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📄 game.h

📁 一个完整的2D滚屏游戏示例
💻 H
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#ifndef _GAME_H
#define _GAME_H

#include "dd.h"
#include "DI.h"
#include "DS.h"
#include "define.h" 
#include "BeginPage.h"
#include "Stage1st.h"
#include "ScorePage.h"
//#include "saintfighter.h"
//#include "bingHe.h"
//#include "ShaJia.h"
//#include "Enemy.h"

class CGame
{
public:
//Game Engine:
CDD m_DD;
CDI m_DI;
CDS m_DS; 

//Game procedure:
public:
BOOL m_bActive;
long unsigned int m_luTime;
int  m_nSpeed;//to control game speed on different machines;
MSG  m_MESSAGE;
bool m_bPaused;

public:
bool Initialize(HWND hWnd,LPCSTR szBitmap,LPCSTR szSourceWaves[STAGE_MAX_NUM][DSOUND_MAX_NUM],int nSoundNum[STAGE_MAX_NUM],int nStageNum);

void Run(MSG msg); //更新数据;
void Show(void);//更新屏幕;
void Destroy(void);

//Game resource:
int    m_nSoundNum[STAGE_MAX_NUM];
LPCSTR m_szSourceWaves[STAGE_MAX_NUM][DSOUND_MAX_NUM];

//Game Status:
int m_nScorePlayer1;
int m_nScorePlayer2;

bool m_bBeginPage;
bool m_bStage1st;
bool m_bScorePage;

CBeginPage* m_pBeginPage;
CStage1st*  m_pStage1st;
CScorePage* m_pScorePage;
};

#endif

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