📄 worker.c
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void to_network_layer(packet *p){/* Deliver information from an inbound frame to the network layer. A check is * made to see if the packet is in sequence. If it is not, the simulation * is terminated with a "protocol error" message. */ unsigned int num; num = pktnum(p); if (num != last_pkt_given + 1) { printf("Tick %u. Proc %d got protocol error. Packet delivered out of order.\n", tick/DELTA, id); printf("Expected payload %d but got payload %d\n",last_pkt_given+1,num); exit(0); } last_pkt_given = num; payloads_accepted++;} void from_physical_layer (frame *r){/* Copy the newly-arrived frame to the user. */ *r = last_frame;}void to_physical_layer(frame *s){/* Pass the frame to the physical layer for writing on pipe 1 or 2. * However, this is where bad packets are discarded: they never get written. */ int fd, got, k; /* Fill in fields that that the simulator expects but some protocols do * not fill in or use. This filling is not strictly needed, but makes the * simulation trace look better, showing unused fields as zeros. */ switch(protocol) { case 2: s->seq = 0; case 3: s->kind = (id == 0 ? data : ack); if (s->kind == ack) { s->seq = 0; s->info.data[0] = 0; s->info.data[1] = 0; s->info.data[2] = 0; s->info.data[3] = 0; } break; case 4: case 5: s->kind = data; break; case 6: if (s->kind == nak) { s->info.data[0] = 0; s->info.data[1] = 0; s->info.data[2] = 0; s->info.data[3] = 0; } /* The following statement is essential to protocol 6. In that * protocol, oldest_frame is automagically set properly to the * sequence number of the frame that has timed out. Keeping track of * this information is a bit tricky, since the call to start_timer() * does not tell what the sequence number is, just the buffer. The * simulator keeps track of sequence numbers using the array seqs[], * which records the sequence number of each data frame sent, so on a * timeout, knowing the buffer number makes it possible to determine * the sequence number. */ if (s->kind==data) seqs[s->seq % (nseqs/2)] = s->seq; /* save seq # */ } if (s->kind == data) data_sent++; if (s->kind == ack) acks_sent++; if (retransmitting) data_retransmitted++; /* Bad transmissions (checksum errors) are simulated here. */ k = rand() & 01777; /* 0 <= k <= about 1000 (really 1023) */ if (k < pkt_loss) { /* simulate packet loss */ if (debug_flags & SENDS) { printf("Tick %u. Proc %d sent frame that got lost: ", tick/DELTA, id); fr(s); } if (s->kind == data) data_lost++; /* statistics gathering */ if (s->kind == ack) acks_lost++; /* ditto */ return; } if (s->kind == data) data_not_lost++; /* statistics gathering */ if (s->kind == ack) acks_not_lost++; /* ditto */ fd = (id == 0 ? w1 : w2); got = write(fd, s, FRAME_SIZE); if (got != FRAME_SIZE) print_statistics(); /* must be done */ if (debug_flags & SENDS) { printf("Tick %u. Proc %d sent frame: ", tick/DELTA, id); fr(s); }}void start_timer(seq_nr k){/* Start a timer for a data frame. */ ack_timer[k] = tick + timeout_interval + offset; offset++; recalc_timers(); /* figure out which timer is now lowest */}void stop_timer(seq_nr k){/* Stop a data frame timer. */ ack_timer[k] = 0; recalc_timers(); /* figure out which timer is now lowest */}void start_ack_timer(void){/* Start the auxiliary timer for sending separate acks. The length of the * auxiliary timer is arbitrarily set to half the main timer. This could * have been another simulation parameter, but that is unlikely to have * provided much extra insight. */ aux_timer = tick + timeout_interval/AUX; offset++;}void stop_ack_timer(void){/* Stop the ack timer. */ aux_timer = 0;}void enable_network_layer(void){/* Allow network_layer_ready events to occur. */ network_layer_status = 1;}void disable_network_layer(void){/* Prevent network_layer_ready events from occuring. */ network_layer_status = 0;}int check_timers(void){/* Check for possible timeout. If found, reset the timer. */ int i; /* See if a timeout event is even possible now. */ if (lowest_timer == 0 || tick < lowest_timer) return(-1); /* A timeout event is possible. Find the lowest timer. Note that it is * impossible for two frame timers to have the same value, so that when a * hit is found, it is the only possibility. The use of the offset variable * guarantees that each successive timer set gets a higher value than the * previous one. */ for (i = 0; i < NR_TIMERS; i++) { if (ack_timer[i] == lowest_timer) { ack_timer[i] = 0; /* turn the timer off */ recalc_timers(); /* find new lowest timer */ oldest_frame = seqs[i]; /* for protocol 6 */ return(i); } } printf("Impossible. check_timers failed at %d\n", lowest_timer); exit(1);}int check_ack_timer(){/* See if the ack timer has expired. */ if (aux_timer > 0 && tick >= aux_timer) { aux_timer = 0; return(1); } else { return(0); }}unsigned int pktnum(packet *p){/* Extract packet number from packet. */ unsigned int num, b0, b1, b2, b3; b0 = p->data[0] & BYTE; b1 = p->data[1] & BYTE; b2 = p->data[2] & BYTE; b3 = p->data[3] & BYTE; num = (b0 << 24) | (b1 << 16) | (b2 << 8) | b3; return(num);}void fr(frame *f){/* Print frame information for tracing. */ printf("type=%s seq=%d ack=%d payload=%d\n", tag[f->kind], f->seq, f->ack, pktnum(&f->info));}void recalc_timers(void){/* Find the lowest timer */ int i; bigint t = UINT_MAX; for (i = 0; i < NR_TIMERS; i++) { if (ack_timer[i] > 0 && ack_timer[i] < t) t = ack_timer[i]; } lowest_timer = t;}void print_statistics(void){/* Display statistics. */ int word[3]; sleep(1); printf("\nProcess %d:\n", id); printf("\tTotal data frames sent: %9d\n", data_sent); printf("\tData frames lost: %9d\n", data_lost); printf("\tData frames not lost: %9d\n", data_not_lost); printf("\tFrames retransmitted: %9d\n", data_retransmitted); printf("\tGood ack frames rec'd: %9d\n", good_acks_recd); printf("\tBad ack frames rec'd: %9d\n\n", cksum_acks_recd); printf("\tGood data frames rec'd: %9d\n", good_data_recd); printf("\tBad data frames rec'd: %9d\n", cksum_data_recd); printf("\tPayloads accepted: %9d\n", payloads_accepted); printf("\tTotal ack frames sent: %9d\n", acks_sent); printf("\tAck frames lost: %9d\n", acks_lost); printf("\tAck frames not lost: %9d\n", acks_not_lost); printf("\tTimeouts: %9d\n", timeouts); printf("\tAck timeouts: %9d\n", ack_timeouts); fflush(stdin); word[0] = 0; word[1] = payloads_accepted; word[2] = data_sent; write(mwfd, word, 3*sizeof(int)); /* tell main we are done printing */ sleep(1); exit(0);}void sim_error(char *s){/* A simulator error has occurred. */ int fd; printf("%s\n", s); fd = (id == 0 ? w4 : w6); write(fd, &zero, TICK_SIZE); exit(1);}
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