📄 binghe.h
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#ifndef _BING_HE
#define _BING_HE
#include "saintFighter.h"
class CBingHe:public CSaintFighter
{
public:
bool m_bMoving;
public:
CBingHe();
virtual void Trace(DWORD dwMouse,POINT MousePoint,bool key[256],long unsigned int luTime);
};
//////////////////////////////////////////////////////////////////////
class CFireBH : public CSpirit
{
public:
CFireBH();
public:
//virtual
void Activate(CSaintFighter saint);
virtual void Trace(); //"t" is a paremeter to control the speed of fire;
//virtual void BeColliding(CSpirit* pSpirit); //"t" is a paremeter to control the speed of fire;
void BeCollided(){m_bActive=false;m_bAlive=false;return;}
};
#endif
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