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📄 cddgame.dsp

📁 一个完整的2D滚屏游戏示例
💻 DSP
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# Microsoft Developer Studio Project File - Name="CDDGame" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=CDDGame - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "CDDGame.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "CDDGame.mak" CFG="CDDGame - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "CDDGame - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "CDDGame - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 1
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "CDDGame - Win32 Release"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Use_MFC 1
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# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 ddraw.lib dinput.lib dsound.lib winmm.lib /nologo /subsystem:windows /incremental:yes /machine:I386
# SUBTRACT LINK32 /profile

!ELSEIF  "$(CFG)" == "CDDGame - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ddraw.lib dinput.lib dsound.lib winmm.lib /nologo /subsystem:windows /incremental:no /machine:I386 /pdbtype:sept
# SUBTRACT LINK32 /debug

!ENDIF 

# Begin Target

# Name "CDDGame - Win32 Release"
# Name "CDDGame - Win32 Debug"
# Begin Group "header"

# PROP Default_Filter "h"
# Begin Source File

SOURCE=.\BeginPage.h
# End Source File
# Begin Source File

SOURCE=.\BingHe.h
# End Source File
# Begin Source File

SOURCE=.\dd.h
# End Source File
# Begin Source File

SOURCE=.\DDString.h
# End Source File
# Begin Source File

SOURCE=.\ddutil.h
# End Source File
# Begin Source File

SOURCE=.\define.h
# End Source File
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SOURCE=.\DI.h
# End Source File
# Begin Source File

SOURCE=.\DS.h
# End Source File
# Begin Source File

SOURCE=.\Enemy.h
# End Source File
# Begin Source File

SOURCE=.\game.h
# End Source File
# Begin Source File

SOURCE=.\GameOverShow.h
# End Source File
# Begin Source File

SOURCE=.\GameStatus.h
# End Source File
# Begin Source File

SOURCE=.\MMIO.h
# End Source File
# Begin Source File

SOURCE=.\resource.h
# End Source File
# Begin Source File

SOURCE=.\saintfighter.h
# End Source File
# Begin Source File

SOURCE=.\ScorePage.h
# End Source File
# Begin Source File

SOURCE=.\ScoreShow.h
# End Source File
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SOURCE=.\ShaJia.h
# End Source File
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SOURCE=.\Spirit.h
# End Source File
# Begin Source File

SOURCE=.\Stage1st.h
# End Source File
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SOURCE=.\stdafx.h
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SOURCE=.\Wave.h
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# Begin Group "Cpp Files"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\BeginPage.cpp
# End Source File
# Begin Source File

SOURCE=.\BingHe.cpp
# End Source File
# Begin Source File

SOURCE=.\dd.cpp
# End Source File
# Begin Source File

SOURCE=.\DDString.cpp
# End Source File
# Begin Source File

SOURCE=.\ddutil.cpp
# End Source File
# Begin Source File

SOURCE=.\DI.cpp
# End Source File
# Begin Source File

SOURCE=.\DS.cpp
# End Source File
# Begin Source File

SOURCE=.\Enemy.cpp
# End Source File
# Begin Source File

SOURCE=.\game.cpp
# End Source File
# Begin Source File

SOURCE=.\GameApp.cpp
# End Source File
# Begin Source File

SOURCE=.\GameStatus.cpp
# End Source File
# Begin Source File

SOURCE=.\MMIO.cpp
# End Source File
# Begin Source File

SOURCE=.\SaintFighter.cpp
# End Source File
# Begin Source File

SOURCE=.\ScorePage.cpp
# End Source File
# Begin Source File

SOURCE=.\ScoreShow.cpp
# End Source File
# Begin Source File

SOURCE=.\ShaJia.cpp
# End Source File
# Begin Source File

SOURCE=.\Spirit.cpp
# End Source File
# Begin Source File

SOURCE=.\Stage1st.cpp
# End Source File
# Begin Source File

SOURCE=.\stdafx.cpp
# End Source File
# Begin Source File

SOURCE=.\Wave.cpp
# End Source File
# End Group
# Begin Source File

SOURCE=.\All.bmp
# End Source File
# Begin Source File

SOURCE=.\begin.bmp
# End Source File
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SOURCE=.\dying.wav
# End Source File
# Begin Source File

SOURCE=.\end.bmp
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# Begin Source File

SOURCE=.\fireBH.WAV
# End Source File
# Begin Source File

SOURCE=.\GameOverShow.cpp
# End Source File
# Begin Source File

SOURCE=.\icon1.ico
# End Source File
# Begin Source File

SOURCE=.\main.wav
# End Source File
# Begin Source File

SOURCE=.\RESOURCE.rc

!IF  "$(CFG)" == "CDDGame - Win32 Release"

!ELSEIF  "$(CFG)" == "CDDGame - Win32 Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\sound\Thunder.wav
# End Source File
# Begin Source File

SOURCE=.\Thunder.wav
# End Source File
# End Target
# End Project

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