📄 admincmd.plg
字号:
syncobj.cpp
EnDecode.cpp
Generating Code...
Compiling...
RegstryHandler.cpp
ServerSockHandler.cpp
stringex.cpp
Generating Code...
Linking...
<h3>Results</h3>
DBSvr.exe - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: GameGate - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x412 /fo"Release/GameGate.res" /d "NDEBUG" "C:\LegendOfMir2_Server020418\GameGate\GameGate.rc""
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP98.tmp" with contents
[
/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Release/GameGate.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\LegendOfMir2_Server020418\GameGate\Abusive.cpp"
"C:\LegendOfMir2_Server020418\GameGate\ClientSockMsg.cpp"
"C:\LegendOfMir2_Server020418\GameGate\ConfigDlgFunc.cpp"
"C:\LegendOfMir2_Server020418\Def\EnDecode.cpp"
"C:\LegendOfMir2_Server020418\GameGate\GameGate.cpp"
"C:\LegendOfMir2_Server020418\GameGate\MainWndProc.cpp"
"C:\LegendOfMir2_Server020418\Def\Misc.cpp"
"C:\LegendOfMir2_Server020418\Def\RegstryHandler.cpp"
"C:\LegendOfMir2_Server020418\Def\ServerSockHandler.cpp"
"C:\LegendOfMir2_Server020418\GameGate\ServerSockMsg.cpp"
"C:\LegendOfMir2_Server020418\Def\_OrzEx\syncobj.cpp"
"C:\LegendOfMir2_Server020418\GameGate\ThreadFuncForComm.cpp"
"C:\LegendOfMir2_Server020418\GameGate\ThreadFuncForMsg.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP98.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP99.tmp" with contents
[
/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Release/GameGate.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\LegendOfMir2_Server020418\GameGate\StdAfx.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP99.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP9A.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/GameGate.pdb" /machine:I386 /out:"Release/GameGate.exe"
.\Release\Abusive.obj
.\Release\ClientSockMsg.obj
.\Release\ConfigDlgFunc.obj
.\Release\EnDecode.obj
.\Release\GameGate.obj
.\Release\MainWndProc.obj
.\Release\Misc.obj
.\Release\RegstryHandler.obj
.\Release\ServerSockHandler.obj
.\Release\ServerSockMsg.obj
.\Release\StdAfx.obj
.\Release\syncobj.obj
.\Release\ThreadFuncForComm.obj
.\Release\ThreadFuncForMsg.obj
.\Release\GameGate.res
]
Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP9A.tmp"
<h3>Output Window</h3>
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
Abusive.cpp
ClientSockMsg.cpp
ConfigDlgFunc.cpp
EnDecode.cpp
GameGate.cpp
MainWndProc.cpp
Misc.cpp
RegstryHandler.cpp
ServerSockHandler.cpp
ServerSockMsg.cpp
syncobj.cpp
ThreadFuncForComm.cpp
ThreadFuncForMsg.cpp
C:\LegendOfMir2_Server020418\GameGate\ThreadFuncForMsg.cpp(132) : error C2065: '_RPT2' : undeclared identifier
C:\LegendOfMir2_Server020418\GameGate\ThreadFuncForMsg.cpp(132) : error C2065: '_CRT_WARN' : undeclared identifier
Generating Code...
Error executing cl.exe.
<h3>Results</h3>
GameGate.exe - 2 error(s), 0 warning(s)
<h3>
--------------------Configuration: GameGate - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x412 /fo"../_Obj_Debug/GameGate/GameGate.res" /d "_DEBUG" "C:\LegendOfMir2_Server020418\GameGate\GameGate.rc""
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP9B.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"../_Obj_Debug/GameGate/" /Fp"../_Obj_Debug/GameGate/GameGate.pch" /Yu"stdafx.h" /Fo"../_Obj_Debug/GameGate/" /Fd"../_Obj_Debug/GameGate/" /FD /GZ /c
"C:\LegendOfMir2_Server020418\GameGate\Abusive.cpp"
"C:\LegendOfMir2_Server020418\GameGate\ClientSockMsg.cpp"
"C:\LegendOfMir2_Server020418\GameGate\ConfigDlgFunc.cpp"
"C:\LegendOfMir2_Server020418\Def\EnDecode.cpp"
"C:\LegendOfMir2_Server020418\GameGate\GameGate.cpp"
"C:\LegendOfMir2_Server020418\GameGate\MainWndProc.cpp"
"C:\LegendOfMir2_Server020418\Def\Misc.cpp"
"C:\LegendOfMir2_Server020418\Def\RegstryHandler.cpp"
"C:\LegendOfMir2_Server020418\Def\ServerSockHandler.cpp"
"C:\LegendOfMir2_Server020418\GameGate\ServerSockMsg.cpp"
"C:\LegendOfMir2_Server020418\Def\_OrzEx\syncobj.cpp"
"C:\LegendOfMir2_Server020418\GameGate\ThreadFuncForComm.cpp"
"C:\LegendOfMir2_Server020418\GameGate\ThreadFuncForMsg.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP9B.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP9C.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"../_Obj_Debug/GameGate/" /Fp"../_Obj_Debug/GameGate/GameGate.pch" /Yc"stdafx.h" /Fo"../_Obj_Debug/GameGate/" /Fd"../_Obj_Debug/GameGate/" /FD /GZ /c
"C:\LegendOfMir2_Server020418\GameGate\StdAfx.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP9C.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP9D.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"../_Bin/Debug/GameGate.pdb" /debug /machine:I386 /out:"../_Bin/Debug/GameGate.exe" /pdbtype:sept
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\Abusive.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\ClientSockMsg.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\ConfigDlgFunc.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\EnDecode.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\GameGate.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\MainWndProc.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\Misc.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\RegstryHandler.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\ServerSockHandler.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\ServerSockMsg.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\StdAfx.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\syncobj.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\ThreadFuncForComm.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\ThreadFuncForMsg.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\GameGate.res
]
Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP9D.tmp"
<h3>Output Window</h3>
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
Abusive.cpp
ClientSockMsg.cpp
ConfigDlgFunc.cpp
EnDecode.cpp
GameGate.cpp
MainWndProc.cpp
Misc.cpp
RegstryHandler.cpp
ServerSockHandler.cpp
ServerSockMsg.cpp
syncobj.cpp
ThreadFuncForComm.cpp
ThreadFuncForMsg.cpp
Generating Code...
