stage1st.h

来自「一个完整的2D滚屏游戏示例」· C头文件 代码 · 共 59 行

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#ifndef STAGE1ST_H_
#define STAGE1ST_H_

#include "dd.h"
#include "DI.h"
#include "define.h" 
#include "DDString.h"
#include "gameStatus.h"
#include "Spirit.h"
#include "saintfighter.h"
#include "bingHe.h"
#include "ShaJia.h"
#include "Enemy.h"
#include "GameOverShow.h"

class CStage1st: public CGameStatus
{
	public:
	
	public:
	CStage1st(CDD* dd,LPCSTR szBitmap,
			  CDI* di,
			  CDS* pds,LPCSTR szWaves[DSOUND_MAX_NUM],int nSoundNum);
	//bool Initialize(LPCSTR szBitmap);
	virtual bool Run(void); //更新数据;
	virtual void Show(void);//更新屏幕;
	void Destroy(void){return;};

public:
//Game Spirit:
CBackground m_BK;
CPalaceGate m_PalaceGate;

CDDString   m_ScorePlayer1;
CDDString   m_ScorePlayer2;

CBingHe     m_BingHe; 
CFireBH     m_FireBingHe[MAX_FIRE_NUM];
CCosmos     m_CosmosBingHe;  
     
CShaJia     m_ShaJia;
CMOFire     m_ShaJiaFire7[7];
CLotus      m_Lotus[LOTUS_NUM];
CCosmos     m_CosmosShaJia;

CStone       m_Stone[MAX_STONE_COLUMN];
CSmallSaint1 m_SSaint1[MAX_STONE_COLUMN];
CSmallSaint2 m_SSaint2[MAX_STONE_COLUMN];

CSmallSaint3 m_SSaint3[MAX_STONE_COLUMN];
CMOFire      m_SSaint3Fire[MAX_STONE_COLUMN];  

CSmallSaint4 m_SSaint4;
CMOFire      m_SSaint4Fire3[3]; 

CGameOverShow	 m_GameOverShow;
};

#endif

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