📄 entitypath.java
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package mobileRPG.client;
import mobileRPG.*;
public class EntityPath {
private int xTarget;
private int yTarget;
private EntityPath next;
private boolean completed;
public EntityPath(int xTarget, int yTarget, EntityPath next) {
this.xTarget = xTarget;
this.yTarget = yTarget;
this.next = next;
completed = false;
}
public int getXTarget() {return xTarget;}
public int getYTarget() {return yTarget;}
public boolean isCompleted() {return completed;}
public void setCompleted() {completed = true;}
public void setNext(EntityPath next) {this.next = next;}
public EntityPath getNext() {
if (next != null) {
if (next.isCompleted()) {next = null;}
}
return next;
}
public EntityPath getLast() {
if (getNext() == null) {return this;}
return next.getLast();
}
}
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