📄 enemy.h
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#ifndef _ENEMY_H
#define _ENEMY_H
#include "saintFighter.h"
#include "Spirit.h"
class CMOFire;//Multi oriented fire;多向子弹;
class CSmallSaint1;
class CMOFire: public CSpirit
{
public:
int m_nAngle;
int m_nFireNum;
public:
CMOFire();
void Initialize(int nAngle,int nFireNum,RECT rect,int nCosmos=7777);
void Activate(CSaintFighter spirit);
virtual void Trace(int i);
};
////////////////////////////////////////////////////////////////////////一些小敌人:
class CSmallSaint1: public CSaintFighter
{
public:
CSmallSaint1();
virtual void Trace(int i); //"t" is a paremeter to control the speed of fire;
};
////////////////////////////////////////////////////////////////////////一些小敌人:
class CSmallSaint2: public CSaintFighter
{
public:
CSmallSaint2();
virtual void Trace(int i); //"t" is a paremeter to control the speed of fire;
};
////////////////////////////////////////////////////////////////////////一些小敌人:
class CSmallSaint3: public CSaintFighter
{
public:
bool m_bLeft;
CSmallSaint3();
virtual void Trace(int i,long unsigned int luTime); //"t" is a paremeter to control the speed of fire;
};
////////////////////////////////////////////////////////////////////////一些小敌人:
class CSmallSaint4: public CSaintFighter
{
public:
bool m_bDown;
CSmallSaint4();
virtual void Trace(int i,long unsigned int luTime); //"t" is a paremeter to control the speed of fire;
};
#endif
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