📄 game.h
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#ifndef _GAME_H
#define _GAME_H
#include "dd.h"
#include "DI.h"
#include "DS.h"
#include "define.h"
#include "BeginPage.h"
#include "Stage1st.h"
#include "ScorePage.h"
//#include "saintfighter.h"
//#include "bingHe.h"
//#include "ShaJia.h"
//#include "Enemy.h"
class CGame
{
public:
//Game Engine:
CDD m_DD;
CDI m_DI;
CDS m_DS;
//Game procedure:
public:
BOOL m_bActive;
long unsigned int m_luTime;
int m_nSpeed;//to control game speed on different machines;
MSG m_MESSAGE;
bool m_bPaused;
public:
bool Initialize(HWND hWnd,LPCSTR szBitmap,LPCSTR szSourceWaves[STAGE_MAX_NUM][DSOUND_MAX_NUM],int nSoundNum[STAGE_MAX_NUM],int nStageNum);
void Run(MSG msg); //更新数据;
void Show(void);//更新屏幕;
void Destroy(void);
//Game resource:
int m_nSoundNum[STAGE_MAX_NUM];
LPCSTR m_szSourceWaves[STAGE_MAX_NUM][DSOUND_MAX_NUM];
//Game Status:
int m_nScorePlayer1;
int m_nScorePlayer2;
bool m_bBeginPage;
bool m_bStage1st;
bool m_bScorePage;
CBeginPage* m_pBeginPage;
CStage1st* m_pStage1st;
CScorePage* m_pScorePage;
};
#endif
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