📄 beginpage.h
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#ifndef BEGINPAGE_H_
#define BEGINPAGE_H_
#include "dd.h"
#include "DI.h"
#include "define.h"
#include "Spirit.h"
#include "GameStatus.h"
//#include "saintfighter.h"
//#include "bingHe.h"
//#include "ShaJia.h"
//#include "Enemy.h"
#define MAX_HANDLE_NUM 10
class CBeginPage;
class CBeginBK;
class CBeginBKAni;//to show the animation of the bk image;
class CBeginWords;
class CGoldHandle;
class CRolePortrait;
///////////////////////////////////////////////////////////////////////////////////////////////////
class CBeginBK:public CSpirit
{
public:
CBeginBK();
virtual void Trace();
};
////////////////////////////////////////////////////////////////////////////////////////////////
class CBeginBKAni:public CSpirit
{
public:
CBeginBKAni();
virtual void Trace(long unsigned int luTime);
};
////////////////////////////////////////////////////////////////////////////////////////////////
class CBeginWords:public CSpirit
{
public:
CBeginWords();
virtual void Trace(long unsigned int luTime);
};
////////////////////////////////////////////////////////////////////////////////////////////////
class CGoldHandle:public CSpirit
{
public:
bool m_bMoving;
bool m_bSelected;
int m_nIDSelected;
int m_nOldX;
int m_nOldY;
int m_nFocusX;
int m_nFocusY;
CGoldHandle();
virtual void Trace(CDI* pdi,int nMode,int nX=0,int nY=0);
bool SelectRole(CRolePortrait spirit);
};
////////////////////////////////////////////////////////////////////////////////////////////////
class CRolePortrait:public CSpirit
{
public:
int m_nRoleID;
bool m_bSelected;
CRolePortrait(int nRoleID,int nSourceX,int nSourceY,int nWidth,int nHeight,int nX,int nY,bool bActive,bool bAlive,int nPace);
virtual void Trace(CGoldHandle handle){return;};
};
////////////////////////////////////////////////////////////////////////////////////////////////
class CBeginPage :public CGameStatus
{
public:
public:
CBeginPage(CDD* pdd,LPCSTR szBitmap,CDI* pdi,CDS* pds,LPCSTR szWaves[DSOUND_MAX_NUM],int nSoundNum);
//bool Initialize(LPCSTR szBitmap);
virtual bool Run(void); //更新数据;
virtual void Show(void);//更新屏幕;
//void Destroy(void){return;};
public:
//Game Spirit:
CBeginBK m_BeginBK;
CBeginBKAni m_BeginBKAni;
CBeginWords m_BeginWords;
CGoldHandle m_GoldHandle[MAX_HANDLE_NUM];
CRolePortrait* m_pPortraitBingHe;
};
#endif
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