dom_entityreference.hpp
来自「IBM的解析xml的工具Xerces的源代码」· HPP 代码 · 共 110 行
HPP
110 行
/* * Copyright 1999-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *//* * $Id: DOM_EntityReference.hpp,v 1.5 2004/09/08 13:55:42 peiyongz Exp $ */#ifndef DOM_EntityReference_HEADER_GUARD_#define DOM_EntityReference_HEADER_GUARD_#include <xercesc/util/XercesDefs.hpp>#include "DOM_Node.hpp"XERCES_CPP_NAMESPACE_BEGINclass EntityReferenceImpl;/** * <code>EntityReference</code> nodes will appear in the structure * model when an entity reference is in the source document, or when the user * wishes to insert an entity reference. * * The expansion of the entity will appear as child nodes of the entity * reference node. The expansion may be just simple text, or it may * be more complex, containing additional entity refs. **/class DEPRECATED_DOM_EXPORT DOM_EntityReference: public DOM_Node {public: /** @name Constructors and assignment operator */ //@{ /** * Default constructor for DOM_EntityReference. The resulting object does not * refer to an actual Entity Reference node; it will compare == to 0, and is similar * to a null object reference variable in Java. It may subsequently be * assigned to refer to an actual entity reference node. * <p> * New entity reference nodes are created by DOM_Document::createEntityReference(). * */ DOM_EntityReference(); /** * Copy constructor. Creates a new <code>DOM_EntityReference</code> that refers to the * same underlying node as the original. * * @param other The object to be copied. */ DOM_EntityReference(const DOM_EntityReference &other); /** * Assignment operator. * * @param other The object to be copied. */ DOM_EntityReference & operator = (const DOM_EntityReference &other); /** * Assignment operator. This overloaded variant is provided for * the sole purpose of setting a DOM_Node reference variable to * zero. Nulling out a reference variable in this way will decrement * the reference count on the underlying Node object that the variable * formerly referenced. This effect is normally obtained when reference * variable goes out of scope, but zeroing them can be useful for * global instances, or for local instances that will remain in scope * for an extended time, when the storage belonging to the underlying * node needs to be reclaimed. * * @param val Only a value of 0, or null, is allowed. */ DOM_EntityReference & operator = (const DOM_NullPtr *val); //@} /** @name Destructor. */ //@{ /** * Destructor for DOM_EntityReference. The object being destroyed is the reference * object, not the underlying entity reference node itself. * */ ~DOM_EntityReference(); //@}protected: DOM_EntityReference(EntityReferenceImpl *impl); friend class DOM_Document;};XERCES_CPP_NAMESPACE_END#endif
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