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📄 kaka.c

📁 tc 下的 ucos 精简版 适合ucos 新手 学习。 编译环境 tc2.0 tasm4.1
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{

    if (ticks > 0) {                                                      /* 0 means no delay!         */
        OS_ENTER_CRITICAL();
        if ((OSRdyTbl[OSTCBCur->OSTCBY] &= ~OSTCBCur->OSTCBBitX) == 0) {  /* Delay current task        */
            OSRdyGrp &= ~OSTCBCur->OSTCBBitY;
        }
        OSTCBCur->OSTCBDly = ticks;                                       /* Load ticks in TCB         */
        OS_EXIT_CRITICAL();
        OS_Sched();                                                       /* ^^^ Find next task to run!    */
    }
}

void  OSIntEnter (void)
{
    if (OSRunning == TRUE) {
        if (OSIntNesting < 255) {
            OSIntNesting++;                      /* Increment ISR nesting level                        */
        }
    }
}


void  OSIntExit (void)
{
    if (OSRunning == TRUE) {
        OS_ENTER_CRITICAL();
        if (OSIntNesting > 0) {                            /* Prevent OSIntNesting from wrapping       */
            OSIntNesting--;
        }
        if ((OSIntNesting == 0) && (OSLockNesting == 0)) { /* Reschedule only if all ISRs complete ... */
            OSIntExitY    = OSUnMapTbl[OSRdyGrp];          /* ... and not locked.                      */
            OSPrioHighRdy = (INT8U)((OSIntExitY << 3) + OSUnMapTbl[OSRdyTbl[OSIntExitY]]);
            if (OSPrioHighRdy != OSPrioCur) {              /* No Ctx Sw if current task is highest rdy */
                OSTCBHighRdy  = OSTCBPrioTbl[OSPrioHighRdy];
                OSCtxSwCtr++;                              /* ^^^ Keep track of the number of ctx switches */
                OSIntCtxSw();                              /* ^^^Perform interrupt level ctx switch       */
            }
        }
        OS_EXIT_CRITICAL();
    }
}

INT8U  OS_TCBInit (INT8U prio, INT16U *ptos, INT16U *pbos, INT16U id, INT32U stk_size, void *pext, INT16U opt)
{
    OS_TCB    *ptcb;


    OS_ENTER_CRITICAL();
    ptcb = OSTCBFreeList;                                  /* Get a free TCB from the free TCB list    */
    if (ptcb != (OS_TCB *)0) {
        OSTCBFreeList        = ptcb->OSTCBNext;            /* Update pointer to free TCB list          */
        OS_EXIT_CRITICAL();
        ptcb->OSTCBStkPtr    = ptos;                       /* Load Stack pointer in TCB                */
        ptcb->OSTCBPrio      = (INT8U)prio;                /* Load task priority into TCB              */
        ptcb->OSTCBStat      = OS_STAT_RDY;                /* Task is ready to run                     */
        ptcb->OSTCBDly       = 0;                          /* Task is not delayed                      */


        pext                 = pext;                       /* Prevent compiler warning if not used     */
        stk_size             = stk_size;
        pbos                 = pbos;
        opt                  = opt;
        id                   = id;

        ptcb->OSTCBY         = prio >> 3;                  /* Pre-compute X, Y, BitX and BitY          */
        ptcb->OSTCBBitY      = OSMapTbl[ptcb->OSTCBY];
        ptcb->OSTCBX         = prio & 0x07;
        ptcb->OSTCBBitX      = OSMapTbl[ptcb->OSTCBX];
        
        OS_ENTER_CRITICAL();
        OSTCBPrioTbl[prio] = ptcb;
        ptcb->OSTCBNext    = OSTCBList;                    /* Link into TCB chain                      */
        ptcb->OSTCBPrev    = (OS_TCB *)0;
        if (OSTCBList != (OS_TCB *)0) {
            OSTCBList->OSTCBPrev = ptcb;
        }
        OSTCBList               = ptcb;
        OSRdyGrp               |= ptcb->OSTCBBitY;         /* Make task ready to run                   */
        OSRdyTbl[ptcb->OSTCBY] |= ptcb->OSTCBBitX;
        OS_EXIT_CRITICAL();
        return (OS_NO_ERR);
    }
    OS_EXIT_CRITICAL();
    return (OS_NO_MORE_TCB);
}

INT8U  OSTaskCreate (void (*task)(void *pd), void *pdata, INT16U *ptos, INT8U prio)
{

    INT16U    *psp;
    INT8U      err;


