPU time is the ``energy'' resource and memory isthe ``material'' resource.  Memory is organized into informationalpatterns that exploit CPU time for self-replication.  Mutation generatesnew forms, and evolution proceeds by natural selection as differentgenotypes compete for CPU time and memory space.Observation of nature shows that evolution by natural selection iscapable of both optimization and creativity.  Artificial models of evolutionhave demonstrated the optimizing ability of evolution, as exemplified bythe field of genetic algorithms.  The creative aspects of evolution have beenmore elusive to model.  The difficulty derives in part from a tendency ofmodels to specify the meaning of the ``genome'' of the evolving entities,precluding new meanings from emerging.  I will present a natural model ofevolution demonstrating both optimization and creativity, in which thegenome consists of sequences of executable machine code.From a single rudimentary ancestral ``creature'',very quickly there evolve parasites, which are not able to replicate inisolation because they lack a large portion of the genome.  However, theseparasites search for the missing information, and if they locate it in anearby creature, parasitize the information from the neighboring genome,thereby effecting their own replication.In some runs, hosts evolve immunity to attack by parasites.When immune hosts appear, they often increase in frequency, devastating theparasite populations.  In some runs where the community comes to bedominated by immune hosts, parasites evolve that are resistant to immunity.Hosts sometimes evolve a response to parasites that goes beyond immunity,to actual (facultative) hyper-parasitism.  The hyper-parasite deceives theparasite causing the parasite to devote its energetic resources to replicationof the hyper-parastie genome.  This drives the parasites to extinction.Evolving in the absence of parasites, hyper-parasites completely dominatethe community, resulting in a relatively uniform community characterize bya high degree of relationship between individuals.  Under these circumstances,sociality evolves, in the form of creatures which can only replicate inaggregations.The cooperative behavior of the social hyper-parasites makes them vulnerableto a new class of parasites.  These cheaters, hyper-hyper-parasites, insertthemselves between cooperating social individuals, deceiving the socialcreatures, causing them to replicate the genomes of the cheaters.The only genetic change imposed on the simulator israndom bit flips in the machine code of the creatures.  However, it turnsout that parasites are very sloppy replicators.  They cause significantrecombination and rearrangement of the genomes.  This spontaneous sexualityis a powerful force for evolutionary change in the system.One of the most interesting aspects of this instance of life isthat the bulk of the evolution is based on adaptation to the bioticenvironment rather than the physical environment.  It is co-evolutionthat drives the system.**** END ABSTRACT ****5) List of related publications and upcoming lectures    The recent publicity about my work (Technology Review, April 1991;

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