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📄 kgame.vcproj

📁 成熟的RPG引擎,Flysky发布. 斜视角引擎.
💻 VCPROJ
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="KGame"
	ProjectGUID="{D4C958A1-82EB-44A6-AA1E-3C527A23DE57}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="5"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/KGame.exe"
				LinkIncremental="2"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/KGame.pdb"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
				RuntimeLibrary="4"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/KGame.exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
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				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
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			Name="源文件"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
			<File
				RelativePath=".\CTalk.cpp">
			</File>
			<File
				RelativePath=".\Game.cpp">
			</File>
			<File
				RelativePath=".\GameH.cpp">
			</File>
			<File
				RelativePath=".\GameZ.cpp">
			</File>
			<File
				RelativePath=".\Main.cpp">
			</File>
			<File
				RelativePath=".\Message.cpp">
			</File>
			<File
				RelativePath=".\stdafx.cpp">
			</File>
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			Name="头文件"
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				RelativePath=".\Game.h">
			</File>
			<File
				RelativePath=".\GameH.h">
			</File>
			<File
				RelativePath=".\GameZ.h">
			</File>
			<File
				RelativePath=".\Main.h">
			</File>
			<File
				RelativePath=".\Message.h">
			</File>
			<File
				RelativePath=".\resource.h">
			</File>
			<File
				RelativePath=".\stdafx.h">
			</File>
			<File
				RelativePath=".\VarP.h">
			</File>
		</Filter>
		<Filter
			Name="GameLib"
			Filter="">
			<File
				RelativePath=".\GameLib\CAlpha.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CAlpha.h">
			</File>
			<File
				RelativePath=".\GameLib\CAvi.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CAvi.h">
			</File>
			<File
				RelativePath=".\GameLib\CDraw.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CDraw.h">
			</File>
			<File
				RelativePath=".\GameLib\CFile.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CFile.h">
			</File>
			<File
				RelativePath=".\GameLib\CFont.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CFont.h">
			</File>
			<File
				RelativePath=".\GameLib\CGamma.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CGamma.h">
			</File>
			<File
				RelativePath=".\GameLib\CGrap.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CGrap.h">
			</File>
			<File
				RelativePath=".\GameLib\CIni.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CIni.h">
			</File>
			<File
				RelativePath=".\GameLib\ClibS.h">
			</File>
			<File
				RelativePath=".\GameLib\CMemory.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CMemory.h">
			</File>
			<File
				RelativePath=".\GameLib\CMMX.h">
			</File>
			<File
				RelativePath=".\GameLib\CNTDisk.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CNTDisk.h">
			</File>
			<File
				RelativePath=".\GameLib\COther.cpp">
			</File>
			<File
				RelativePath=".\GameLib\COther.h">
			</File>
			<File
				RelativePath=".\GameLib\CRect.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CRect.h">
			</File>
			<File
				RelativePath=".\GameLib\CRIX.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CRIX.h">
			</File>
			<File
				RelativePath=".\GameLib\CSound.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CSound.h">
			</File>
			<File
				RelativePath=".\GameLib\CSpety.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CSpety.h">
			</File>
			<File
				RelativePath=".\GameLib\CSurface.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CSurface.h">
			</File>
			<File
				RelativePath=".\GameLib\CWindow.cpp">
			</File>
			<File
				RelativePath=".\GameLib\CWindow.h">
			</File>
			<File
				RelativePath=".\GameLib\Ddutil.cpp">
			</File>
			<File
				RelativePath=".\GameLib\Ddutil.h">
			</File>
			<File
				RelativePath=".\GameLib\debug_new.cpp">
			</File>
			<File
				RelativePath=".\GameLib\debug_new.h">
			</File>
		</Filter>
		<Filter
			Name="Interface"
			Filter="">
			<File
				RelativePath=".\interface\CScript.cpp">
			</File>
			<File
				RelativePath=".\interface\CScript.h">
			</File>
			<File
				RelativePath=".\interface\FindPath.cpp">
			</File>
			<File
				RelativePath=".\interface\FindPath.h">
			</File>
			<File
				RelativePath=".\interface\GameLIB.h">
			</File>
			<File
				RelativePath=".\interface\Map.cpp">
			</File>
			<File
				RelativePath=".\interface\Map.h">
			</File>
			<File
				RelativePath=".\interface\Node.cpp">
			</File>
			<File
				RelativePath=".\interface\Node.h">
			</File>
			<File
				RelativePath=".\interface\Queue.cpp">
			</File>
			<File
				RelativePath=".\interface\Queue.h">
			</File>
			<File
				RelativePath=".\interface\Role.cpp">
			</File>
			<File
				RelativePath=".\interface\Role.h">
			</File>
			<File
				RelativePath=".\interface\Stack.cpp">
			</File>
			<File
				RelativePath=".\interface\Stack.h">
			</File>
			<File
				RelativePath=".\interface\Tile.cpp">
			</File>
			<File
				RelativePath=".\interface\Tile.h">
			</File>
			<File
				RelativePath=".\interface\Tree.cpp">
			</File>
			<File
				RelativePath=".\interface\Tree.h">
			</File>
		</Filter>
		<Filter
			Name="Menu"
			Filter="">
			<File
				RelativePath=".\Menu\CButton.cpp">
			</File>
			<File
				RelativePath=".\Menu\CButton.h">
			</File>
			<File
				RelativePath=".\Menu\CCheck.cpp">
			</File>
			<File
				RelativePath=".\Menu\CCheck.h">
			</File>
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				RelativePath=".\Menu\CDialog.cpp">
			</File>
			<File
				RelativePath=".\Menu\CDialog.h">
			</File>
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				RelativePath=".\Menu\CMenu.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)/$(InputName)1.obj"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)/$(InputName)1.obj"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\Menu\CMenu.h">
			</File>
			<File
				RelativePath=".\Menu\CState.cpp">
			</File>
			<File
				RelativePath=".\Menu\CState.h">
			</File>
			<File
				RelativePath=".\Menu\MenuLib.h">
			</File>
		</Filter>
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			Name="资源文件"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
			<File
				RelativePath=".\Game_ShuiJing.ico">
			</File>
			<File
				RelativePath=".\ProPic.bmp">
			</File>
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				RelativePath=".\ShuiJing_SDK.rc">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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