    OS_ENTER_CRITICAL();
    if (OSTCBPrioTbl[prio] == (OS_TCB *)0) { /* Make sure task doesn't already exist at this priority  */
        OSTCBPrioTbl[prio] = (OS_TCB *)1;    /* Reserve the priority to prevent others from doing ...  */
                                             /* ... the same thing until task is created.              */
        OS_EXIT_CRITICAL();
        psp = (INT16U *)OSTaskStkInit(task, pdata, ptos, 0);    /* Initialize the task's stack         */
        err = OS_TCBInit(prio, psp, (INT16U *)0, 0, 0, (void *)0, 0);
        if (err == OS_NO_ERR) {
            OS_ENTER_CRITICAL();
            OSTaskCtr++;                                        /* Increment the #tasks counter        */
            OS_EXIT_CRITICAL();
            if (OSRunning == TRUE) {         /* Find highest priority task if multitasking has started */
                OS_Sched();
            }
        } else {
            OS_ENTER_CRITICAL();
            OSTCBPrioTbl[prio] = (OS_TCB *)0;/* Make this priority available to others                 */
            OS_EXIT_CRITICAL();
        }
        return (err);
    }
    OS_EXIT_CRITICAL();
    return (OS_PRIO_EXIST);
}

INT16U  *OSTaskStkInit (void (*task)(void *pd), void *pdata, INT16U *ptos, INT16U opt)
{
    INT16U *stk;


    opt    = opt;                           /* 'opt' is not used, prevent warning                      */
    stk    = (INT16U *)ptos;                /* Load stack pointer                                      */
    *stk-- = (INT16U)FP_SEG(pdata);         /* Simulate call to function with argument                 */
    *stk-- = (INT16U)FP_OFF(pdata);         
    *stk-- = (INT16U)FP_SEG(task);
    *stk-- = (INT16U)FP_OFF(task);
    *stk-- = (INT16U)0x0202;                /* SW = Interrupts enabled                                 */
    *stk-- = (INT16U)FP_SEG(task);          /* Put pointer to task   on top of stack                   */
    *stk-- = (INT16U)FP_OFF(task);
    *stk-- = (INT16U)0xAAAA;                /* AX = 0xAAAA                                             */
    *stk-- = (INT16U)0xCCCC;                /* CX = 0xCCCC                                             */
    *stk-- = (INT16U)0xDDDD;                /* DX = 0xDDDD                                             */
    *stk-- = (INT16U)0xBBBB;                /* BX = 0xBBBB                                             */
    *stk-- = (INT16U)0x0000;                /* SP = 0x0000                                             */
    *stk-- = (INT16U)0x1111;                /* BP = 0x1111                                             */
    *stk-- = (INT16U)0x2222;                /* SI = 0x2222                                             */
    *stk-- = (INT16U)0x3333;                /* DI = 0x3333                                             */
    *stk-- = (INT16U)0x4444;                /* ES = 0x4444                                             */
    *stk   = _DS;                           /* DS = Current value of DS                                */
    return ((INT16U *)stk);
}
/*-----------------------------PC Configration ---------------------------------------------------------------*/
/*-----------------------------DEFINES -----------------------------------------------------------------------*/
#define  DISP_FGND_BLACK           0x00
#define  DISP_FGND_BLUE            0x01
#define  DISP_FGND_GREEN           0x02
#define  DISP_FGND_CYAN            0x03
#define  DISP_FGND_RED             0x04
#define  DISP_FGND_PURPLE          0x05
#define  DISP_FGND_BROWN           0x06
#define  DISP_FGND_LIGHT_GRAY      0x07
#define  DISP_FGND_DARK_GRAY       0x08
#define  DISP_FGND_LIGHT_BLUE      0x09
#define  DISP_FGND_LIGHT_GREEN     0x0A
#define  DISP_FGND_LIGHT_CYAN      0x0B
#define  DISP_FGND_LIGHT_RED       0x0C
#define  DISP_FGND_LIGHT_PURPLE    0x0D
#define  DISP_FGND_YELLOW          0x0E
#define  DISP_FGND_WHITE           0x0F

#define  DISP_BGND_BLACK           0x00
#define  DISP_BGND_BLUE            0x10
#define  DISP_BGND_GREEN           0x20
#define  DISP_BGND_CYAN            0x30
#define  DISP_BGND_RED             0x40
#define  DISP_BGND_PURPLE          0x50
#define  DISP_BGND_BROWN           0x60
#define  DISP_BGND_LIGHT_GRAY      0x70

#define  DISP_BLINK                0x80

#define  DISP_BASE                  0xB800       /* Base segment of display (0xB800=VGA, 0xB000=Mono)  */
#define  DISP_MAX_X                     80       /* Maximum number of columns                          */
#define  DISP_MAX_Y                     25       /* Maximum number of rows                             */

#define  TICK_T0_8254_CWR             0x43       /* 8254 PIT Control Word Register address.            */
#define  TICK_T0_8254_CTR0            0x40       /* 8254 PIT Timer 0 Register address.                 */
#define  TICK_T0_8254_CTR1            0x41       /* 8254 PIT Timer 1 Register address.                 */
#define  TICK_T0_8254_CTR2            0x42       /* 8254 PIT Timer 2 Register address.                 */

