dom_entity.hpp
来自「IBM的解析xml的工具Xerces的源代码」· HPP 代码 · 共 139 行
HPP
139 行
/* * Copyright 1999-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *//* * $Id: DOM_Entity.hpp,v 1.5 2004/09/08 13:55:42 peiyongz Exp $ */#ifndef DOM_Entity_HEADER_GUARD_#define DOM_Entity_HEADER_GUARD_#include <xercesc/util/XercesDefs.hpp>#include "DOM_Node.hpp"XERCES_CPP_NAMESPACE_BEGINclass EntityImpl;/** * This interface represents an entity, either parsed or unparsed, in an XML * document. * * Note that this models the entity itself not the entity * declaration. <code>Entity</code> declaration modeling has been left for a * later Level of the DOM specification. * <p>The <code>nodeName</code> attribute that is inherited from * <code>Node</code> contains the name of the entity. * <p>An XML processor may choose to completely expand entities before the * structure model is passed to the DOM; in this case there will be no * <code>EntityReference</code> nodes in the document tree. * * <p>Note: the first release of this parser does not create entity * nodes when reading an XML document. Entities may be * programatically created using DOM_Document::createEntity(). */class DEPRECATED_DOM_EXPORT DOM_Entity: public DOM_Node {public: /** @name Constructors and assignment operator */ //@{ /** * Default constructor for DOM_Entity. * */ DOM_Entity(); /** * Copy constructor. * * @param other The object to be copied. */ DOM_Entity(const DOM_Entity &other); /** * Assignment operator. * * @param other The object to be copied. */ DOM_Entity & operator = (const DOM_Entity &other); /** * Assignment operator. This overloaded variant is provided for * the sole purpose of setting a DOM_Node reference variable to * zero. Nulling out a reference variable in this way will decrement * the reference count on the underlying Node object that the variable * formerly referenced. This effect is normally obtained when reference * variable goes out of scope, but zeroing them can be useful for * global instances, or for local instances that will remain in scope * for an extended time, when the storage belonging to the underlying * node needs to be reclaimed. * * @param val Only a value of 0, or null, is allowed. */ DOM_Entity & operator = (const DOM_NullPtr *val); //@} /** @name Destructor. */ //@{ /** * Destructor for DOM_Entity. * */ ~DOM_Entity(); //@} /** @name Get functions. */ //@{ /** * The public identifier associated with the entity, if specified. * * If the public identifier was not specified, this is <code>null</code>. */ DOMString getPublicId() const; /** * The system identifier associated with the entity, if specified. * * If the system identifier was not specified, this is <code>null</code>. */ DOMString getSystemId() const; /** * For unparsed entities, the name of the notation for the entity. * * For parsed entities, this is <code>null</code>. */ DOMString getNotationName() const; DOM_Node getFirstChild() const; DOM_Node getLastChild() const; DOM_NodeList getChildNodes() const; bool hasChildNodes() const; DOM_Node getPreviousSibling() const; DOM_Node getNextSibling() const; //@}protected: DOM_Entity(EntityImpl *impl); friend class DOM_Document;};XERCES_CPP_NAMESPACE_END#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?