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📄 bitmap.h

📁 linux 的引导程序源码The Microsoft&reg Windows&reg Software Development Kit (SDK) provides the documentation
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/* bitmap.h *//*Copyright 2001-2002 John Coffman.All rights reserved.Licensed under the terms contained in the file 'COPYING' in the source directory.*/#ifndef BITMAP_H#define BITMAP_Htypedef unsigned long  bm_uint32;typedef signed long    bm_sint32;typedef unsigned short bm_uint16;typedef signed short   bm_sint16;typedef unsigned char  bm_byte;/* Windows/OS2 bitmap header */typedef struct BitMapHeader {   bm_uint32   size;   bm_sint32   width;   bm_sint32   height;   bm_uint16   numBitPlanes;   bm_uint16   numBitsPerPlane;   bm_uint32   compressionScheme;   bm_uint32   sizeImageData;   bm_uint32   xResolution, yResolution;   bm_uint32   numColorsUsed, numImportantColors;} BITMAPHEADER;/* OS2 bitmap header */typedef struct BitMapHeader2 {   bm_uint32   size;   bm_sint16   width;   bm_sint16   height;   bm_uint16   numBitPlanes;   bm_uint16   numBitsPerPlane;} BITMAPHEADER2;typedef struct Rgb {   bm_byte  blue, green, red, null;} RGB;typedef struct Rgb2 {   bm_byte  blue, green, red;} RGB2;/* common BM file header */typedef struct BitMapFileHeader {   bm_uint16   magic;      /* must be "BM" */   bm_uint16   size[2];				/* actually bm_uint32 */   bm_sint16   xHotspot, yHotspot;   bm_uint16   offsetToBits[2];			/* actually bm_uint32 */} BITMAPFILEHEADER;	/* needed to compensate for GCC's alignment rules *//* LILO scheme */typedef struct Scheme {   short int fg, bg, sh;   } SCHEME;/* LILO bitmap header text color and placement parameters */typedef struct BitmapLiloHeader {   bm_uint16   size[2];   char	magic[4];	/* "LILO" *//* items below this point must correspond EXACTLY with the MENUTABLE items   in 'common.h'   ;*/	short row, col, ncol;		/* BMP row, col, and ncols						mt_row:		.blkw	1						mt_col:		.blkw	1						mt_ncol:	.blkw	1;*/	short maxcol, xpitch;		/* BMP max per col, xpitch between cols						mt_maxcol:	.blkw	1						mt_xpitch:	.blkw	1;*/	short fg, bg, sh;		/* BMP normal text fore, backgr, shadow						mt_fg:		.blkw	1						mt_bg:		.blkw	1						mt_sh:		.blkw	1;*/	short h_fg, h_bg, h_sh;		/* highlight fg, bg, & shadow						mt_h_fg:	.blkw	1						mt_h_bg:	.blkw	1						mt_h_sh:	.blkw	1;*/	short t_fg, t_bg, t_sh;		/* timer fg, bg, & shadow colors						mt_t_fg:	.blkw	1						mt_t_bg:	.blkw	1						mt_t_sh:	.blkw	1;*/	short t_row, t_col;		/* timer position						mt_t_row:	.blkw	1						mt_t_col:	.blkw	1;*/	short mincol, reserved[3];	/* BMP min per col before spill to next, reserved spacer						mt_mincol:	.blkw	1								.blkw	3;*/} BITMAPLILOHEADER;#endif/* end bitmap.h */

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