#define  TICK_T0_8254_CTR0_MODE3      0x36       /* 8254 PIT Binary Mode 3 for Counter 0 control word. */
#define  TICK_T0_8254_CTR2_MODE0      0xB0       /* 8254 PIT Binary Mode 0 for Counter 2 control word. */
#define  TICK_T0_8254_CTR2_LATCH      0x80       /* 8254 PIT Latch command control word                */

#define  VECT_TICK                    0x08       /* Vector number for 82C54 timer tick                 */
#define  VECT_DOS_CHAIN               0x81       /* Vector number used to chain DOS                    */

void    PC_DispChar(INT8U x, INT8U y, INT8U c, INT8U color);
void    PC_DispClrCol(INT8U x, INT8U bgnd_color);
void    PC_DispClrRow(INT8U y, INT8U bgnd_color);
void    PC_DispClrScr(INT8U bgnd_color);
void    PC_DispStr(INT8U x, INT8U y, INT8U *s, INT8U color);

void    PC_DOSReturn(void);
void    PC_DOSSaveReturn(void);

void    PC_ElapsedInit(void);
void    PC_ElapsedStart(void);
INT16U  PC_ElapsedStop(void);

void    PC_GetDateTime(char *s);
BOOLEAN PC_GetKey(INT16S *c);

void    PC_SetTickRate(INT16U freq);

void   *PC_VectGet(INT8U vect);
void    PC_VectSet(INT8U vect, void (*isr)(void));

             
static INT16U    PC_ElapsedOverhead;
static jmp_buf   PC_JumpBuf;
static BOOLEAN   PC_ExitFlag;
void             (*PC_TickISR)(void);


void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
{
    INT8U  far *pscr;
    INT16U      offset;


    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;  /* Calculate position on the screen         */
    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
    *pscr++ = c;                                           /* Put character in video RAM               */
    *pscr   = color;                                       /* Put video attribute in video RAM         */
}

void PC_DispClrCol (INT8U x, INT8U color)
{
    INT8U far *pscr;
    INT8U      i;


    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)x * 2);
    for (i = 0; i < DISP_MAX_Y; i++) {
        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
        *pscr-- = color;                         /* Put video attribute in video RAM                   */
        pscr    = pscr + DISP_MAX_X * 2;         /* Position on next row                               */
    }
}

void PC_DispClrRow (INT8U y, INT8U color)
{
    INT8U far *pscr;
    INT8U      i;


    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)y * DISP_MAX_X * 2);
    for (i = 0; i < DISP_MAX_X; i++) {
        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
        *pscr++ = color;                         /* Put video attribute in video RAM                   */
    }
}

void PC_DispClrScr (INT8U color)
{
    INT8U  far *pscr;
    INT16U      i;


    pscr = (INT8U far *)MK_FP(DISP_BASE, 0x0000);
    for (i = 0; i < (DISP_MAX_X * DISP_MAX_Y); i++) { /* PC display has 80 columns and 25 lines        */
        *pscr++ = ' ';                                /* Put ' ' character in video RAM                */
        *pscr++ = color;                              /* Put video attribute in video RAM              */
    }
}

void PC_DispStr (INT8U x, INT8U y, INT8U *s, INT8U color)
{
    INT8U  far *pscr;
    INT16U      offset;


    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;   /* Calculate position of 1st character     */
    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
    while (*s) {
        *pscr++ = *s++;                                     /* Put character in video RAM              */
        *pscr++ = color;                                    /* Put video attribute in video RAM        */
    }
}

void PC_DOSReturn (void)
{
    PC_ExitFlag = TRUE;                                    /* Indicate we are returning to DOS         */
    longjmp(PC_JumpBuf, 1);                                /* Jump back to saved environment           */
}

void PC_DOSSaveReturn (void)
{
    PC_ExitFlag  = FALSE;                                  /* Indicate that we are not exiting yet!    */
    OSTickDOSCtr =     1;                                  /* Initialize the DOS tick counter          */
    PC_TickISR   = PC_VectGet(VECT_TICK);                  /* Get MS-DOS's tick vector                 */
    
    PC_VectSet(VECT_DOS_CHAIN, PC_TickISR);                /* Store MS-DOS's tick to chain             */
    
    setjmp(PC_JumpBuf);                                    /* Capture where we are in DOS              */
    if (PC_ExitFlag == TRUE) {                             /* See if we are exiting back to DOS        */
        OS_ENTER_CRITICAL();
        PC_SetTickRate(18);                                /* Restore tick rate to 18.2 Hz             */
        OS_EXIT_CRITICAL();
        PC_VectSet(VECT_TICK, PC_TickISR);                 /* Restore DOS's tick vector                */
        PC_DispClrScr(DISP_FGND_WHITE + DISP_BGND_BLACK);  /* Clear the display                        */
        exit(0);                                           /* Return to DOS                            */

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