📄 addmaterialform.ui.h
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/****************************************************************************** ui.h extension file, included from the uic-generated form implementation.**** If you wish to add, delete or rename functions or slots use** Qt Designer which will update this file, preserving your code. Create an** init() function in place of a constructor, and a destroy() function in** place of a destructor.*****************************************************************************/void AddMaterialForm::OKSlot(){ QString name = materialNameLineEdit->text(); float eps = epsilonLineEdit->text().toFloat(); float sigma = sigmaLineEdit->text().toFloat(); QColor color(RlineEdit->text().toInt(), GlineEdit->text().toInt(), BlineEdit->text().toInt()); emit NewMaterial(name,eps,sigma,color);}void AddMaterialForm::CancelSlot(){ emit Cancel();}void AddMaterialForm::init(){ int R = rand()%156 + 100; int G = rand()%156 + 100; int B = rand()%156 + 100; RlineEdit->setText(QString::number(R)); GlineEdit->setText(QString::number(G)); BlineEdit->setText(QString::number(B)); QColor col(R,G,B); QPixmap pix(pixmapLabel->width(),pixmapLabel->height()); pix.fill(col); pixmapLabel->setPixmap(pix);}void AddMaterialForm::colorSelectSlot(){ QColor color = QColorDialog::getColor(); if ((color.red() == 0)&&(color.green() == 0)&&(color.blue() == 0)) return; RlineEdit->setText(QString::number(color.red())); GlineEdit->setText(QString::number(color.green())); BlineEdit->setText(QString::number(color.blue())); QColor col(color.red(),color.green(),color.blue()); QPixmap pix(pixmapLabel->width(),pixmapLabel->height()); pix.fill(col); pixmapLabel->setPixmap(pix); }
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