📄 stage1st.h
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#ifndef STAGE1ST_H_
#define STAGE1ST_H_
#include "dd.h"
#include "DI.h"
#include "define.h"
#include "DDString.h"
#include "gameStatus.h"
#include "Spirit.h"
#include "saintfighter.h"
#include "bingHe.h"
#include "ShaJia.h"
#include "Enemy.h"
#include "GameOverShow.h"
class CStage1st: public CGameStatus
{
public:
public:
CStage1st(CDD* dd,LPCSTR szBitmap,
CDI* di,
CDS* pds,LPCSTR szWaves[DSOUND_MAX_NUM],int nSoundNum);
//bool Initialize(LPCSTR szBitmap);
virtual bool Run(void); //更新数据;
virtual void Show(void);//更新屏幕;
void Destroy(void){return;};
public:
//Game Spirit:
CBackground m_BK;
CPalaceGate m_PalaceGate;
CDDString m_ScorePlayer1;
CDDString m_ScorePlayer2;
CBingHe m_BingHe;
CFireBH m_FireBingHe[MAX_FIRE_NUM];
CCosmos m_CosmosBingHe;
CShaJia m_ShaJia;
CMOFire m_ShaJiaFire7[7];
CLotus m_Lotus[LOTUS_NUM];
CCosmos m_CosmosShaJia;
CStone m_Stone[MAX_STONE_COLUMN];
CSmallSaint1 m_SSaint1[MAX_STONE_COLUMN];
CSmallSaint2 m_SSaint2[MAX_STONE_COLUMN];
CSmallSaint3 m_SSaint3[MAX_STONE_COLUMN];
CMOFire m_SSaint3Fire[MAX_STONE_COLUMN];
CSmallSaint4 m_SSaint4;
CMOFire m_SSaint4Fire3[3];
CGameOverShow m_GameOverShow;
};
#endif
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