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📄 cppsrc1.cpp

📁 BORLAND公司C语言对话框开发程序
💻 CPP
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#define Uses_TStringCollection
#include <tv.h>
#include <stdlib.h>
#include <dos.h>
#include <dir.h>
#include <fcntl.h>
#include <string.h>
#include <iostream.h>
#include <fstream.h>
#include <stdio.h>
#include "readscpt.h"

ofstream outf;
char DlgName[50];   //holds the dialog varible name for easy access
Boolean needcontrol1;  //set if need control1 variable name

char* quoted(const char* s)
//if the first char of s is '@', assumes a variable wanted and strips the '@'
//else returns a double quoted string or 0 for empty string
{
 static char q[300];
 if (s[0] == '@')
   {strcpy(q, &s[1]);
    return q;
   }
 strcpy(q, "\"");   //the first quote in place
 if (*s == '\0' || !s) return "0";
 strcat(q, s);
 short l = strlen(q);
 q[l] = '\"';
 q[l+1] = '\0';
 return q;
}

void aField(ViewObj *P, char* fieldtype)
{
 outf << "  " << fieldtype << " " << P->FieldName << ";   //" << P->Obj <<endl;
}

void aVar(ViewObj *P)
{
 if (strcmp(P->VarName, "control") != 0)
   outf << P->Obj << " *" << P->VarName << ";\n";
}

//the following extend the ViewObj struct's to also write the code
struct DialogWriteObj : DialogObj {
     virtual void writeCode();
     };

struct ButtonWriteObj : ButtonObj {
     virtual void writeCode();
     virtual void writeVars() {aVar(this);};
     };

struct InputLongWriteObj : InputLongObj {
     virtual void writeCode();
     virtual void writeFields() {aField(this, "long");} ;
     virtual void writeVars() {aVar(this);};
     };
struct LabelWriteObj : LabelObj {
     virtual void writeCode();
     };
struct HistoryWriteObj : HistoryObj {
     virtual void writeCode();
     };
struct InputLineWriteObj : InputLineObj {
     virtual void writeCode();
     virtual void writeFields();
     virtual void writeVars() {aVar(this);};
     };
struct ClusterWriteObj : ClusterObj {
     virtual void writeCode();
     virtual void writeFields() {aField(this, "ushort");} ;
     virtual void writeVars() {aVar(this);};
     };
struct ListBoxWriteObj : ListBoxObj {
     virtual void writeCode();
     virtual void writeFields() {aField(this, "TListBoxRec");} ;
     virtual void writeVars() {aVar(this);};
     };
struct ScrollBarWriteObj : ScrollBarObj {
     virtual void writeCode();
     virtual void writeVars();
     };
struct MemoWriteObj : MemoObj {
     virtual void writeCode();
     virtual void writeFields();
     virtual void writeVars() {aVar(this);};
     };
struct StaticTextWriteObj : StaticTextObj {
     virtual void writeCode();
     virtual void writeVars() {aVar(this);};
     };
struct ColoredTextWriteObj : ColoredTextObj {
     virtual void writeCode();
     virtual void writeVars() {aVar(this);};
     };


//now that we know the final extensions of ViewObj, we can write the
//getKind function
ViewObj *getKind(recType Kind)
{ ViewObj *P;
  switch (Kind) {
      case Dlg : P = new DialogWriteObj(); break;
      case Button : P = new ButtonWriteObj(); break;
      case InputL : P = new InputLineWriteObj(); break;
      case Labl : P = new LabelWriteObj();  break;
      case Histry : P = new HistoryWriteObj(); break;
      case ILong : P = new InputLongWriteObj(); break;
      case CheckB: P = new ClusterWriteObj(); break;
      case RadioB: P = new ClusterWriteObj(); break;
      case MultiCB: P = new MultiCheckBoxObj(); break;
      case ListB: P = new ListBoxWriteObj(); break;
      case ScrollB :  P = new ScrollBarWriteObj(); break;
      case Memo: P = new MemoWriteObj(); break;
      case SText: P = new StaticTextWriteObj(); break;
      case CText : P = new ColoredTextWriteObj(); break;
      default : P = 0; break;
      }
return P;
}

char * getWinFlagWords(ushort w, char *s)
//given the set bits return names in 'or' form
{
 static char *flagArray[4] =  {
        "wfMove", "wfGrow", "wfClose", "wfZoom"};
 s[0] = '\0';
 for (int i = 0; i <= 3; i++) {
   if ((w & 1) == 1 && flagArray[i][0] != '\0')
     strcat(strcat(s, flagArray[i]), " | ");
   w >>= 1;
   }
 int l = strlen(s);
 if (l > 4)
    s[l-3] = '\0';   //remove last " | "
 return s;
}

