📄 gameovershow.cpp
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// GameOverShow.cpp: implementation of the CGameOverShow class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "GameOverShow.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CGameOverShow::CGameOverShow()
{
m_bActive=false;
int nXR=SCREEN_WIDTH,nXL=0,
nY=SCREEN_HEIGHT/2-100,
nPaceX=400,
nPaceY=53,
nSpaceWords=6;
RECT rcWords;
rcWords.top =START_Y+SCREEN_HEIGHT+SPIRIT_HEIGHT*7;
rcWords.bottom=rcWords.top+SPIRIT_HEIGHT_2-1;
rcWords.left =START_X;
rcWords.right =rcWords.left+SPIRIT_WIDTH_4-1;
m_GameOverWordsLeft.Initialize(nXL-nPaceX,nY+nPaceY,7,nSpaceWords,rcWords);
m_GameOverWordsLeft.ArrangeRect(" ATHENA");
m_GameOverWordsRight.Initialize(nXR+nPaceX,nY+nPaceY,4,nSpaceWords,rcWords);
m_GameOverWordsRight.ArrangeRect("BYE ");
}
//////////////////////////////////////////////////////////////////////
//
CGameOverShow::~CGameOverShow()
{
}
////////////////////////////////////////////////////////////////////////
//
void CGameOverShow::Trace()
{
int nPace=2;//这个数一定要被起点与终点的距离整除,否则各行不能对齐;
int nEndL=400,nEndR=300;
int nXL,nYL,nXR,nYR;
nXR=m_GameOverWordsRight.GetShowX();
nYR=m_GameOverWordsRight.GetShowY();
if(nXR>nEndR)m_GameOverWordsRight.SetShowPosition(nXR-=nPace,nYR);
else m_bActive=false;
nXL=m_GameOverWordsLeft.GetShowX();
nYL=m_GameOverWordsLeft.GetShowY();
if(nXL<nEndL)m_GameOverWordsLeft.SetShowPosition(nXL+=nPace,nYL);
//else m_bActive=false;
return;
}
///////////////////////////////////////////////////////////////////////////////
//
bool CGameOverShow::Show(CDD* pDD)
{
//画字符:
if(!m_GameOverWordsLeft.Show(pDD))return false;
if(!m_GameOverWordsRight.Show(pDD))return false;
return true;
}
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