📄 kgame.vcproj
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="KGame"
ProjectGUID="{D4C958A1-82EB-44A6-AA1E-3C527A23DE57}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/KGame.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/KGame.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="4"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/KGame.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="源文件"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\CTalk.cpp">
</File>
<File
RelativePath=".\Game.cpp">
</File>
<File
RelativePath=".\GameH.cpp">
</File>
<File
RelativePath=".\GameZ.cpp">
</File>
<File
RelativePath=".\Main.cpp">
</File>
<File
RelativePath=".\Message.cpp">
</File>
<File
RelativePath=".\stdafx.cpp">
</File>
</Filter>
<Filter
Name="头文件"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\CTalk.h">
</File>
<File
RelativePath=".\Game.h">
</File>
<File
RelativePath=".\GameH.h">
</File>
<File
RelativePath=".\GameZ.h">
</File>
<File
RelativePath=".\Main.h">
</File>
<File
RelativePath=".\Message.h">
</File>
<File
RelativePath=".\resource.h">
</File>
<File
RelativePath=".\stdafx.h">
</File>
<File
RelativePath=".\VarP.h">
</File>
</Filter>
<Filter
Name="GameLib"
Filter="">
<File
RelativePath=".\GameLib\CAlpha.cpp">
</File>
<File
RelativePath=".\GameLib\CAlpha.h">
</File>
<File
RelativePath=".\GameLib\CAvi.cpp">
</File>
<File
RelativePath=".\GameLib\CAvi.h">
</File>
<File
RelativePath=".\GameLib\CDraw.cpp">
</File>
<File
RelativePath=".\GameLib\CDraw.h">
</File>
<File
RelativePath=".\GameLib\CFile.cpp">
</File>
<File
RelativePath=".\GameLib\CFile.h">
</File>
<File
RelativePath=".\GameLib\CFont.cpp">
</File>
<File
RelativePath=".\GameLib\CFont.h">
</File>
<File
RelativePath=".\GameLib\CGamma.cpp">
</File>
<File
RelativePath=".\GameLib\CGamma.h">
</File>
<File
RelativePath=".\GameLib\CGrap.cpp">
</File>
<File
RelativePath=".\GameLib\CGrap.h">
</File>
<File
RelativePath=".\GameLib\CIni.cpp">
</File>
<File
RelativePath=".\GameLib\CIni.h">
</File>
<File
RelativePath=".\GameLib\ClibS.h">
</File>
<File
RelativePath=".\GameLib\CMemory.cpp">
</File>
<File
RelativePath=".\GameLib\CMemory.h">
</File>
<File
RelativePath=".\GameLib\CMMX.h">
</File>
<File
RelativePath=".\GameLib\CNTDisk.cpp">
</File>
<File
RelativePath=".\GameLib\CNTDisk.h">
</File>
<File
RelativePath=".\GameLib\COther.cpp">
</File>
<File
RelativePath=".\GameLib\COther.h">
</File>
<File
RelativePath=".\GameLib\CRect.cpp">
</File>
<File
RelativePath=".\GameLib\CRect.h">
</File>
<File
RelativePath=".\GameLib\CRIX.cpp">
</File>
<File
RelativePath=".\GameLib\CRIX.h">
</File>
<File
RelativePath=".\GameLib\CSound.cpp">
</File>
<File
RelativePath=".\GameLib\CSound.h">
</File>
<File
RelativePath=".\GameLib\CSpety.cpp">
</File>
<File
RelativePath=".\GameLib\CSpety.h">
</File>
<File
RelativePath=".\GameLib\CSurface.cpp">
</File>
<File
RelativePath=".\GameLib\CSurface.h">
</File>
<File
RelativePath=".\GameLib\CWindow.cpp">
</File>
<File
RelativePath=".\GameLib\CWindow.h">
</File>
<File
RelativePath=".\GameLib\Ddutil.cpp">
</File>
<File
RelativePath=".\GameLib\Ddutil.h">
</File>
<File
RelativePath=".\GameLib\debug_new.cpp">
</File>
<File
RelativePath=".\GameLib\debug_new.h">
</File>
</Filter>
<Filter
Name="Interface"
Filter="">
<File
RelativePath=".\interface\CScript.cpp">
</File>
<File
RelativePath=".\interface\CScript.h">
</File>
<File
RelativePath=".\interface\FindPath.cpp">
</File>
<File
RelativePath=".\interface\FindPath.h">
</File>
<File
RelativePath=".\interface\GameLIB.h">
</File>
<File
RelativePath=".\interface\Map.cpp">
</File>
<File
RelativePath=".\interface\Map.h">
</File>
<File
RelativePath=".\interface\Node.cpp">
</File>
<File
RelativePath=".\interface\Node.h">
</File>
<File
RelativePath=".\interface\Queue.cpp">
</File>
<File
RelativePath=".\interface\Queue.h">
</File>
<File
RelativePath=".\interface\Role.cpp">
</File>
<File
RelativePath=".\interface\Role.h">
</File>
<File
RelativePath=".\interface\Stack.cpp">
</File>
<File
RelativePath=".\interface\Stack.h">
</File>
<File
RelativePath=".\interface\Tile.cpp">
</File>
<File
RelativePath=".\interface\Tile.h">
</File>
<File
RelativePath=".\interface\Tree.cpp">
</File>
<File
RelativePath=".\interface\Tree.h">
</File>
</Filter>
<Filter
Name="Menu"
Filter="">
<File
RelativePath=".\Menu\CButton.cpp">
</File>
<File
RelativePath=".\Menu\CButton.h">
</File>
<File
RelativePath=".\Menu\CCheck.cpp">
</File>
<File
RelativePath=".\Menu\CCheck.h">
</File>
<File
RelativePath=".\Menu\CDialog.cpp">
</File>
<File
RelativePath=".\Menu\CDialog.h">
</File>
<File
RelativePath=".\Menu\CMenu.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\Menu\CMenu.h">
</File>
<File
RelativePath=".\Menu\CState.cpp">
</File>
<File
RelativePath=".\Menu\CState.h">
</File>
<File
RelativePath=".\Menu\MenuLib.h">
</File>
</Filter>
<Filter
Name="资源文件"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
<File
RelativePath=".\Game_ShuiJing.ico">
</File>
<File
RelativePath=".\ProPic.bmp">
</File>
<File
RelativePath=".\ShuiJing_SDK.rc">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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