char * getEventWords(ushort w, char *s)
//given the set bits return names in 'or' form
{
 static char *flagArray[16] =  {
        "evMouseDown", "evMouseUp", "evMouseMove", "evMouseAuto",
	"evKeyDown", "0x20", "0x40", "0x80", "evCommand", "evBroadcast",
	"0x400", "0x800", "0x1000", "0x2000", "0x4000", "0x8000"};
 s[0] = '\0';
 for (int i = 0; i <= 15; i++) {
   if ((w & 1) == 1 && flagArray[i][0] != '\0')
     strcat(strcat(s, flagArray[i]), " | ");
   w >>= 1;
   }
 int l = strlen(s);
 if (l > 4)
    s[l-3] = '\0';   //remove last " | "
 return s;
}

char * getOptionWords(ushort w, char *s)
//given the set bits return names in 'or' form
{
 static char *flagArray[16] =  {
        "ofSelectable", "ofTopSelect", "ofFirstClick", "ofFramed",
        "ofPreProcess", "ofPostProcess", "ofBuffered", "ofTileable",
        "ofCenterX", "ofCenterY", "ofValidate", "0x800", "0x1000",
        "0x2000", "0x4000", "ofShoehorn"};
 s[0] = '\0';
 for (int i = 0; i <= 15; i++) {
   if ((w & 1) == 1 && flagArray[i][0] != '\0')
     strcat(strcat(s, flagArray[i]), " | ");
   w >>= 1;
   }
 int l = strlen(s);
 if (l > 4)
    s[l-3] = '\0';   //remove last " | "
 return s;
}

short bitCount(ushort w) //numbers of set bits in the word
{
 short count = 0;
 for (int i = 0; i <= 15; i++)  {
    if ((w & 1) == 1)
       count++;
    w >>= 1;
    }
return count;
}

void doBitOutput(const char* var, const char* pre, ushort actual,
                       ushort defaul, char* (func)(ushort w, char* s))
//output something like "foo->options |= ofSelectable or ofFramed;"
//and/or "foo-> options &= ofTopSelect;"
//actual is the bits set and defaul are the default settings
//it's known that actual and defaul are not equal on entry
{
 char s[100];
 ushort NOTs, ORs, diff ;
 diff = actual ^ defaul;  //the bits that are different
 if (bitCount(diff) > 5) { //this is too complex--output hex number
   outf << var << pre << " = 0x" << hex << actual << dec <<";\n";
   return;
   }
 NOTs = diff & defaul;  //the bits not in defaul
 ORs = diff & actual;    //the extra bits in actual
 s[0] = '\0';
 if (NOTs != 0) {
   outf << var <<pre;
   if (bitCount(NOTs) == 1)
     outf << " &= ~" << func(NOTs, s) << ";\n";
   else
     outf << " &= ~(" << func(NOTs, s) << ");\n";
   }
 s[0] = '\0';
 if (ORs != 0)
   outf << var << pre << " |= " << func(ORs, s) << ";\n";
}

void doTRect(ViewObj *P)
{
outf << "(TRect(" << P->X1 << ", " << P->Y1 << ", "
     << P->X2 << ", " << P->Y2 << ")";
}

void insertControl(const char *Name)
{
 outf <<  DlgName << "->insert(" << Name << ");\n\n";
}

void doOpEvent(ViewObj *P)
{if (P->DefEvMsk != P->EvMsk)
   doBitOutput(P->VarName, "->eventMask", P->EvMsk, P->DefEvMsk, getEventWords);

if (P->DefOptns != P->Optns)
   doBitOutput(P->VarName, "->options", P->Optns, P->DefOptns, getOptionWords);
}

void writeHelpCtx(char * VarName, char* H, ushort Ctx)
{
if (*H != '\0') {
  if (strcmp(H, "hcNoContext")) {
    outf << VarName << "->helpCtx = " << H << ";\n";
    }
  }
else if (Ctx != 0) {
    outf << VarName << "->helpCtx = " << Ctx << ";\n";
    }
}

void start(ViewObj *P)
{
  outf << P->VarName << " = new " << P->Obj;
  doTRect(P);
}

void finish(ViewObj *P)
{
  writeHelpCtx(P->VarName, P->HelpCtxSym, P->HCtx);
 doOpEvent(P);
 insertControl(P->VarName);
}

void DoControls(void *p, void*)
{ViewObj *P = (ViewObj*)p;
 P->writeCode();
}

void DialogWriteObj::writeCode()
{
  strncpy(DlgName, VarName, 49);

  outf << Obj << "* " << DlgFuncName << "(void)\n{\n";
  outf << "TView *control";
  if (needcontrol1) outf << ", *control1;\n";
  else outf << ";\n";

  outf << Obj << "* " << VarName << " = new " << Obj;
  doTRect(this);
  outf << ", " << quoted(Title) << ");\n";
  outf << "if (!" << VarName << ") return 0;\n\n";

  doOpEvent(Dialog);
  if (WinFlags != 5)    //5 is the default
     doBitOutput(VarName, "->flags", WinFlags, 5, getWinFlagWords);
  writeHelpCtx(VarName, HelpCtxSym, HCtx);
  outf << endl;

  ScriptColl->forEach(DoControls, 0);  //write code for each control

  outf << VarName << "->selectNext(False);\nreturn " << VarName << ";\n}\n";
}

void flagsOut(ushort flags)    //used by TButton
{

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