Linking...
<h3>Results</h3>
GameGate.exe - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: GameSvr - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x412 /fo"Release/GameSvr.res" /d "NDEBUG" "C:\LegendOfMir2_Server020418\GameSvr\GameSvr.rc""
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP9F.tmp" with contents
[
/nologo /ML /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /Fp"Release/GameSvr.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\LegendOfMir2_Server020418\GameSvr\ConfigDlgFunc.cpp"
"C:\LegendOfMir2_Server020418\Def\_OrzEx\database.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\GameSvr.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\GateInfo.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\Global.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\Handler_CommonDB.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\Handler_Item.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\Handler_Magic.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\Handler_Map.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\MainWndProc.cpp"
"C:\LegendOfMir2_Server020418\Def\Misc.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ObjectEngine.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ObjectEvent.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ObjectMerchant.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ObjectMonster.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ObjectNPC.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ObjectPlayer.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ObjectPlayerAdmin.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ObjectPlayerAdminSaid.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ObjectPlayerClone.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ObjectPlayerSaid.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ObjectScripter.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ProcessEvents.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ProcessLogin.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ProcessMerchants.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ProcessMonster.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ProcessNPC.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ProcessUserHuman.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ProcessUserMsg.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\SockMsg_DBSrv.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\SockMsg_GateComm.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\SockMsg_LogSvr.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\ThreadFuncForComm.cpp"
"C:\LegendOfMir2_Server020418\GameSvr\UserInfo.cpp"
"C:\LegendOfMir2_Server020418\Def\EnDecode.cpp"
"C:\LegendOfMir2_Server020418\Def\RegstryHandler.cpp"
"C:\LegendOfMir2_Server020418\Def\ServerSockHandler.cpp"
"C:\LegendOfMir2_Server020418\Def\_OrzEx\syncobj.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP9F.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPA0.tmp" with contents
[
/nologo /ML /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /Fp"Release/GameSvr.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\LegendOfMir2_Server020418\GameSvr\StdAfx.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPA0.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPA1.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/GameSvr.pdb" /machine:I386 /out:"Release/GameSvr.exe"
.\Release\ConfigDlgFunc.obj
.\Release\database.obj
.\Release\GameSvr.obj
.\Release\GateInfo.obj
.\Release\Global.obj
.\Release\Handler_CommonDB.obj
.\Release\Handler_Item.obj
.\Release\Handler_Magic.obj
.\Release\Handler_Map.obj
.\Release\MainWndProc.obj
.\Release\Misc.obj
.\Release\ObjectEngine.obj
.\Release\ObjectEvent.obj
.\Release\ObjectMerchant.obj
.\Release\ObjectMonster.obj
.\Release\ObjectNPC.obj
.\Release\ObjectPlayer.obj
.\Release\ObjectPlayerAdmin.obj
.\Release\ObjectPlayerAdminSaid.obj
.\Release\ObjectPlayerClone.obj
.\Release\ObjectPlayerSaid.obj
.\Release\ObjectScripter.obj
.\Release\ProcessEvents.obj
.\Release\ProcessLogin.obj
.\Release\ProcessMerchants.obj
.\Release\ProcessMonster.obj
.\Release\ProcessNPC.obj
.\Release\ProcessUserHuman.obj
.\Release\ProcessUserMsg.obj
.\Release\SockMsg_DBSrv.obj
.\Release\SockMsg_GateComm.obj
.\Release\SockMsg_LogSvr.obj
.\Release\StdAfx.obj
.\Release\ThreadFuncForComm.obj
.\Release\UserInfo.obj
.\Release\EnDecode.obj
.\Release\RegstryHandler.obj
.\Release\ServerSockHandler.obj
.\Release\syncobj.obj
.\Release\GameSvr.res
]
Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPA1.tmp"
<h3>Output Window</h3>
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
ConfigDlgFunc.cpp
database.cpp
GameSvr.cpp
GateInfo.cpp
Global.cpp
Handler_CommonDB.cpp
Handler_Item.cpp
Handler_Magic.cpp
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